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[Plugin] Bitmap To Mesh

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  • P Offline
    pichuneke
    last edited by 26 Oct 2010, 16:49

    @thomthom said:

    @pichuneke said:

    I have no idea about what I am saying, but could it work with normal and displacement maps?

    Displacement maps are the same as bump maps - grayscale heightmaps. As for normal maps, I don't really know how they work...

    I have found a lot about normal maps here:

    Google Search

    favicon

    (www.google.com)

    but it's written in chinese, or C++ ... 😆 I don't know if it may interest you, I was spending my time a bit (as I don't understand a single word 😄 )

    Forgive my spanglish...

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    • A Offline
      arquitectomaracucho
      last edited by 26 Oct 2010, 17:44

      excuse my English, Greetings 👊
      Thomtom greetings, very good tool for many functions 👍 . be possible to add option mesh, giving a percentage between simple and complex mesh, thanks 👍

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      • T Offline
        thomthom
        last edited by 26 Oct 2010, 17:51

        @arquitectomaracucho said:

        be possible to add option mesh, giving a percentage between simple and complex mesh, thanks 👍

        That would be simply resizing the bitmap down - which is much more efficient to do in your favourite image editor than via a Ruby plugin.

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • S Offline
          Scott M
          last edited by 31 Oct 2010, 16:01

          Just downloaded the plugin an gave it a try.I folowed the promp but nothing is showing up it is saying generating mesh but continues to thnink as if unresponsive.Is my system just too slow or am I doing something wrong. Could someone outline the process.The images you guys posted look great.I allso operate a cnc and would lke very much to use this plugin.

          https://www.youtube.com/user/ecabinetstips

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          • T Offline
            thomthom
            last edited by 31 Oct 2010, 16:07

            What image are you feeding it?
            How large?
            If you keep the Ruby Console open, do you get error messages?

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • S Offline
              Scott M
              last edited by 31 Oct 2010, 18:18

              @thomthom said:

              What image are you feeding it?
              How large?
              If you keep the Ruby Console open, do you get error messages?
              I am using a jepg emage that I exported as a bmp. emage. It is 395x640px.I set the width at 6 5/8" and typed in the depth at 1/8". The ruby console showes Bitmap to mesh.
              processing data took:4.6175s
              After a few min. console goes blank with a white screen and the curser turns to a hour glass. This is the way it stays.

              https://www.youtube.com/user/ecabinetstips

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              • T Offline
                thomthom
                last edited by 31 Oct 2010, 18:23

                For how long?
                Can you post the image you're using?

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • S Offline
                  Scott M
                  last edited by 31 Oct 2010, 20:28

                  @thomthom said:

                  For how long?
                  Can you post the image you're using?
                  Sorry it took so long to reply.It will stay that way as long as sketchup is up. I let it run for about 1 hour. I will attach the image.

                  https://www.youtube.com/user/ecabinetstips

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                  • F Offline
                    Fletch
                    last edited by 16 Nov 2010, 21:19

                    😲 Impressive plugin ThomThom! Wow!
                    (I obviously need a better displacement map for this tile now.) 😆


                    Hightmap4SU-test1.jpg

                    Fletch
                    Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                    • F Offline
                      Fletch
                      last edited by 17 Nov 2010, 14:28

                      Further testing... just want to re-iterate what a great plugin you have here.

                      http://twilightrender.com/phpBB3/download/file.php?id=4983

                      Fletch
                      Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                      • T Offline
                        thomthom
                        last edited by 17 Nov 2010, 14:51

                        It's fun to see all the creations from this. 😄

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • G Offline
                          Ghalko
                          last edited by 23 Nov 2010, 22:22

                          💭 What if you could make an image file that could encode for overhangs?

                          Basically it would be a flat image with a curvy perimeter within the rectangle that when smooshed would make a rectangular-based object that would include overhangs, and potentially tunnels (A perimeter within a perimeter, matched with another across the map.) Also a different color perimeter or lack thereof would create sphere or bumpy boulder, or even a planet if your memory can handle it.

                          So right now is is black and white for basic z-height. How much information could be encoded using rgb? Red values might indicate what pixels it lines up with, blue indicates order and green indicates height or distance.

                          Using the perimeter as an encoding medium for the flattened surface for distance it must go for the final product.

                          This was just a random idea I had a few minutes ago while thinking about this plugin, it is possible but the way might not be very straight-forward. The image format might have to be something more than a .bmp. Also a good thing that might come out of this is large scale compression potential. Also organic shapes...

                          Bryan

                          Arrrggghhh! Why won't it make a face!!! Stupid, no good piece of... Oh look! The line went to the wrong point. Whew... moving on. (My fights with sketchup.)

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                          • K Offline
                            keyston
                            last edited by 4 Dec 2010, 21:25

                            hey, excellent tool, similar to the terrain editor in vue but with your script you can work to a scale.
                            2 questions;

                            how do you map a texture to a non flat surface in su?
                            I usually un soften/smooth edges and muck around with the eyedropper in the material toolbar which is a long process at the best of times, but with the hundreds/thousands of faces generated using this plugin thats not an option.

                            I was also wondering if it would be possible to use a bitmap from an object in your scene to generate the mesh, say like you have texture mapped a cube for example, with 1 texture on all faces, you select the object, then generate mesh on all the mapped faces.Possible? too difficult? Just an idea from someone with no idea. 💭 👍 👎 ❓
                            Thanks again for the plugin.

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                            • K Offline
                              keyston
                              last edited by 4 Dec 2010, 22:53

                              just found the answer to my first question, projected texture. much easier 😒

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                              • T Offline
                                thomthom
                                last edited by 6 Dec 2010, 18:01

                                @keyston said:

                                I was also wondering if it would be possible to use a bitmap from an object in your scene to generate the mesh, say like you have texture mapped a cube for example, with 1 texture on all faces, you select the object, then generate mesh on all the mapped faces.Possible? too difficult? Just an idea from someone with no idea. 💭 👍 👎 ❓

                                It'd be challenging to make the mesh work between faces, but the biggest problem is that it would most likely create a mesh that is all too dense for SketchUp to handle.

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • jamalitoJ Offline
                                  jamalito
                                  last edited by 9 Dec 2010, 20:41

                                  wow every good I like this plugin
                                  becouse I am used it in ornamentation
                                  thnx


                                  basmah.jpg

                                  Albert Einstein:
                                  ((I am enough of an artist to draw freely upon my imagination. Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world.))

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                                  • B Offline
                                    Ben Ritter
                                    last edited by 13 Dec 2010, 17:28

                                    Thomas, I love it. I have the mesh made, but struggling to find the right image size to make the mesh workable. I've broken the image down into 6 parts and I have a mesh, but can't get a texture applied. SU crashes.

                                    I've been able to apply the texture when it's grouped, but the image gets applied rotated 180 deg.

                                    So, for anyone, is there a way to simplify the mesh first? Would that actually help in applying the projected texture?

                                    SU8.0.3117, File is 98mb

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                                    • M Offline
                                      Matias Germán
                                      last edited by 14 Dec 2010, 00:47

                                      It´s a great plugin. Thanks Thomas. 👍

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                                      • T Offline
                                        thomthom
                                        last edited by 14 Dec 2010, 07:12

                                        @ben ritter said:

                                        So, for anyone, is there a way to simplify the mesh first? Would that actually help in applying the projected texture?

                                        If you need a simpker mesh, resample the bitmap you generated it from down. Less pixels - simpler mesh.

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • B Offline
                                          Ben Ritter
                                          last edited by 14 Dec 2010, 14:20

                                          I will try the resampling. Any idea why the image gets turned around?

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