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    • EdsonE Offline
      Edson
      last edited by

      mirror
      podium
      1001bit tools

      edson mahfuz, architect| porto alegre • brasil
      http://www.mahfuz.arq.br

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      • H Offline
        haynesc
        last edited by

        I couldnt decide 3 so anyof the below :

        PurgeAll
        Make Faces
        Frontface
        Weld
        Default Layer Gemometry
        SceneExporter Pro
        Extrude Tools
        Curviloft
        Curvishear
        CD STANDARD & CD TOOLSET Toolbars
        Zorro
        Move to Orgin
        Remove Materials
        joint push pull
        1001 tools

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        • daleD Offline
          dale
          last edited by

          TOS
          1001 bit Tools
          Joint Pushpull.....For work

          The one I use when I am playing SDS, Fur

          Just monkeying around....like Monsanto

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          • Chris FullmerC Offline
            Chris Fullmer
            last edited by

            @haynesc said:

            Default Layer Gemometry

            I totally agree on this one. It is invaluable to me. Move all geometry to layer 0 while keeping all groups, images, components on the layer they were on. Absolute must for clean modeling habits.

            Lately you've been tan, suspicious for the winter.
            All my Plugins I've written

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            • arquitectomaracuchoA Offline
              arquitectomaracucho
              last edited by

              Curviloft 😍
              1001 bit Tools
              joint push pull
              tools on surface

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              • EdsonE Offline
                Edson
                last edited by

                @chris fullmer said:

                @haynesc said:

                Default Layer Gemometry

                I totally agree on this one. It is invaluable to me. Move all geometry to layer 0 while keeping all groups, images, components on the layer they were on. Absolute must for clean modeling habits.

                I gather you mean to say "move all loose geometry, that is, not grouped or turned into a component".

                edson mahfuz, architect| porto alegre • brasil
                http://www.mahfuz.arq.br

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                • T Offline
                  tfdesign
                  last edited by

                  Chris, why is that so important/ invaluable?

                  My book "Let's SketchUp!" Download from here

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                  • Dave RD Offline
                    Dave R
                    last edited by

                    Edson, the plugin Chris refers to does move all geometry whether it is loose or in a component/group to the Default layer as he wrote. It is very handy for cleaning up models. I end up using it once in awhile on models others send me but I have adopted a practice in which I never set any layer other than the default as active.

                    Etaoin Shrdlu

                    %

                    (THERE'S NO PLACE LIKE)

                    G28 X0.0 Y0.0 Z0.0

                    M30

                    %

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                    • jeff hammondJ Offline
                      jeff hammond
                      last edited by

                      BezierSpline
                      Curviloft
                      ExtrudeEdges Suite
                      JPP

                      (weld is a given. 100% should not be a ruby)

                      (Curviloft and EEbyX might seem redundant but I use lathe a lot as well as extrude vector.. I still skin with it as well in certain instances. )

                      dotdotdot

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                      • Dave RD Offline
                        Dave R
                        last edited by

                        I should have added Purge All.

                        Like Jeff, I find both Curviloft and EEbyX useful. Sometimes I find one will do something the other won't.

                        Etaoin Shrdlu

                        %

                        (THERE'S NO PLACE LIKE)

                        G28 X0.0 Y0.0 Z0.0

                        M30

                        %

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                        • jeff hammondJ Offline
                          jeff hammond
                          last edited by

                          powerhouses aside, i use these daily (if it's a drawing day 😄)

                          arc: center + 2pts. (didier)
                          select curve (thomthom)
                          selection toys (tt)
                          exploded arc centerpoint (c.fullmer)
                          work plane (tig)
                          cline (jimF)
                          fillet.rb (ohYeahCad)
                          fredoscale (fredo)
                          tangent tools (tig)
                          skindigo (whaat)
                          slice face horizontally (via 1001bit) (goh)
                          3pt rectangle (google). Recently found it but something I've always wished for:)

                          and it's great to have these when needed:

                          perp. face tools (c.fullmer)
                          vertex tools (tt)
                          mirror (tig)
                          SDS (whaat)
                          profile builder (whaat)
                          curve maker (drawMetal.com)
                          shape bender (c.fullmer)
                          selection memory (jimF)
                          round corner (fredo)
                          tools on surface (fredo)
                          unfold (jimF)
                          solid inspector (tt)
                          1001bit's followme (goh)

                          i have double+ that amount installed but these are the ones that have floated to the top as far as my technique is concerned.

