[Plugin][WIP][OpenSource] Bezier Surface
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@jo-ke said:
anything new here?
I've sidestepped with QuadFace Tools. But everything in QuadFace Tools are things that can and will be transferred to Bezier Surface - since it's dealing with quad-patches. So it gives a double benefit - free tools for people now while at the same time it acts as research and development for Bezier Surface.
I'm close to release QuadFace 0.4.0 now, which features UV mapping. Then I'll finish off Vertex Tools 1.1 which is also nearly done. Then focus goes back to Bezier Surface directly, porting lost of stuff from Vertex Tools and QuadFace.So yes, lots of new stuff!
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this sounds promissing. thank you for your fast reply.
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@jo-ke said:
this sounds promissing. thank you for your fast reply.
When is going to be available for purshase this plug in???
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I'm sure it will be worth the wait, looks great so far!
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happened with this excellent idea? developing this?
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@jorge2011 said:
happened with this excellent idea? developing this?
Yes. There was very little that happened in 2011, due to various reason, but I've picked up and moving forward again. I hope to be posting more info on development soon.
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@thomthom said:
@jorge2011 said:
happened with this excellent idea? developing this?
Yes. There was very little that happened in 2011, due to various reason, but I've picked up and moving forward again. I hope to be posting more info on development soon.
Cool! was wondering what happened to this plugin. I know it will be awesome!
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this is going to be a very smart tools. hope this tools can now create a framing along its grid and can be change accordingly , like you had sad about parametrics.
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I think the test model for Bezier Surface will be a Beetle or one of them old classic '20 or '30s classic cars with lots of rounded bodywork.
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Xmas gift is coming...
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From your lat images
Does it just 4 control green handles for a side "patch" or more are possible ? -
@unknownuser said:
From your lat images
Does it just 4 control green handles for a side "patch" or more are possible ?More than one patch is possible - it was just that one patch was enough for the basic shape of a fender like that.
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So here 2 editables patches ? (inside selected right cube: one white and one bue active)
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There are four. It's the same model as the first screenshot of the fender - but with patches added to both ends and one on the side ( selected ).
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Over 2 years of work. What perseverance!
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@pbacot said:
Over 2 years of work. What perseverance!
Spare time, mind you. Which is why it's still in development. 2011-2012 was a slow year for me - due to various reasons.
But now I got the Vertex Tools update out and I'm aiming to complete a core set of bezier surface tools. Then I can start making incremental updates to both products.
The Gizmo was a big task - required in both plugins. It still has features and improvements, but at least it got a basic feature set.
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It's nice to see some news about this plugin !! Good luck for this one Thomthom !
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Now that the core is getting more mature and I start to add the tools I'm finding it very fun to just play around with abstract shapes. Moving, scaling and rotating randomly just to see how the geometry shapes itself, creases etc is very fun. I realised I don't play around like this much any more.
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