Leaks! How to identify their location in SU8
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When I try to use the solid tools, I am told that my model has one or more leaks. I am glad that Sketchup found them, but couldn't Sketchup let me in on where they are located? It's like SU is sticking its tongue out at me saying "I know where the leak is, but I'm not telling". Is there a Ruby script that can help identify a leak's position by possible highlighting the surface or line segments where the leak exist? Some leaks are very hard to find.
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Hi,
Welcome to SCF!
Thomthom's 'Solid Inspector' in our plugins forum does exactly what you ask. Just do a search
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Ah yes, Rich is always faster than me when he does NOT do that search.
And he is Irish as well.
Here is ThomThom's plugin to find your "leaks":
http://forums.sketchucation.com/viewtopic.php?t=30504 -
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Oooooooooh.......
Honeymoon over?
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Ah yes. She is sleeping with a girlfriend in the other room (after a good night of boozing out) and I am left with you guys...
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Thank you everyone! Especially thomthom for creating this ruby script. That is a great plugin. I had a very small line segment outside of a group, and I was able to easily identify and fix it. Oh, and thank you for the warm welcome. I think I will like it here.
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Solid Inspector2 is a nice idea, but the very first solid I tried it on returned a message telling me that holes in the mesh cannot be repaired automatically, that I would need to fix the hole first and then run Solid Inspector again. Really??? I thought this is what Solid Inspector was going to help me do in the first place.
My pseudo-solid is a 5 sided beam, one of the simple rectangular sides won't close. I've deleted the offending edges and re-drawn using both pencil and rectangle tools, and of course tried Solid Inspector2. SI2 shows me the offending edges, but can't/won't fix them.
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Almost surely SketchUp and SolidInspector are both telling you the same thing: a face can't be created because the corner vertices are not in a single plane. You can quickly confirm this by drawing a diagonal across it. If you get two triangular faces, that was the problem. You will need to fix the vertex locations from the other sides before you can draw a single rectangular face.
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Perhaps if you posted the SKP we could comment more constructively...
Sadly thomthom's SolidInspector2 and my own SolidSolver can't perform miracles, just fix schoolboy errors...
There's a limit to every algorithm.
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