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[Plugin]$ Keyframe Animation

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  • T Offline
    tfdesign
    last edited by 16 Dec 2010, 16:24

    I'm sure it is Jason 😉 😄

    My book "Let's SketchUp!" Download from here

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    • S Offline
      spence
      last edited by 16 Dec 2010, 18:07

      This is a great plugin. Animation in SU is something that is so weak and this plugin will definitely help fill the gap in a big way. I see some great ways to use this plugin. Nice job!

      Spence

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      • K Offline
        ken
        last edited by 18 Dec 2010, 21:54

        OK, attached are two illustrations. The illustration labeled "with", has Keyframe Animation 1.0 loaded. The illustration labeled "without" does not have Keyframe Animation 1.0 loaded. As shown in the two illustrations, Keyframe Animation greys out the bottom half of the context menu for workplane.

        I am not smart enough to know why, I just discovered it.

        Any help would be nice.


        Without.jpg


        With.jpg

        Fight like your the third monkey on Noah's Ark gangway.

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        • R Offline
          Regular Polygon
          last edited by 18 Dec 2010, 23:29

          I installed Work Plane v2.3 to see what would happen. The menu isn't grayed out for me.

          With Keyframe Animation 1.0

          As I recall, the cause for grayed out menus was due to plugins that create UI::Command objects inside of context-menu handlers. If that is happening, it is not due to Keyframe Animation, because it does not create any UI::Command objects, and it doesn't even have any context-menus.

          Is this bug reproducible? If you remove KFA does it go away? If you reinstall KFA, does it come back?

          My SketchUp Plugins

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          • K Offline
            ken
            last edited by 19 Dec 2010, 00:24

            @regular polygon said:

            I installed Work Plane v2.3 to see what would happen. The menu isn't grayed out for me.

            [attachment=0:1cscrbxh]<!-- ia0 -->workplane_context_menu.png<!-- ia0 -->[/attachment:1cscrbxh]

            As I recall, the cause for grayed out menus was due to plugins that create UI::Command objects inside of context-menu handlers. If that is happening, it is not due to Keyframe Animation, because it does not create any UI::Command objects, and it doesn't even have any context-menus.

            Is this bug reproducible? If you remove KFA does it go away? If you reinstall KFA, does it come back?

            The two illustrations show KFA installed, the "with" illustration and KFA not installed the "without" illustration. There is no model, no other activity except, open Sketchup, make a workplane, and context menu select the workplane to arrive at the two illustrations. And yes this is repeatable.

            Ken

            Fight like your the third monkey on Noah's Ark gangway.

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            • T Offline
              thomthom
              last edited by 19 Dec 2010, 00:59

              I think this can occur if a user has an unusual high number of installed plugins. Possibly SketchUp has a limit to how many menu items it can manage.

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • K Offline
                ken
                last edited by 19 Dec 2010, 02:00

                @thomthom said:

                I think this can occur if a user has an unusual high number of installed plugins. Possibly SketchUp has a limit to how many menu items it can manage.

                Well, Thomthom, that would be me.

                Fight like your the third monkey on Noah's Ark gangway.

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                • T Offline
                  thomthom
                  last edited by 19 Dec 2010, 10:39

                  So far, I think only some of Fredo's older plugins has been identified to leak UI::Command objects. If you updated all off these, and can verify that the number of Command objects isn't growing (using the utility in the threads that discussed this) then I think you may have run into a SketchUp limit that plugin authors can't do anything about. Until Google can address this I think the only thing you can do is be a bit more selective on the plugins you have enabled.

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • M Offline
                    mariocha
                    last edited by 20 Dec 2010, 03:02

                    Very interesting.
                    That's an improvement. A toolbar would make me buy it.
                    The trouble with those "scene governed animation" is that nothing can be linked. So one has to move every bits and pieces every time.
                    I wish sub-groups will work in a future version. So a hand would follow the arm movement, added to it's own, for instance. 😄

                    %(#008000)[Mario C.
                    Every rule has exceptions, but some.]

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                    • R Offline
                      Regular Polygon
                      last edited by 20 Dec 2010, 06:38

                      @mariocha said:

                      Very interesting.
                      That's an improvement. A toolbar would make me buy it.

                      Thanks for your feedback.

                      @unknownuser said:

                      The trouble with those "scene governed animation" is that nothing can be linked. So one has to move every bits and pieces every time.
                      I wish sub-groups will work in a future version. So a hand would follow the arm movement, added to it's own, for instance. 😄

                      I am not sure I follow you. 😕 This plugin supports nested animated groups. So, if the hand is a subgroup of the arm, it will move with the arm. You can add additional movement to the hand also. Just open the arm group for editing, position the hand group, close the arm group, and save the component positions.

                      You don't have to stop there. The hand group could have finger subgroups. The nesting can be arbitrarily deep.

                      My SketchUp Plugins

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                      • M Offline
                        mariocha
                        last edited by 20 Dec 2010, 11:59

                        Oh, I try that, did not work. The arm went bezerk.
                        I will make a more serious attempt.
                        This is indeed interesting.

                        %(#008000)[Mario C.
                        Every rule has exceptions, but some.]

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                        • M Offline
                          mariocha
                          last edited by 21 Dec 2010, 02:24

                          Ok, I finaly got it.
                          I was thinking one had to record the position of the inner group right after it was moved, i.e. while editing the main group. !! Wrong idea !!
                          So I succeded once I recorded all the positions while no group was being edited.
                          Maybe this could be indicated in the User Manual.
                          Thanks.

                          %(#008000)[Mario C.
                          Every rule has exceptions, but some.]