                          dotdotdot

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                          • EdsonE Offline
                            Edson
                            last edited by

                            I forgot to mention good old add hidden layer, invaluable when you have many acenes already set up and decide to create a new layer.

                            edson mahfuz, architect| porto alegre • brasil
                            http://www.mahfuz.arq.br

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                            • T Offline
                              tfdesign
                              last edited by

                              My 3rd plugin may have to be Thom's UV Toolkit, which I'm still brewing the beer to give to Thom for!

                              Let's face it (face those surfaces 😉 ), They don't and won't look right without a tool like this 😄

                              http://forums.sketchucation.com/viewtopic.php?f=323&t=18992

                              My book "Let's SketchUp!" Download from here

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                              • Chris FullmerC Offline
                                Chris Fullmer
                                last edited by

                                @dave r said:

                                I end up using it once in awhile on models others send me but I have adopted a practice in which I never set any layer other than the default as active.

                                Same here, but if you explode a group/component that was on a different layer, its entities will get moved onto the layer the group was on - thereby taking them off layer 0. So that has caused me some pain in the past.

                                Chris

                                Lately you've been tan, suspicious for the winter.
                                All my Plugins I've written

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                                • Dave RD Offline
                                  Dave R
                                  last edited by

                                  Chris, that's a good point and one I forgot about. I so rarely explode components (and don't use groups at all) in the first place and by the time I get to the stage in my modeling where I am making layers, the components are all pretty well fixed and I don't explode them at all, then. Interesting how a workflow can inadvertently bypass a behavior or is that a feature? 😄

                                  Etaoin Shrdlu

                                  %

                                  (THERE'S NO PLACE LIKE)

                                  G28 X0.0 Y0.0 Z0.0

                                  M30

                                  %

                                  1 Reply Last reply Reply Quote 0
                                  • T Offline
                                    tfdesign
                                    last edited by

                                    @chris fullmer said:

                                    @dave r said:

                                    I end up using it once in awhile on models others send me but I have adopted a practice in which I never set any layer other than the default as active.

                                    Same here, but if you explode a group/component that was on a different layer, its entities will get moved onto the layer the group was on - thereby taking them off layer 0. So that has caused me some pain in the past.

                                    😆 Ahh! Someone else who also feels my pain! 😆

                                    So you are saying that this plug relieves that?

                                    My book "Let's SketchUp!" Download from here

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      That plugin ensures that all edges and faces are located on Layer0

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • TIGT Offline
                                        TIG Moderator
                                        last edited by

                                        @chris fullmer said:

                                        @dave r said:

                                        I end up using it once in awhile on models others send me but I have adopted a practice in which I never set any layer other than the default as active.

                                        Same here, but if you explode a group/component that was on a different layer, its entities will get moved onto the layer the group was on - thereby taking them off layer 0. So that has caused me some pain in the past.
                                        Chris

                                        This http://forums.sketchucation.com/viewtopic.php?p=282640#p282640 puts exploded group's entities on the layers that they were on inside the group...

                                        TIG

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                                        • jason_marantoJ Offline
                                          jason_maranto
                                          last edited by

                                          I had a hard time deciding but I set for myself the criteria of only selecting 3 free plugins that almost any user would benefit from having.

                                          SketchyFFD: Massively useful and simple to free form distort geometry.
                                          http://forums.sketchucation.com/viewtopic.php?f=323&t=25801&start=0

                                          RoundCorner: Simple but powerful tool for rounding and beveling geometry.
                                          http://forums.sketchucation.com/viewtopic.php?f=323&t=20485&hilit=Round+Corner

                                          JointPushPull: Amazing upgrade to Sketchups native push/pull concept.
                                          http://forums.sketchucation.com/viewtopic.php?f=323&t=6708

                                          Best,
                                          Jason.

                                          I create video tutorial series about several 2D & 3D graphics programs.

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                                          • B Offline
                                            Bertier
                                            last edited by

                                            • Center of Gravity & it's repoter, thank you TIG

                                            • Cutlist, thank you Steve

                                            • Default Scene, thank you Pout

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