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Need help with modeling this

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  • G Offline
    gamer2456
    last edited by 17 Nov 2010, 12:18

    need help with modeling this

    I found old tutorial on here from CADken called DIY - Modeling a Car/Truck in SketchUp tutorial but it was never finshed on how to do this . Can someone please explain how to find this way of doing this truck or any vehicles to me please .
    
    here the lind to the thread and here photo where he left off .
    [http://www.cadtutor.net/forum/showth...SketchUp/page2](http://www.cadtutor.net/forum/showth...SketchUp/page2)
    

    http://img207.imageshack.us/img207/8540/completeblock.jpg

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    • G Offline
      Gaieus
      last edited by 17 Nov 2010, 12:28

      Hi Matthew and welcome to SCF!

      That technique is (also) called as the "shoe-box technique" and I am sure you will find a couple of good tutorials here (this is not my field). Some other people will also chime in here as I presume.

      However your link to the Cadtutor site is broken. Could you update your link?

      Gai...

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      • N Offline
        numbthumb
        last edited by 17 Nov 2010, 13:19

        Hi there,
        You mean this? http://www.cadtutor.net/forum/showthread.php?22914-DIY-Modeling-a-Car-Truck-in-SketchUp
        And our fellow member ely862me has some very cool car modeling tuts you might want to consider http://ely862me.webs.com/tutorials.htm

        Comfortably numb...

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        • G Offline
          gamer2456
          last edited by 17 Nov 2010, 14:42

          Thank everyone for the comments you left and I look at the search for the shoe-box technique but can't find a tutorial on how to do it plz help.

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          • E Offline
            ely862me
            last edited by 17 Nov 2010, 15:18

            I find it much effective to place the blueprints like thisbp.jpg

            Then ..the easiest way is to start with the main shape/shapes,in this case the front shape and the rectangular rear shape.1st step.jpg

            Then start to give some depth to those shapes.2nd step.jpg

            Lets see how u manage so far .

            Cya!

            Elisei (sketchupper)


            Before no life was done on Earth it was THE LIFE ITSELF...GOD
            Come and See EliseiDesign

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            • G Offline
              gamer2456
              last edited by 17 Nov 2010, 15:34

              Now will this give me low poly this way becuase it got go in game the most it hold is a 1000 poly count.

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              • T Offline
                thomthom
                last edited by 17 Nov 2010, 16:07

                @gamer2456 said:

                Now will this give me low poly this way becuase it got go in game the most it hold is a 1000 poly count.

                That will depend entirely how you model it. With polygon restraints make sure to adjust the number of segments of the arcs and circles you draw.

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • E Offline
                  ely862me
                  last edited by 17 Nov 2010, 16:24

                  The way i started it ,it can go up to 5000 or more .For 1000 it has to be very low.At 5 segments i did u have to do 1 . All the thing with low poly models is good texturing;if u have that then u can make it under 1000.

                  Take care!

                  Elisei (sketchupper)


                  Before no life was done on Earth it was THE LIFE ITSELF...GOD
                  Come and See EliseiDesign

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                  • E Offline
                    ely862me
                    last edited by 17 Nov 2010, 17:41

                    This is very bad,but it still have 1500 triangles.


                    Chevy pick-up very low.jpg


                    Chevy pick-up very low 2.jpg


                    Chevy pick-up very low 3.jpg


                    Chevy pick-up very low 4.jpg

                    Elisei (sketchupper)


                    Before no life was done on Earth it was THE LIFE ITSELF...GOD
                    Come and See EliseiDesign

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                    • T Offline
                      TIG Moderator
                      last edited by 17 Nov 2010, 20:45

                      ely862me
                      Don't beat yourself up! [ πŸ‘Š ]
                      I think it's really good for the polygon-ness of it...
                      Particularly if it's a brief glimpse of the pickup and it's not 'center-stage'.
                      Also - if the limit is 1,000 poly's per object then why not make the 'cab', 'tail' and 'wheels' as three separate 'linked objects' and then move them 'as one' - all together? That way you get the polygon count AND the sub-objects can be made to move 'as one' in the 'game' ???

                      TIG

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                      • G Offline
                        gamer2456
                        last edited by 18 Nov 2010, 22:11

                        Now the way you did that truck look very good but what way easier the shoe-box way or the one you did i'm beginner to vehicles.

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                        • E Offline
                          ely862me
                          last edited by 19 Nov 2010, 10:09

                          I don t know how this shoe-box method works ,what i did though,it s pretty easy,u need to push pull the exterior,round the geometry a bit and apply the textures from the blueprints.

                          Elisei (sketchupper)


                          Before no life was done on Earth it was THE LIFE ITSELF...GOD
                          Come and See EliseiDesign

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                          • G Offline
                            Gaieus
                            last edited by 19 Nov 2010, 12:55

                            It's practically the same way you did it (simply saying; aligning the images - photos or blueprints - perpendicular to each other).

                            Gai...

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                            • Dave RD Offline
                              Dave R
                              last edited by 19 Nov 2010, 13:18

                              ely862me, I really like the way you handled that model. And as TIG says, it would be perfect if it isn't the object of interest in the model.

                              And, as an added bonus, you can drive from the left or the the right. πŸ‘ πŸ˜„

                              Etaoin Shrdlu

                              %

                              (THERE'S NO PLACE LIKE)

                              G28 X0.0 Y0.0 Z0.0

                              M30

                              %

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                              • E Offline
                                ely862me
                                last edited by 19 Nov 2010, 17:44

                                @dave r said:

                                And, as an added bonus, you can drive from the left or the the right. πŸ‘ πŸ˜„

                                I didn t want to upset any of the left or right side drivers πŸ˜„ .
                                In reality the blueprint was like that.

                                Thanks!

                                Elisei (sketchupper)


                                Before no life was done on Earth it was THE LIFE ITSELF...GOD
                                Come and See EliseiDesign

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                                • G Offline
                                  gamer2456
                                  last edited by 20 Nov 2010, 01:16

                                  Thank you for the help .

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