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[Plugin][WIP][OpenSource] Bezier Surface

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  • T Offline
    thomthom
    last edited by 22 Nov 2010, 17:25

    @pixero said:

    a transform gizmo!!!
    Wow! Cant you make a version of the move, rotate and scale tools that uses the gizmo? πŸ‘

    Yup - the gizmo will find its way into Vertex Tools 1.1.

    Wikii got a gizmo plugin available (I've not tried it) - though it says it'll work only until 2011.
    In any case - once the gizmo is done (need to make the rotate, scale3d, scale2d and scale1d functions) it'd be easy to make a standalone gadget.

    Thomas Thomassen β€” SketchUp Monkey & Coding addict
    List of my plugins and link to the CookieWare fund

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    • T Offline
      thomthom
      last edited by 22 Nov 2010, 17:29

      @pixero said:

      P.S. I just hope you haven't given up on the UV Tools plugin... πŸ˜’

      Nope - but it also needs this manupulator gizmo. Once that is done I hope to get a first release out.
      Vertex Tools, UV Tools and Bezier Surface share some reusable components so work on one often means benefit for the other. For instance, UV Tools will be of use for Bezier Surface as bezier surfaces are predictable surfaces that makes them easier to map.

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • W Offline
        Whaat
        last edited by 23 Nov 2010, 02:15

        Looks awesome Thomthom!

        SketchUp Plugins for Professionals

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        • M Offline
          mitcorb
          last edited by 23 Nov 2010, 02:41

          I guess this is an inevitable next step after Vertex Tools. You have proven you are a master, already.

          I take the slow, deliberate approach in my aimless wandering.

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          • B Offline
            Bob James
            last edited by 23 Nov 2010, 03:13

            Sign me up

            Gizmos in Vertex Tools πŸŽ‰

            i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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            • P Offline
              Panga
              last edited by 23 Nov 2010, 09:58

              As a vertex tool user, I'm also looking forward for this plugin !! Thanks in advance for this one !!

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              • N Offline
                nektares
                last edited by 23 Nov 2010, 20:26

                Great Job! i must buy it when itΒ΄s ready!

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                • N Offline
                  notareal
                  last edited by 23 Nov 2010, 20:33

                  Looking good so far.

                  Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                  • F Offline
                    Frederik
                    last edited by 23 Nov 2010, 21:30

                    Godt gjort, Thomas...!
                    I'm definitely going to purchase this one... πŸ˜„

                    Cheers
                    Kim Frederik

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                    • U Offline
                      utiler
                      last edited by 23 Nov 2010, 22:51

                      Way cool TT!!!

                      One question; will you be able to inference selected points with others? I see in the video where you have selected outside points and stretched them up then selected another few and moved then too. will you be able to move them to, say inference with the outside points as they were int he original position?

                      Looking forward to the release!!!

                      purpose/expression/purpose/....

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                      • T Offline
                        thomthom
                        last edited by 24 Nov 2010, 07:32

                        @utiler said:

                        One question; will you be able to inference selected points with others? I see in the video where you have selected outside points and stretched them up then selected another few and moved then too. will you be able to move them to, say inference with the outside points as they were int he original position?

                        Good question. I have an idea for how to do so - I'm just not sure how it'll work performance wise. (Backup plan would be to add CPoints in the positions of the control points - so SU's infere3nce engine will find them. But I hope I don't have to resort to that. I want to make a custom inference engine that prioritize the control points over the normal inference.)

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • H Offline
                          hebeijianke
                          last edited by 24 Nov 2010, 20:14

                          Its amazing
                          THX

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                          • 1 Offline
                            123zxy
                            last edited by 24 Nov 2010, 22:53

                            esto es tambien muy interesante

                            301 Moved Permanently

                            favicon

                            (www.geepers.co.uk)

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                            • U Offline
                              utiler
                              last edited by 24 Nov 2010, 23:08

                              @thomthom said:

                              Good question. I have an idea for how to do so - I'm just not sure how it'll work performance wise. (Backup plan would be to add CPoints in the positions of the control points - so SU's infere3nce engine will find them. But I hope I don't have to resort to that. I want to make a custom inference engine that prioritize the control points over the normal inference.)

                              Thanks Thom, looking forward to seeing the end result. πŸ‘

                              purpose/expression/purpose/....

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                              • EdsonE Offline
                                Edson
                                last edited by 25 Nov 2010, 11:07

                                😍 😍

                                edson mahfuz, architect| porto alegre β€’ brasil
                                http://www.mahfuz.arq.br

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                                • X Offline
                                  xrok1
                                  last edited by 28 Feb 2011, 21:47

                                  how's it going πŸ˜‰

                                  β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                  http://www.Twilightrender.com try it!

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                                  • C Offline
                                    chloesdad
                                    last edited by 28 Feb 2011, 22:50

                                    ThomThom,
                                    I can't wait for this. Your plugins are well written and thought out. I have confidence in your efforts. I've been wanting this kind of capability for a long time. I think I may have said this once before: Quality plugins take time and effort, and creativity to develop. Reasonable fees for them are completely appropriate, IMHO.

                                    Thanks in advance!

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                                    • X Offline
                                      xrok1
                                      last edited by 28 Feb 2011, 22:53

                                      maybe this could become part of vertex tools to make it more attractive now that artisan has added vertex tools. πŸ˜‰

                                      β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                      http://www.Twilightrender.com try it!

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                                      • Rich O BrienR Offline
                                        Rich O Brien Moderator
                                        last edited by 28 Feb 2011, 23:24

                                        Thom's Vertex Tools has a wider range of selection modes than Artisan's. They are similar but also slighty different. Albeit both are excellent!

                                        Download the free D'oh Book for SketchUp πŸ“–

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                                        • X Offline
                                          xrok1
                                          last edited by 1 Mar 2011, 00:12

                                          @unknownuser said:

                                          Thom's Vertex Tools has a wider range of selection modes than Artisan's. They are similar but also slighty different. Albeit both are excellent!

                                          agreed. i'm just dreaming or maybe hinting. πŸ˜„

                                          in fact i was just playing and compared to TT's vertex tools the ones in artisan are almost unusable πŸ˜•

                                          #1 TT tool with 24" soft select #2 artisan with 24" soft select both moving along green axis


                                          zCapture.JPG


                                          zCapture2.JPG

                                          β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                          http://www.Twilightrender.com try it!

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