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[Plugin][WIP][OpenSource] Bezier Surface

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  • T Offline
    thomthom
    last edited by 24 Nov 2014, 11:09

    @jeff hammond said:

    .

    here's a simple introductory example.. maybe something a lot of people can use..
    seamless background for rendering

    Wow, tutorials already! 😲 I'm really baffled that people find it usable in any sense - considering it's so much that's missing.

    Thomas Thomassen β€” SketchUp Monkey & Coding addict
    List of my plugins and link to the CookieWare fund

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    • T Offline
      thomthom
      last edited by 24 Nov 2014, 11:11

      @box said:

      I found a little problem with it.
      If you scale to 0 as a way of straightening an edge it freezes and won't update the surface. If you get out of edit mode and go back in an move a point it will revert to the unscaled skin.

      Yea, I'm not surprised there are errors - I actually would have expected many more reports.
      I'm going to guess that there are errors in the Ruby Console when your issue occur?

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • B Offline
        Box
        last edited by 24 Nov 2014, 11:14

        Yes indeed, was just looking at that. a long error I think repeated.
        Error: #<ArgumentError: Cannot convert argument to Sketchup::Point3d> C:/Users/Ben/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/tt_bezier_surface/bezier_patch_quad.rb:528:inintersect_line_line'
        C:/Users/Ben/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/tt_bezier_surface/bezier_patch_quad.rb:528:in interpolate_points' C:/Users/Ben/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/tt_bezier_surface/bezier_patch_quad.rb:553:in interpolate_interior'
        C:/Users/Ben/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/tt_bezier_surface/bezier_patch_quad.rb:262:in refresh_interior' C:/Users/Ben/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/tt_bezier_surface/bezier_surface.rb:1046:in block in refresh_automatic_patches'
        C:/Users/Ben/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/tt_bezier_surface/bezier_surface.rb:1044:in each' C:/Users/Ben/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/tt_bezier_surface/bezier_surface.rb:1044:in refresh_automatic_patches'
        C:/Users/Ben/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/tt_bezier_surface/bezier_surface.rb:1026:in update_after_transformation' C:/Users/Ben/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/tt_bezier_surface/bezier_surface.rb:427:in transform_entities'
        C:/Users/Ben/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/tt_bezier_surface/operator_gizmo.rb:105:in block in init_gizmo' C:/Users/Ben/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TT_Lib2/gizmo_manipulator.rb:65:in call'
        C:/Users/Ben/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TT_Lib2/gizmo_manipulator.rb:65:in block (2 levels) in initialize' C:/Users/Ben/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TT_Lib2/gizmo_manipulator.rb:319:in call'
        C:/Users/Ben/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TT_Lib2/gizmo_manipulator.rb:319:in block in initialize' C:/Users/Ben/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TT_Lib2/gizmo_manipulator.rb:1504:in call'
        C:/Users/Ben/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TT_Lib2/gizmo_manipulator.rb:1504:in onMouseMove' C:/Users/Ben/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TT_Lib2/gizmo_manipulator.rb:473:in onMouseMove'
        C:/Users/Ben/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TT_Lib2/gizmo_manipulator.rb:156:in onMouseMove' C:/Users/Ben/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/tt_bezier_surface/operator_gizmo.rb:70:in onMouseMove'
        C:/Users/Ben/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/tt_bezier_surface/operator_manager.rb:56:in trigger_event'

        It appears this keeps repeating, but I could be wrong.

        Edit: on a second look it doesn't repeat, but is very very long.

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        • P Offline
          panixia
          last edited by 24 Nov 2014, 11:19

          @thomthom said:

          I'm really baffled that people find it usable in any sense - considering it's so much that's missing.

          i bet what people could do out of Sub-d "as it is" would be even more surprising πŸ˜›

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          • P Offline
            Pixero
            last edited by 24 Nov 2014, 11:53

            I have one request that would make it much more useful.
            Add support for editing without messing up UVs like your vertex tools works.

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            • T Offline
              thomthom
              last edited by 24 Nov 2014, 14:48

              @box said:

              Yes indeed, was just looking at that. a long error I think repeated.

              Edit: on a second look it doesn't repeat, but is very very long.

              Thanks for posting the error message.

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • P Offline
                pbacot
                last edited by 24 Nov 2014, 18:06

                So are there instructions or tutorials for this?

                MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                • J Offline
                  jeff hammond
                  last edited by 24 Nov 2014, 18:07

                  @thomthom said:

                  @jeff hammond said:

                  .

                  here's a simple introductory example.. maybe something a lot of people can use..
                  seamless background for rendering

                  Wow, tutorials already! 😲 I'm really baffled that people find it usable in any sense - considering it's so much that's missing.

                  heh.. i was just thinking it was a way to show the scale/rotate/move options available via the gizmo.. also a way to point out that using a radius isn't the best way to build a psyche wall..

                  tangent blends aren't the smoothest since they abruptly change from one direction to another and you will see a more defined line in light/reflections.. you want something that eases into the transition.. bezier surface provides this type of blend (a little more control/ snapping of control points is necessary but as is, it still gets the job done.)

                  here's a tangent fillet vs one with G3 continuity for example:

                  radius fillet on the left -- G3 on the right

                  dotdotdot

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                  • P Offline
                    pilou
                    last edited by 24 Nov 2014, 18:40

                    @unknownuser said:

                    Error: #<NoMethodError: undefined method `parent' for nil:NilClass>
                    C:/Users/Pilou/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/ChrisP_PutsCompOnFace.rb:21:in `definition'
                    

                    Looks like this extension has injected itself into the system somewhere. Maybe it modified .definition. What happens if you remove that extension?
                    (Also, where did you get that extension?)

