[Plugin][WIP][OpenSource] Bezier Surface
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Some really nice editing capabilities there, with the Gizmo and all. WOW!
So you decided to release it non commersial, huh ?
For some time now I have been working on curves and surfaces for my node editor, maybe
I can try making it compatible with you patches as well, now that your code is in public...
That would be cool to use your tools after baking down geometry..Do you use Knotvectors for the patches ? Or are they interval-based type powerbasis functions ?
Edit: Ah right, they are not spline-based, (duh). So you go through the C-extensioncode right ? -
@jolran said:
How do you add Tripatch to Qaudpatch ? Possible ?
Select the edges you want to add to then click add patch and it will follow the shape.
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Yes I noticed that. But Tripatch ?
edit: ah, it may not be included yet. There are some things not added in this version.
Doesent matter. Bloody marvelous anyway -
Sorry About that Jolran, I misread your question, didn't realise it was specifically the tris you were after.
In case anyone is wondering how useful and fast this is to work with.
This rough test torso is less than five minutes work.
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Rodin!
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No worries Nice chest.
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it looks super nice thank you but it doesn't work for me (sketchup 8 on win7)..
i suppose i installed it properly and also updated ttlib to last version..
i suspect it may depends on some conflict with tons of other plugins.. -
@unknownuser said:
it looks super nice thank you but it doesn't work for me (sketchup 8 on win7)
Same here. I only had it working in 2014.
Error "defined method `force_encoding' for #String:0xb10993c"
This is "probably" and Ruby 1.8 error. I have the impression that many authors will stop supporting SU 8 soon.
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@jolran said:
@unknownuser said:
it looks super nice thank you but it doesn't work for me (sketchup 8 on win7)
Error "defined method `force_encoding' for #String:0xb10993c"
yeah. force encoding blablabla.. getting similar message when loading sketchup
@jolran said:
@unknownuser said:
it looks super nice thank you but it doesn't work for me (sketchup 8 on win7)
I have the impression that many authors will stop supporting SU 8 soon.
but.. it says su8 is supported.. -
Thanks, Thomthom. Time to play!
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@unknownuser said:
but.. it says su8 is supported..
Ah, yeah you are right. Then I guess he just probably forgot to set up some conditions for Su8. Well see when he get's back.
Meanwhile do a testspin in 2014.It may have be a condition set on line 26 in the loader rb
"file = FILE.dup.force_encoding("UTF-8")"If I remember correctly Ruby 1.8 (Su8) does not have that method..
I'm not gonna mess with that since I don't know how he has things set up with TT_Lib so I suggest waiting for his return..
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@jolran said:
I suggest waiting for his return..
never thought for a second to fix the code by myself
anyway i downloaded su15 and it works perfectly.. too bad su2015 doesn't fit my needs at the moment (mainly for the other 31454535 plugin i use)
this tool is great! sort of pseudo-nurb brother of vertex tools..
waiting for su8 news.. -
@jolran said:
@unknownuser said:
but.. it says su8 is supported..
It may have be a condition set on line 26 in the loader rb
"file = FILE.dup.force_encoding("UTF-8")"Yes
For 2013 or 8 user
just change that like this"file = FILE"
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Did you restart Sketchup after installing it?
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@unknownuser said:
Yes
For 2013 or 8 user
just change that like this"file = FILE"
Like I said, better let Thomthom do it properly. Even if it looks like a simple fix, it "may" have consequences for TT_lib since removing encoding.
Although, nothing "bad" should happend if you only experiment at 1 place.. -
It's just always updating...
Like the GIF
Cannot Click or DoubleClick
and when SU openingοΌ nothing prompt
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@jolran said:
Do you use Knotvectors for the patches ? Or are they interval-based type powerbasis functions ?
Edit: Ah right, they are not spline-based, (duh). So you go through the C-extensioncode right ?It's simple bezier quad patches with 4x4 control points each. The bezier calculation is based on the bezier example script posted by @last many years ago, I just ported it to C for faster calculations. You can see the source in TT_Lib2.
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@jolran said:
How do you add Tripatch to Qaudpatch ? Possible ?
No, this was on my todo, once the quad patches was done. I removed the main toolbar button for it right before release, but forgot there was menu items and that second webdialog toolbar. I should push a new update the removes the unused controls in the dialog.
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@box said:
This rough test torso is less than five minutes work.
Really? I didn't expect the extension to be that useful in it's current state. I hope people do post back more picture.
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Thanks you very much for the plugin!!
I installed it in SU2014 & SU2015 on Mac but the plugin didn't work, I found a conflict with smartdrop.rb and Sketchyphysics, I deleted smartdrop.rb (I use tt.raytracer now to drop components) and I have deactivated Sketchyphysics on SU2014 with Sketchucation Plugins Manager and Bezier Surface work fine now.
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