Need help with modeling this
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need help with modeling this
I found old tutorial on here from CADken called DIY - Modeling a Car/Truck in SketchUp tutorial but it was never finshed on how to do this . Can someone please explain how to find this way of doing this truck or any vehicles to me please . here the lind to the thread and here photo where he left off . [http://www.cadtutor.net/forum/showth...SketchUp/page2](http://www.cadtutor.net/forum/showth...SketchUp/page2)
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Hi Matthew and welcome to SCF!
That technique is (also) called as the "shoe-box technique" and I am sure you will find a couple of good tutorials here (this is not my field). Some other people will also chime in here as I presume.
However your link to the Cadtutor site is broken. Could you update your link?
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Hi there,
You mean this? http://www.cadtutor.net/forum/showthread.php?22914-DIY-Modeling-a-Car-Truck-in-SketchUp
And our fellow member ely862me has some very cool car modeling tuts you might want to consider http://ely862me.webs.com/tutorials.htm -
Thank everyone for the comments you left and I look at the search for the shoe-box technique but can't find a tutorial on how to do it plz help.
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Now will this give me low poly this way becuase it got go in game the most it hold is a 1000 poly count.
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@gamer2456 said:
Now will this give me low poly this way becuase it got go in game the most it hold is a 1000 poly count.
That will depend entirely how you model it. With polygon restraints make sure to adjust the number of segments of the arcs and circles you draw.
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The way i started it ,it can go up to 5000 or more .For 1000 it has to be very low.At 5 segments i did u have to do 1 . All the thing with low poly models is good texturing;if u have that then u can make it under 1000.
Take care!
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ely862me
Don't beat yourself up! []
I think it's really good for the polygon-ness of it...
Particularly if it's a brief glimpse of the pickup and it's not 'center-stage'.
Also - if the limit is 1,000 poly's per object then why not make the 'cab', 'tail' and 'wheels' as three separate 'linked objects' and then move them 'as one' - all together? That way you get the polygon count AND the sub-objects can be made to move 'as one' in the 'game' ??? -
Now the way you did that truck look very good but what way easier the shoe-box way or the one you did i'm beginner to vehicles.
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I don t know how this shoe-box method works ,what i did though,it s pretty easy,u need to push pull the exterior,round the geometry a bit and apply the textures from the blueprints.
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It's practically the same way you did it (simply saying; aligning the images - photos or blueprints - perpendicular to each other).
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ely862me, I really like the way you handled that model. And as TIG says, it would be perfect if it isn't the object of interest in the model.
And, as an added bonus, you can drive from the left or the the right.
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@dave r said:
And, as an added bonus, you can drive from the left or the the right.
I didn t want to upset any of the left or right side drivers
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In reality the blueprint was like that.Thanks!
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Thank you for the help .
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