Top 3 SU plugins
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Cheers Dave
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I dont know if my most used plugins are my favorites but anyway:
Put on layer (I use it ALL the time to keep my file organised.)
Weld (I've edited it so I have it under the right click menu)
Joint pushpull (Could also be Extrude edge by vector) -
my top 3:
House Builder (imperial and metric)
Extrusion Tools
Weld -
2D Tools
Work Plane
Colour Edge
field of use : architecture
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Wow Pilou! That's beautiful!
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Based on use:
Weld
Remove unused edges
BZ spline (all)Based on coolest/usefulness (IMO)
SD&S
Curviloft
JPPAll of the above make SU easier and better to use.
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kate-art, it's not all... http://forums.sketchucation.com/viewtopic.php?f=323&t=28782
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I already gave you three--for this week. I also like to see how well I can do some operations from scratch. However, I don't think Weld has a native substitute.
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The 3 more fun (for me
Grow by Tig perfect for iteration volumes with multiple size, Move, rotate
Protrude by Jim Foltz funny automatic exotic generations
Random Painter by Chris Fullmer for some joyous variations of colors3 in the same time
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Great feedback guys - thanks. I find it interesting how everyone likes something different. This short thread has generated a list of 30+ plugins!
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@kate-art said:
This short thread has generated a list of 30+ plugins!
Brilliant! Then I too will also go with these as well
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extrusion line
mirror
joint push pull -
mirror
podium
1001bit tools -
I couldnt decide 3 so anyof the below :
PurgeAll
Make Faces
Frontface
Weld
Default Layer Gemometry
SceneExporter Pro
Extrude Tools
Curviloft
Curvishear
CD STANDARD & CD TOOLSET Toolbars
Zorro
Move to Orgin
Remove Materials
joint push pull
1001 tools -
TOS
1001 bit Tools
Joint Pushpull.....For workThe one I use when I am playing SDS, Fur
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@haynesc said:
Default Layer Gemometry
I totally agree on this one. It is invaluable to me. Move all geometry to layer 0 while keeping all groups, images, components on the layer they were on. Absolute must for clean modeling habits.
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Curviloft
1001 bit Tools
joint push pull
tools on surface -
@chris fullmer said:
@haynesc said:
Default Layer Gemometry
I totally agree on this one. It is invaluable to me. Move all geometry to layer 0 while keeping all groups, images, components on the layer they were on. Absolute must for clean modeling habits.
I gather you mean to say "move all loose geometry, that is, not grouped or turned into a component".
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Chris, why is that so important/ invaluable?
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Edson, the plugin Chris refers to does move all geometry whether it is loose or in a component/group to the Default layer as he wrote. It is very handy for cleaning up models. I end up using it once in awhile on models others send me but I have adopted a practice in which I never set any layer other than the default as active.
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