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                          • R Offline
                            Regular Polygon
                            last edited by 21 Dec 2010, 03:56

                            Thanks for your persistence, mariocha. That is a good point. The group can't be open for editing when you record all the positions. When a group is open, all the positions are measured relative to the group's origin, not the model's origin, which screws everything up.

                            I updated the script so it warns the user, if a group or component is in edit mode, and prevents this mistake from happening. The update is version 1.0.3.

                            My SketchUp Plugins

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                            • M Offline
                              mariocha
                              last edited by 21 Dec 2010, 11:50

                              Very good idea !
                              Btw, I noticed this on your site
                              @unknownuser said:

                              Mac OS X (10.4+) should work, but hasn’t been tested.

                              Well I guess now it has, (on Mac OS 10.6.5).
                              Although I could not use "Restore original Keyframes" yet. It stayed greyed out.

                              %(#008000)[Mario C.
                              Every rule has exceptions, but some.]

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                              • R Offline
                                Regular Polygon
                                last edited by 21 Dec 2010, 23:00

                                @unknownuser said:

                                Although I could not use "Restore original Keyframes" yet. It stayed greyed out.

                                That is normal, if you're in the Keyframe model. That menu item is only enabled in the Tweens model.

                                My SketchUp Plugins

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                                • D Offline
                                  diego castro
                                  last edited by 31 Dec 2010, 09:20

                                  descargue el plugin y funciona muy bien, es un gran trabajo.

                                  solo le falta una cosa importante para comprarlo sin dudar, y esto es que sea compatible con el renderizador vray, a cientos de personas les interesaría esta opción estoy seguro,
                                  si logras ésto venderás mucho tu plugin

                                  Machine traslator:

                                  download the plugin and it works great, is a big job.

                                  only lacks one important thing to buy it without hesitation, and this is compatible with the VRay renderer, hundreds of people would be interested in this option I am sure
                                  If they do so will sell very much for your plugin

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                                  • R Offline
                                    Regular Polygon
                                    last edited by 4 Jan 2011, 20:16

                                    @diego castro said:

                                    download the plugin and it works great, is a big job.

                                    Glad to to hear it. 👍

                                    @unknownuser said:

                                    Only lacks one important thing to buy it without hesitation, and this is compatible with the VRay renderer,

                                    I am nearly certain that the animation is compatible with the VRay renderer. But, I don't own VRay, so I haven't tested it. Maybe someone who owns VRay could verify this, and post their results here.

                                    The steps to export the animation are pretty simple. First you create the animation using key frames. Then you convert the key frames to ordinary SketchUp scenes, which I call "Tweens" because they contain the animation between the key frames. This is complicated for the script, but easy for you; just select the menu item, Plugins » Keyframe Animation » Create Tweens. The scenes created should be compatible with the VRay renderer, since they are ordinary SketchUp scenes. You can control how many scenes/tweens are created between key frames by adjusting the Frame Rate first.

                                    My SketchUp Plugins

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                                    • F Offline
                                      Fletch
                                      last edited by 9 Jan 2011, 01:45

                                      Just so that people are aware, Keyframe Animation renders well (in initial testing) with Twilight Render Plugin for Google SketchUp. 👍
                                      Keep up the good work, RPolygon.


                                      KeyframeAnimation-TwilightRender-bedassembly.avi


                                      keyframeanimation-TwilightRender-thumb.jpg

                                      Fletch
                                      Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                                      • R Offline
                                        Regular Polygon
                                        last edited by 9 Jan 2011, 22:25

                                        @Fletch: Thanks for sharing your results. That rendering is amazing -- now I know how this looks without building it.

                                        I can verify that Keyframe Animation is compatible with Kerkythea. I used the plugin, su2kt.rb, by Tomasz, to export the all the tween frames. Kerkythea rendered the images in about 20 minutes. Then I used VirtualDub to stitch them together into an AVI movie.

                                        [flash=480,385:3esvpvna]http://www.youtube.com/v/tZm4CwkHQ4k?fs=1&amp;hl=en_US&amp;rel=0[/flash:3esvpvna]

                                        @mariocha: Interesting idea, animating the light source. It doesn't quite work when exporting to Kerkythea, so I had to settle for stationary lights. I may revise the script to add this functionality in the next update.

                                        My SketchUp Plugins

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                                        • D Offline
                                          diego castro
                                          last edited by 15 Jan 2011, 19:09

                                          hice algunas pruebas y desafortunadamente no es compatible con VRay.

                                          @unknownuser said:

                                          I don't own VRay, so I haven't tested it. Maybe someone who owns VRay could verify this, and post their results here.

                                          existe una version demo de VRay de 30 dias (http://software.asgvis.com/index.php?option=com_content&view=article&id=298&Itemid=233)
                                          podrías mirar cual es el problema de incompatibilidad y hacerlo funcionar, podría tratarse de un problema sencillo de resolver talvez.

                                          por si te animas a mirar el problema y nunca has manejado VRay te dejo una imagen de los lugares clave para configurar la salida de animación

                                          en "save file se debe especificar la carpeta en la que se guardara las imagenes

                                          seria muy bueno si lo logras!

                                          Machine traslator:

                                          I did some tests and it is unfortunately not compatible with VRay.

                                          @unknownuser said:

                                          I do not own VRay, so I have not tested it. Who Owns Maybe VRay Could someone verify this, and post Their results here.

                                          there is a demo version of VRay of 30 days (http://software.asgvis.com/index.php?option=com_content&view=article&id=298&Itemid=233)
                                          could see what the problem of inconsistency and make it work, it could be a simple problem to solve maybe.

                                          if you dare to look at the problem and have never managed VRay leave you a picture of where to set the output key animation

                                          http://j.imagehost.org/0298/Imagen1.jpg

                                          "save file" must specify the folder where images are saved

                                          would be very good if you do it!

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