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    Bending a textured face

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    • hellnbakH Offline
      hellnbak
      last edited by

      Here's the jpg of the floor mat if you'd like to give it a try bending the thing.


      FLOOR MATS 1 a copy.jpg

      "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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      • hellnbakH Offline
        hellnbak
        last edited by

        Well, I told you I wasn't too hopeful. The results make the previous result look pretty good (unless you like modern art 😆

        In the videos I watched about Shape Bender, he was using curves that stuck up in the air, not just laying flat on the ground.


        c.jpg


        b.jpg


        a.jpg

        "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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        • D Offline
          d12dozr
          last edited by

          Actually what I would do (since you're not bending in 2 directions) is just bend it like you usually do with FredoScale, then fix the texture afterwards. --> Turn on hidden geometry, starting at one end of the mat, right click -> Texture -> Position Texture - get the first segment looking good, then Alt-click with the Paint Bucket tool to sample that texture -> Paint it on the next segment...repeat those last 2 steps until you get to the other end. Its a PITA, but probably easier than trying to bend the texture (although Dave got it to work)...

          modern art... 😆

          3D Printing with SketchUp Book
          http://goo.gl/f7ooYh

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          • hellnbakH Offline
            hellnbak
            last edited by

            Thanks for the suggestions, but here's the thing - I'm gonna be working with textures a lot, and if what I need to do can be done, I really, really need to know how. It will make my life so much simpler, and will greatly decrease the frustration factor I'm having with SU. I've posted the question on the Shape Bender forum, maybe somebody there has experienced the same thing. Surely someone has. Surely. I know, "Don't call me Shirley" 🤣

            "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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            • Dave RD Offline
              Dave R
              last edited by

              Alright Shirley. 😆 Here's your floor mat with Shape Bender. Absolutely no tweaking of the material was done.

              http://farm5.static.flickr.com/4085/5223519926_1d4e3b2b5a.jpg

              I brought the image in as an image, traced round it and then exploded the image so it became a material. I turned the flat mat up on edge so I could use Shape Bender, drew the appropriate lines and ran the plugin in. Looks to me as if the material went around the bend well enough.

              Etaoin Shrdlu

              %

              (THERE'S NO PLACE LIKE)

              G28 X0.0 Y0.0 Z0.0

              M30

              %

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              • hellnbakH Offline
                hellnbak
                last edited by

                While you did get Shape Bender to work, it didn't solve the original problem I had. Look at where the red Pontiac logo is now compared to where it was on the original. As I said before, it's like the texture is being projected down onto the face instead of being on the face. That's the problem I need solved.

                I do need to figure out how to use Shape Bender, I know it will be the answer when I need to do more complicated bending. But at least now I know that it's not the answer to this particular problem. Same results, exactly. And I must say I'm glad to know that, because SB involves much more time and effort than RB.

                I still can't believe that other people haven't noticed this problem when bending a shape with a texture on it. Unless it's only when my shapes are bent 😒

                As Moses once said (at least in the movie), "Why me Lord?" 😆

                "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  When you modify geometry in SU, the texture does not get modified (unfortunately). So yes, other people also notice things like this but we cannot do anything about it. So the general rule is to model first and texture next.

                  Gai...

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                  • Chris FullmerC Offline
                    Chris Fullmer
                    last edited by

                    I don't see the pontiac logo moved at all. Did it?

                    Lately you've been tan, suspicious for the winter.
                    All my Plugins I've written

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                    • hellnbakH Offline
                      hellnbak
                      last edited by

                      Yeah it did. Unfortunately 😒 I only used the logo as a reference, as you can see, everything moved.


                      1a.jpg


                      1b.jpg

                      "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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                      • numbthumbN Offline
                        numbthumb
                        last edited by

                        Well, then it shouldn´t be "bending a textured face", but the other way around 😄

                        Comfortably numb...

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                        • Dave RD Offline
                          Dave R
                          last edited by

                          It actually did cut a bunch off of the top. I did it this morning around 4 am before my coffee had kicked in so I didn't notice it. I measured out the line with the bend in it so it is the same length as the flat mat. I suppose the material is the projected length.

                          As Csaba says, there's probably nothing that can be done about it with the way SU currently handles materials. Perhaps if things like this are really important, it would make sense to look at some other application either for applying the materials or possibly for doing the whole drawing. Although all sorts of folks are using SketchUp for things for which it wasn't originally designed, including myself, and making it work quite well, I am sure there are some jobs that are still better left to other programs.

                          Etaoin Shrdlu

                          %

                          (THERE'S NO PLACE LIKE)

                          G28 X0.0 Y0.0 Z0.0

                          M30

                          %

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                          • GaieusG Offline
                            Gaieus
                            last edited by

                            If this object is bending only one direction, you should not use projected material on it but simply wrap it around the curve.

                            Gai...

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                            • hellnbakH Offline
                              hellnbak
                              last edited by

                              Any chance of a plugin for this?

                              "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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                              • hellnbakH Offline
                                hellnbak
                                last edited by

                                Something to glue the texture to the face or object so that it is affected the same way. Or maybe turn the texture into a face. As you can see, I know not of what I speak 😆

                                You could call it "Texture Superglue" 😍

                                "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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                                • GaieusG Offline
                                  Gaieus
                                  last edited by

                                  Thomthom is working on some kind of UV plugin. Maybe that will be able to do it. Also, I have seen sneak previews of Whaat's new Subdivide and smooth plugin.

                                  Gai...

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                                  • Chris FullmerC Offline
                                    Chris Fullmer
                                    last edited by

                                    If you made the texture unique on each face of the mat, it might work then?

                                    Chris

                                    Lately you've been tan, suspicious for the winter.
                                    All my Plugins I've written

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                                    • hellnbakH Offline
                                      hellnbak
                                      last edited by

                                      @chris fullmer said:

                                      If you made the texture unique on each face of the mat, it might work then?

                                      Chris

                                      The mat only has one face. If you're talking about dividing it into parts before bending it and making each of them unique, I thought of that, but wouldn't that increase the number of textures? I don't know enuf about this stuff to even be saying anything, but I am trying to keep my textures to a minimum to keep my file size down.

                                      Probably not what you meant anyhow.

                                      I'll shut up now and go away 😒

                                      "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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                                      • Chris FullmerC Offline
                                        Chris Fullmer
                                        last edited by

                                        That is exactly what I meant. It might be the only way to do it? I don't know. Where's Thom?

                                        Lately you've been tan, suspicious for the winter.
                                        All my Plugins I've written

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                                        • Wo3DanW Offline
                                          Wo3Dan
                                          last edited by

                                          @chris fullmer said:

                                          If you made the texture unique on each face of the mat, it might work then?

                                          Hi Chris, that shouldn't be necessary in the way that you get multiple textures.
                                          Only one should do.
                                          If you do this manually it's an easy proces towards the result. See attached file.
                                          (Although I don't suppose hellnbak is looking for laborious modelling).

                                          I don't know enough about your plugin but when done manually the texture I used is fixed to the original flat mat geometry. Once you split up the mat and rotate mat "segments" successively, the texture stays as it should. This could be done the same way in a script can't it?


                                          textured floor mat without distortion in texture

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                                          • hellnbakH Offline
                                            hellnbak
                                            last edited by

                                            @wo3dan said:

                                            (Although I don't suppose hellnbak is looking for laborious modelling)

                                            Is anybody?

                                            "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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