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    [Plugin]$ Keyframe Animation

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    • GaieusG Offline
      Gaieus
      last edited by

      It was just a gentle "offer". πŸ˜’
      (Now let's stay on topic...)

      Gai...

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      • Rich O BrienR Offline
        Rich O Brien Moderator
        last edited by

        I think $19 is fair considering it has a trial period and it's open licence on private use. Also any future upgrades are bundled in. Compared to tgi3d it's peanuts. I know there's more in tgi3d but so far RP has offered his plugins free. Time to reward his efforts.

        @ Csaba

        On topic enough? πŸ˜‰

        Download the free D'oh Book for SketchUp πŸ“–

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        • GaieusG Offline
          Gaieus
          last edited by

          @unknownuser said:

          On topic enough? πŸ˜‰

          Yes, finally, somebody. πŸ‘
          πŸ˜„

          Gai...

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          • T Offline
            tfdesign
            last edited by

            @thomthom said:

            The complexity of a plugin can not be determined unless you've seen the code for it. A plugin may appear very simple to the user, but be doing very complex things under the hood.

            Sure, but your missing the point.

            Just for the record, I think the UK is now catching up on Norway πŸ˜‰ 😲

            Open licence on private use? Sorry I didn't see that. 😳 Fair enough then! πŸ˜„

            My book "Let's SketchUp!" Download from here

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            • jason_marantoJ Offline
              jason_maranto
              last edited by

              This looks really great -- I can do almost all of that with Dynamic components (except export) in Sketchup Pro but for Free version users who want that functionality this plugin is truly a bargain at roughly $480 less.

              Best,
              Jason.

              I create video tutorial series about several 2D & 3D graphics programs.

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              • T Offline
                tfdesign
                last edited by

                I'm sure it is Jason πŸ˜‰ πŸ˜„

                My book "Let's SketchUp!" Download from here

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                • spenceS Offline
                  spence
                  last edited by

                  This is a great plugin. Animation in SU is something that is so weak and this plugin will definitely help fill the gap in a big way. I see some great ways to use this plugin. Nice job!

                  Spence

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                  • kenK Offline
                    ken
                    last edited by

                    OK, attached are two illustrations. The illustration labeled "with", has Keyframe Animation 1.0 loaded. The illustration labeled "without" does not have Keyframe Animation 1.0 loaded. As shown in the two illustrations, Keyframe Animation greys out the bottom half of the context menu for workplane.

                    I am not smart enough to know why, I just discovered it.

                    Any help would be nice.


                    Without.jpg


                    With.jpg

                    Fight like your the third monkey on Noah's Ark gangway.

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                    • R Offline
                      Regular Polygon
                      last edited by

                      I installed Work Plane v2.3 to see what would happen. The menu isn't grayed out for me.

                      With Keyframe Animation 1.0

                      As I recall, the cause for grayed out menus was due to plugins that create UI::Command objects inside of context-menu handlers. If that is happening, it is not due to Keyframe Animation, because it does not create any UI::Command objects, and it doesn't even have any context-menus.

                      Is this bug reproducible? If you remove KFA does it go away? If you reinstall KFA, does it come back?

                      My SketchUp Plugins

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                      • kenK Offline
                        ken
                        last edited by

                        @regular polygon said:

                        I installed Work Plane v2.3 to see what would happen. The menu isn't grayed out for me.

                        [attachment=0:1cscrbxh]<!-- ia0 -->workplane_context_menu.png<!-- ia0 -->[/attachment:1cscrbxh]

                        As I recall, the cause for grayed out menus was due to plugins that create UI::Command objects inside of context-menu handlers. If that is happening, it is not due to Keyframe Animation, because it does not create any UI::Command objects, and it doesn't even have any context-menus.

                        Is this bug reproducible? If you remove KFA does it go away? If you reinstall KFA, does it come back?

                        The two illustrations show KFA installed, the "with" illustration and KFA not installed the "without" illustration. There is no model, no other activity except, open Sketchup, make a workplane, and context menu select the workplane to arrive at the two illustrations. And yes this is repeatable.

                        Ken

                        Fight like your the third monkey on Noah's Ark gangway.

