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    User2012

    @User2012

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    Latest posts made by User2012

    • RE: [Plugin] OBJexporter v3.0 20130131

      @tig said:

      The ...DE.lingvo file is easily edited - the supplied lingvo files are not the definitive translations - some locales don't even get one! - they are for you to adjust/correct/improve - please do so and post you improved version for other German locale users too... πŸ€“
      It is 'free' so do your bit to improve it... 😐

      So here is my version of the FixReversedFaceMaterialsDE.lingvo. I hope it will help other German users ("Viel Spass damit!"). Perhaps it's better posted or linked to the FixReversedFaceMaterial topic?


      FixReversedFaceMaterialsDE.zip

      posted in Plugins
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      User2012
    • RE: [Plugin] OBJexporter v3.0 20130131

      Thanks!!!! Very good advice - the plugin is very helpfully. The German translation of the menutext in the plugin is horrible - but it works 😍

      posted in Plugins
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      User2012
    • RE: [Plugin] OBJexporter v3.0 20130131

      Thanks for the answer πŸ‘ – just these moment I found the same idea in the help …

      Error 404 (Not Found)!!1

      favicon

      (sketchup.google.com)

      A plain has a front and a back side, no problem in SU. But on the export only the front side will be exported – so I have to use the monochrome-view to find all β€˜back-side’ plains in my model an change them into a front-side. Easy but takes a long time …

      posted in Plugins
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      User2012
    • RE: [Plugin] OBJexporter v3.0 20130131

      I will render my SU-Model in DAZ-Studio (http://www.daz3d.com) so I need my model as OBJ and I'm very happy to find these plugin. But after the import (.obj and .mtl) in DAZ (or I tested it also in MeshLab) not all textures are correctly. The wrong textures a not the biggest problem, I can fix it in DAZ, but a lot of skins are declared as "Default material" but there are not default. So I can't adjust them separately. Is where anything I can do to fix it?

      posted in Plugins
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      User2012