[Plugin][WIP][OpenSource] Bezier Surface
-
Looking good so far.
-
Godt gjort, Thomas...!
I'm definitely going to purchase this one... -
Way cool TT!!!
One question; will you be able to inference selected points with others? I see in the video where you have selected outside points and stretched them up then selected another few and moved then too. will you be able to move them to, say inference with the outside points as they were int he original position?
Looking forward to the release!!!
-
@utiler said:
One question; will you be able to inference selected points with others? I see in the video where you have selected outside points and stretched them up then selected another few and moved then too. will you be able to move them to, say inference with the outside points as they were int he original position?
Good question. I have an idea for how to do so - I'm just not sure how it'll work performance wise. (Backup plan would be to add CPoints in the positions of the control points - so SU's infere3nce engine will find them. But I hope I don't have to resort to that. I want to make a custom inference engine that prioritize the control points over the normal inference.)
-
Its amazing
THX -
esto es tambien muy interesante
-
@thomthom said:
Good question. I have an idea for how to do so - I'm just not sure how it'll work performance wise. (Backup plan would be to add CPoints in the positions of the control points - so SU's infere3nce engine will find them. But I hope I don't have to resort to that. I want to make a custom inference engine that prioritize the control points over the normal inference.)
Thanks Thom, looking forward to seeing the end result.
-
-
how's it going
-
ThomThom,
I can't wait for this. Your plugins are well written and thought out. I have confidence in your efforts. I've been wanting this kind of capability for a long time. I think I may have said this once before: Quality plugins take time and effort, and creativity to develop. Reasonable fees for them are completely appropriate, IMHO.Thanks in advance!
-
maybe this could become part of vertex tools to make it more attractive now that artisan has added vertex tools.
-
Thom's Vertex Tools has a wider range of selection modes than Artisan's. They are similar but also slighty different. Albeit both are excellent!
-
@unknownuser said:
Thom's Vertex Tools has a wider range of selection modes than Artisan's. They are similar but also slighty different. Albeit both are excellent!
agreed. i'm just dreaming or maybe hinting.
in fact i was just playing and compared to TT's vertex tools the ones in artisan are almost unusable
#1 TT tool with 24" soft select #2 artisan with 24" soft select both moving along green axis
-
@xrok1 said:
maybe this could become part of vertex tools to make it more attractive now that artisan has added vertex tools.
The two products will be kept separate. Vertex Editing and Bezier Patches are two completely concepts and mixing it them would just complicate the plugins and make them more difficult to market.
Vertex Tools will be getting an update before I fully focus on Bezier Surface.
Lately I've not had time to work on either. I've had to take care of non-computer related stuff. (a.k.a. real life)
-
@thomthom said:
Lately I've not had time to work on either. I've had to take care of non-computer related stuff. (a.k.a. real life)
Shame you have a real life, too.
-
On occasions it feels very surreal...
-
Added a Work in Progress screenshot to the first post:
-
You are such a tease
-
-
@jason_maranto said:
You are such a tease
Yup! I felt I needed to slip a tease in order to keep up the pressure of working on it. I've had a quiet period for a while now. But it ain't easy with summer coming up 'n stuff.
Advertisement