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          I think this can occur if a user has an unusual high number of installed plugins. Possibly SketchUp has a limit to how many menu items it can manage.

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • kenK Offline
                            ken
                            last edited by

                            @thomthom said:

                            I think this can occur if a user has an unusual high number of installed plugins. Possibly SketchUp has a limit to how many menu items it can manage.

                            Well, Thomthom, that would be me.

                            Fight like your the third monkey on Noah's Ark gangway.

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              So far, I think only some of Fredo's older plugins has been identified to leak UI::Command objects. If you updated all off these, and can verify that the number of Command objects isn't growing (using the utility in the threads that discussed this) then I think you may have run into a SketchUp limit that plugin authors can't do anything about. Until Google can address this I think the only thing you can do is be a bit more selective on the plugins you have enabled.

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • mariochaM Offline
                                mariocha
                                last edited by

                                Very interesting.
                                That's an improvement. A toolbar would make me buy it.
                                The trouble with those "scene governed animation" is that nothing can be linked. So one has to move every bits and pieces every time.
                                I wish sub-groups will work in a future version. So a hand would follow the arm movement, added to it's own, for instance. πŸ˜„

                                %(#008000)[Mario C.
                                Every rule has exceptions, but some.]

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                                • R Offline
                                  Regular Polygon
                                  last edited by

                                  @mariocha said:

                                  Very interesting.
                                  That's an improvement. A toolbar would make me buy it.

                                  Thanks for your feedback.

                                  @unknownuser said:

                                  The trouble with those "scene governed animation" is that nothing can be linked. So one has to move every bits and pieces every time.
                                  I wish sub-groups will work in a future version. So a hand would follow the arm movement, added to it's own, for instance. πŸ˜„

                                  I am not sure I follow you. πŸ˜• This plugin supports nested animated groups. So, if the hand is a subgroup of the arm, it will move with the arm. You can add additional movement to the hand also. Just open the arm group for editing, position the hand group, close the arm group, and save the component positions.

                                  You don't have to stop there. The hand group could have finger subgroups. The nesting can be arbitrarily deep.

                                  My SketchUp Plugins

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                                  • mariochaM Offline
                                    mariocha
                                    last edited by

                                    Oh, I try that, did not work. The arm went bezerk.
                                    I will make a more serious attempt.
                                    This is indeed interesting.

                                    %(#008000)[Mario C.
                                    Every rule has exceptions, but some.]

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                                    • mariochaM Offline
                                      mariocha
                                      last edited by

                                      Ok, I finaly got it.
                                      I was thinking one had to record the position of the inner group right after it was moved, i.e. while editing the main group. !! Wrong idea !!
                                      So I succeded once I recorded all the positions while no group was being edited.
                                      Maybe this could be indicated in the User Manual.
                                      Thanks.

                                      %(#008000)[Mario C.
                                      Every rule has exceptions, but some.]

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                                      • R Offline
                                        Regular Polygon
                                        last edited by

                                        Thanks for your persistence, mariocha. That is a good point. The group can't be open for editing when you record all the positions. When a group is open, all the positions are measured relative to the group's origin, not the model's origin, which screws everything up.

                                        I updated the script so it warns the user, if a group or component is in edit mode, and prevents this mistake from happening. The update is version 1.0.3.

                                        My SketchUp Plugins

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                                        • mariochaM Offline
                                          mariocha
                                          last edited by

                                          Very good idea !
                                          Btw, I noticed this on your site
                                          @unknownuser said:

                                          Mac OS X (10.4+) should work, but hasn’t been tested.

                                          Well I guess now it has, (on Mac OS 10.6.5).
                                          Although I could not use "Restore original Keyframes" yet. It stayed greyed out.

                                          %(#008000)[Mario C.
                                          Every rule has exceptions, but some.]

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                                          • R Offline
                                            Regular Polygon
                                            last edited by

                                            @unknownuser said:

                                            Although I could not use "Restore original Keyframes" yet. It stayed greyed out.

                                            That is normal, if you're in the Keyframe model. That menu item is only enabled in the Tweens model.

                                            My SketchUp Plugins

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