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    Need help with modeling this

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    • G Offline
      gamer2456
      last edited by

      Thank everyone for the comments you left and I look at the search for the shoe-box technique but can't find a tutorial on how to do it plz help.

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      • ely862meE Offline
        ely862me
        last edited by

        I find it much effective to place the blueprints like thisbp.jpg

        Then ..the easiest way is to start with the main shape/shapes,in this case the front shape and the rectangular rear shape.1st step.jpg

        Then start to give some depth to those shapes.2nd step.jpg

        Lets see how u manage so far .

        Cya!

        Elisei (sketchupper)


        Before no life was done on Earth it was THE LIFE ITSELF...GOD
        Come and See EliseiDesign

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        • G Offline
          gamer2456
          last edited by

          Now will this give me low poly this way becuase it got go in game the most it hold is a 1000 poly count.

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          • thomthomT Offline
            thomthom
            last edited by

            @gamer2456 said:

            Now will this give me low poly this way becuase it got go in game the most it hold is a 1000 poly count.

            That will depend entirely how you model it. With polygon restraints make sure to adjust the number of segments of the arcs and circles you draw.

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • ely862meE Offline
              ely862me
              last edited by

              The way i started it ,it can go up to 5000 or more .For 1000 it has to be very low.At 5 segments i did u have to do 1 . All the thing with low poly models is good texturing;if u have that then u can make it under 1000.

              Take care!

              Elisei (sketchupper)


              Before no life was done on Earth it was THE LIFE ITSELF...GOD
              Come and See EliseiDesign

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              • ely862meE Offline
                ely862me
                last edited by

                This is very bad,but it still have 1500 triangles.


                Chevy pick-up very low.jpg


                Chevy pick-up very low 2.jpg


                Chevy pick-up very low 3.jpg


                Chevy pick-up very low 4.jpg

                Elisei (sketchupper)


                Before no life was done on Earth it was THE LIFE ITSELF...GOD
                Come and See EliseiDesign

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  ely862me
                  Don't beat yourself up! [ πŸ‘Š ]
                  I think it's really good for the polygon-ness of it...
                  Particularly if it's a brief glimpse of the pickup and it's not 'center-stage'.
                  Also - if the limit is 1,000 poly's per object then why not make the 'cab', 'tail' and 'wheels' as three separate 'linked objects' and then move them 'as one' - all together? That way you get the polygon count AND the sub-objects can be made to move 'as one' in the 'game' ???

                  TIG

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                  • G Offline
                    gamer2456
                    last edited by

                    Now the way you did that truck look very good but what way easier the shoe-box way or the one you did i'm beginner to vehicles.

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                    • ely862meE Offline
                      ely862me
                      last edited by

                      I don t know how this shoe-box method works ,what i did though,it s pretty easy,u need to push pull the exterior,round the geometry a bit and apply the textures from the blueprints.

                      Elisei (sketchupper)


                      Before no life was done on Earth it was THE LIFE ITSELF...GOD
                      Come and See EliseiDesign

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                      • GaieusG Offline
                        Gaieus
                        last edited by

                        It's practically the same way you did it (simply saying; aligning the images - photos or blueprints - perpendicular to each other).

                        Gai...

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                        • Dave RD Offline
                          Dave R
                          last edited by

                          ely862me, I really like the way you handled that model. And as TIG says, it would be perfect if it isn't the object of interest in the model.

                          And, as an added bonus, you can drive from the left or the the right. πŸ‘ πŸ˜„

                          Etaoin Shrdlu

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                          M30

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                          • ely862meE Offline
                            ely862me
                            last edited by

                            @dave r said:

                            And, as an added bonus, you can drive from the left or the the right. πŸ‘ πŸ˜„

                            I didn t want to upset any of the left or right side drivers πŸ˜„ .
                            In reality the blueprint was like that.

                            Thanks!

                            Elisei (sketchupper)


                            Before no life was done on Earth it was THE LIFE ITSELF...GOD
                            Come and See EliseiDesign

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                            • G Offline
                              gamer2456
                              last edited by

                              Thank you for the help .

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