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    Need help with modeling this

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    • thomthomT Offline
      thomthom
      last edited by

      @gamer2456 said:

      Now will this give me low poly this way becuase it got go in game the most it hold is a 1000 poly count.

      That will depend entirely how you model it. With polygon restraints make sure to adjust the number of segments of the arcs and circles you draw.

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • ely862meE Offline
        ely862me
        last edited by

        The way i started it ,it can go up to 5000 or more .For 1000 it has to be very low.At 5 segments i did u have to do 1 . All the thing with low poly models is good texturing;if u have that then u can make it under 1000.

        Take care!

        Elisei (sketchupper)


        Before no life was done on Earth it was THE LIFE ITSELF...GOD
        Come and See EliseiDesign

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        • ely862meE Offline
          ely862me
          last edited by

          This is very bad,but it still have 1500 triangles.


          Chevy pick-up very low.jpg


          Chevy pick-up very low 2.jpg


          Chevy pick-up very low 3.jpg


          Chevy pick-up very low 4.jpg

          Elisei (sketchupper)


          Before no life was done on Earth it was THE LIFE ITSELF...GOD
          Come and See EliseiDesign

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          • TIGT Online
            TIG Moderator
            last edited by

            ely862me
            Don't beat yourself up! [ πŸ‘Š ]
            I think it's really good for the polygon-ness of it...
            Particularly if it's a brief glimpse of the pickup and it's not 'center-stage'.
            Also - if the limit is 1,000 poly's per object then why not make the 'cab', 'tail' and 'wheels' as three separate 'linked objects' and then move them 'as one' - all together? That way you get the polygon count AND the sub-objects can be made to move 'as one' in the 'game' ???

            TIG

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            • G Offline
              gamer2456
              last edited by

              Now the way you did that truck look very good but what way easier the shoe-box way or the one you did i'm beginner to vehicles.

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              • ely862meE Offline
                ely862me
                last edited by

                I don t know how this shoe-box method works ,what i did though,it s pretty easy,u need to push pull the exterior,round the geometry a bit and apply the textures from the blueprints.

                Elisei (sketchupper)


                Before no life was done on Earth it was THE LIFE ITSELF...GOD
                Come and See EliseiDesign

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  It's practically the same way you did it (simply saying; aligning the images - photos or blueprints - perpendicular to each other).

                  Gai...

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                  • Dave RD Offline
                    Dave R
                    last edited by

                    ely862me, I really like the way you handled that model. And as TIG says, it would be perfect if it isn't the object of interest in the model.

                    And, as an added bonus, you can drive from the left or the the right. πŸ‘ πŸ˜„

                    Etaoin Shrdlu

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                    • ely862meE Offline
                      ely862me
                      last edited by

                      @dave r said:

                      And, as an added bonus, you can drive from the left or the the right. πŸ‘ πŸ˜„

                      I didn t want to upset any of the left or right side drivers πŸ˜„ .
                      In reality the blueprint was like that.

                      Thanks!

                      Elisei (sketchupper)


                      Before no life was done on Earth it was THE LIFE ITSELF...GOD
                      Come and See EliseiDesign

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                      • G Offline
                        gamer2456
                        last edited by

                        Thank you for the help .

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