                    Removed and all works fine πŸ˜‰
                    This extension is from a French developper πŸ˜‰ Cplassais
                    Look his other plug at PluginStore ColorEdge
                    he made also Explode View (with me πŸ˜‰
                    And numerous other ones it site

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • T Offline
                      thomthom
                      last edited by 24 Nov 2014, 20:56

                      @pbacot said:

                      So are there instructions or tutorials for this?

                      Not much. I basically released this because I haven't been keeping up development lately. So I had thought it was more of a preview and perhaps invite some developers to perhaps contribute in an open source project. However it appear to have drawn a bit more attention than I expected.
                      There are a couple of videos, though I'm not sure if they are visible in the PluginStore - at least I could not find where they ended up. Though they should be linked in this thread, and on the EW description page. You'll also find them from my YouTube channel.

                      But they really are just teasers and not how to.

                      I'm also about to go on vacation for a week so I'll be slow to respond and won't be able to produce anything soon. (I'm in short of time in general.) Meanwhile I'd encourage people to share their experiences on the forum.

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • T Offline
                        thomthom
                        last edited by 24 Nov 2014, 20:57

                        @pilou said:

                        Look his other plug at PluginStore ColorEdge
                        he made also Explode View (with me πŸ˜‰
                        And numerous other ones it site

                        But the one that cause problems, that not publicly available? I was hoping to be able to inspect it and then see if I could reach out to the author and ask that he can release a new version that doesn't conflict.

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • T Offline
                          thomthom
                          last edited by 24 Nov 2014, 21:06

                          @jeff hammond said:

                          tangent blends aren't the smoothest since they abruptly change from one direction to another and you will see a more defined line in light/reflections.. you want something that eases into the transition.. bezier surface provides this type of blend (a little more control/ snapping of control points is necessary but as is, it still gets the job done.)

                          Got a wireframe of that mesh? I'm curious to what makes out the difference. (I'm wondering if my SUbD tool might address that.)

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • P Offline
                            pilou
                            last edited by 24 Nov 2014, 21:24

                            @unknownuser said:

                            But the one that cause problems, that not publicly available? I was hoping to be able to inspect it and then see if I could reach out to the author and ask that he can release a new version that doesn't conflict.

                            Components on face by CPlassais

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • J Offline
                              jeff hammond
                              last edited by 24 Nov 2014, 22:55

                              @thomthom said:

                              Got a wireframe of that mesh? I'm curious to what makes out the difference. (I'm wondering if my SUbD tool might address that.)

                              the render mesh looks like this:

                              blendRenderMesh.jpg

                              the tangent one has all facets at equal angles/sizes whereas the g3 blend starts off mellower then gradually tightens..

                              at the highest end, this stuff only really matters if you're designing surfaces for cars etc but at the midTOlow end, some of it can & should trickle down into sketchup/architecture/furniture/etc.

                              dotdotdot

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                              • T Offline
                                thomthom
                                last edited by 25 Nov 2014, 00:05

                                @pilou said:

                                Components on face by CPlassais

                                That is using the exact code that smartdrop.rb uses - which is bugged and breaks the Ruby API.

                                
                                class Sketchup;;Group
                                        def definition
                                                return(entities[0].parent)
                                        end
                                end
                                
                                

                                I'm about to take a weeks vacation so I'll be off the grid. Pilou, since you worked with him, care to follow up with him on the issue? Request that he updates his extension to not modify the Ruby API?

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • P Offline
                                  pilou
                                  last edited by 25 Nov 2014, 08:18

                                  No problem I will send him this advice! πŸ˜„

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • J Offline
                                    JQL
                                    last edited by 25 Nov 2014, 10:23

                                    Hi Thomthom and guys, can anyone move a point with a fixed measurement?

                                    Each time I try to move say 2m to the side, the measurement box assumes I want 2 subdivisions and the SU bugsplats. Is it only me and maybe a plugin clash or does it happen to more users?

                                    I think subdivision is really important to be able to input quickly, but distance is even more. What would you feel about introducing subdivisions as "2s" while "2" would be used for units?

                                    (Thomthom - I submited the bugsplats.)

                                    What a wonderful plugin this is! Such an intuitive way of modeling surfaces!

                                    Thanks,

                                    JoΓ£o

                                    www.casca.pt
                                    Visit us on facebook!

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                                    • B Offline
                                      Box
                                      last edited by 25 Nov 2014, 10:39

                                      Yes for me using the Gizmo defaults to subdivisions and will bug splat if you try 2.
                                      However, the Move tool works properly with measurements, including 2m.

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                                      • B Offline
                                        Box
                                        last edited by 25 Nov 2014, 12:26

                                        I think this will become the skinning plugin of choice for bodywork and such very quickly.
                                        For example: You know how fiddly it can be to set up the sections to make a nice curviloft helicopter, or a smooth hood for you car etc etc
                                        This Huey skin took no time at all, it's all done by eye, a little more effort or a framework to work to and you would have lovely clean skins.


                                        Huey.JPG

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                                        • P Offline
                                          pep75
                                          last edited by 26 Nov 2014, 09:21

                                          Another brilliant plugin ThomThom!!! Great!!!

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