[Plugin][WIP][OpenSource] Bezier Surface
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So I take it there is an interest for such a tool then - and not just me coding into oblivion. phew
@unknownuser said:
Why not coons surfaces, seems that is very similar?
Until right now I'd never heard of coons surfaces...
@unknownuser said:
Does it possible to have more than 4 sides?
No, there will be Tri and Quad Patches - these are combined into various configurations to create one surface. Like you do in 3DSMax's patch modelling.
@unknownuser said:
(And free or pay for ?)
Most probable pay. This plugin is becoming rather complex. So I expect it to be something in the lines of Vertex Tools.
@gaieus said:
(Need a test forum, Thom? )
When time is ready, yes. Before that there will be a new round of Vertex Tools.
@gaieus said:
This is going to be great for all those who model ships for instance...
mhm. And airplanes, cars, product designs and whatnot.
The parametric nature of it makes it easy to model in low subdivision and then just apply a model wide multiplier right before you export your final image or render. I'm thinking it should also be possible to have a LOD setting that will adjust the subdivisions of the meshes depending on the current viewport. (components will be a challenge here...)
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I purchased Vertex Tools, because it works, and I want to support the efforts of those of you who create quality plugins. It is, what makes SU a more powerful, useful product. I can't wait for Bezier Surface to become available. Fantastic, thanks in advance for your efforts!
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@gaieus said:
I don't care for cars and aeroplanes but like ships. Old ships especially.
How about old cars?
@chloesdad said:
I purchased Vertex Tools, because it works, and I want to support the efforts of those of you who create quality plugins. It is, what makes SU a more powerful, useful product. I can't wait for Bezier Surface to become available. Fantastic, thanks in advance for your efforts!
Cheers!
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About coons surface
And scroll you have even the code (button "Show code" -
Looking forward to this one Thomas.
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Wow, that looks like a cross between SDS and Sketchy FFD, I can see this useful for many things but especially cloth modelling.
Best,
Jason. -
Looks great. I have the old Bezier patch plugin by Victor Liu but this looks so much better.
Just at the end after watching it two times I realised something... ...a transform gizmo!!!
Wow! Cant you make a version of the move, rotate and scale tools that uses the gizmo?P.S. I just hope you haven't given up on the UV Tools plugin...
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@pixero said:
a transform gizmo!!!
Wow! Cant you make a version of the move, rotate and scale tools that uses the gizmo?Yup - the gizmo will find its way into Vertex Tools 1.1.
Wikii got a gizmo plugin available (I've not tried it) - though it says it'll work only until 2011.
In any case - once the gizmo is done (need to make the rotate, scale3d, scale2d and scale1d functions) it'd be easy to make a standalone gadget. -
@pixero said:
P.S. I just hope you haven't given up on the UV Tools plugin...
Nope - but it also needs this manupulator gizmo. Once that is done I hope to get a first release out.
Vertex Tools, UV Tools and Bezier Surface share some reusable components so work on one often means benefit for the other. For instance, UV Tools will be of use for Bezier Surface as bezier surfaces are predictable surfaces that makes them easier to map. -
Looks awesome Thomthom!
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I guess this is an inevitable next step after Vertex Tools. You have proven you are a master, already.
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Sign me up
Gizmos in Vertex Tools
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As a vertex tool user, I'm also looking forward for this plugin !! Thanks in advance for this one !!
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Great Job! i must buy it when itΒ΄s ready!
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Looking good so far.
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Godt gjort, Thomas...!
I'm definitely going to purchase this one... -
Way cool TT!!!
One question; will you be able to inference selected points with others? I see in the video where you have selected outside points and stretched them up then selected another few and moved then too. will you be able to move them to, say inference with the outside points as they were int he original position?
Looking forward to the release!!!
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@utiler said:
One question; will you be able to inference selected points with others? I see in the video where you have selected outside points and stretched them up then selected another few and moved then too. will you be able to move them to, say inference with the outside points as they were int he original position?
Good question. I have an idea for how to do so - I'm just not sure how it'll work performance wise. (Backup plan would be to add CPoints in the positions of the control points - so SU's infere3nce engine will find them. But I hope I don't have to resort to that. I want to make a custom inference engine that prioritize the control points over the normal inference.)
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