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    🔌 Easy Offset | Offset selected faces in SketchUp in positive and negative offsets. Download

    [Plugin] Bitmap To Mesh

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    • S 離線
      Scott M
      最後由 編輯

      @thomthom said:

      For how long?
      Can you post the image you're using?
      Sorry it took so long to reply.It will stay that way as long as sketchup is up. I let it run for about 1 hour. I will attach the image.

      https://www.youtube.com/user/ecabinetstips

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      • F 離線
        Fletch
        最後由 編輯

        😲 Impressive plugin ThomThom! Wow!
        (I obviously need a better displacement map for this tile now.) 😆


        Hightmap4SU-test1.jpg

        Fletch
        Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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        • F 離線
          Fletch
          最後由 編輯

          Further testing... just want to re-iterate what a great plugin you have here.

          http://twilightrender.com/phpBB3/download/file.php?id=4983

          Fletch
          Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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          • thomthomT 離線
            thomthom
            最後由 編輯

            It's fun to see all the creations from this. 😄

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • G 離線
              Ghalko
              最後由 編輯

              💭 What if you could make an image file that could encode for overhangs?

              Basically it would be a flat image with a curvy perimeter within the rectangle that when smooshed would make a rectangular-based object that would include overhangs, and potentially tunnels (A perimeter within a perimeter, matched with another across the map.) Also a different color perimeter or lack thereof would create sphere or bumpy boulder, or even a planet if your memory can handle it.

              So right now is is black and white for basic z-height. How much information could be encoded using rgb? Red values might indicate what pixels it lines up with, blue indicates order and green indicates height or distance.

              Using the perimeter as an encoding medium for the flattened surface for distance it must go for the final product.

              This was just a random idea I had a few minutes ago while thinking about this plugin, it is possible but the way might not be very straight-forward. The image format might have to be something more than a .bmp. Also a good thing that might come out of this is large scale compression potential. Also organic shapes...

              Bryan

              Arrrggghhh! Why won't it make a face!!! Stupid, no good piece of... Oh look! The line went to the wrong point. Whew... moving on. (My fights with sketchup.)

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              • K 離線
                keyston
                最後由 編輯

                hey, excellent tool, similar to the terrain editor in vue but with your script you can work to a scale.
                2 questions;

                how do you map a texture to a non flat surface in su?
                I usually un soften/smooth edges and muck around with the eyedropper in the material toolbar which is a long process at the best of times, but with the hundreds/thousands of faces generated using this plugin thats not an option.

                I was also wondering if it would be possible to use a bitmap from an object in your scene to generate the mesh, say like you have texture mapped a cube for example, with 1 texture on all faces, you select the object, then generate mesh on all the mapped faces.Possible? too difficult? Just an idea from someone with no idea. 💭 👍 👎 ❓
                Thanks again for the plugin.

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                • K 離線
                  keyston
                  最後由 編輯

                  just found the answer to my first question, projected texture. much easier 😒

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                  • thomthomT 離線
                    thomthom
                    最後由 編輯

                    @keyston said:

                    I was also wondering if it would be possible to use a bitmap from an object in your scene to generate the mesh, say like you have texture mapped a cube for example, with 1 texture on all faces, you select the object, then generate mesh on all the mapped faces.Possible? too difficult? Just an idea from someone with no idea. 💭 👍 👎 ❓

                    It'd be challenging to make the mesh work between faces, but the biggest problem is that it would most likely create a mesh that is all too dense for SketchUp to handle.

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • jamalitoJ 離線
                      jamalito
                      最後由 編輯

                      wow every good I like this plugin
                      becouse I am used it in ornamentation
                      thnx


                      basmah.jpg

                      Albert Einstein:
                      ((I am enough of an artist to draw freely upon my imagination. Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world.))

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                      • B 離線
                        Ben Ritter
                        最後由 編輯

                        Thomas, I love it. I have the mesh made, but struggling to find the right image size to make the mesh workable. I've broken the image down into 6 parts and I have a mesh, but can't get a texture applied. SU crashes.

                        I've been able to apply the texture when it's grouped, but the image gets applied rotated 180 deg.

                        So, for anyone, is there a way to simplify the mesh first? Would that actually help in applying the projected texture?

                        SU8.0.3117, File is 98mb

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                        • M 離線
                          Matias Germán
                          最後由 編輯

                          It´s a great plugin. Thanks Thomas. 👍

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                          • thomthomT 離線
                            thomthom
                            最後由 編輯

                            @ben ritter said:

                            So, for anyone, is there a way to simplify the mesh first? Would that actually help in applying the projected texture?

                            If you need a simpker mesh, resample the bitmap you generated it from down. Less pixels - simpler mesh.

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • B 離線
                              Ben Ritter
                              最後由 編輯

                              I will try the resampling. Any idea why the image gets turned around?

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                              • thomthomT 離線
                                thomthom
                                最後由 編輯

                                @ben ritter said:

                                I will try the resampling. Any idea why the image gets turned around?

                                Got a screenshot? I'm not sure if I understand what you describe.

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • majidM 離線
                                  majid
                                  最後由 編輯

                                  Dear tomtom, I'ven;t tested your plugin yet, seems to be great and so many thanx, but as a suggestion to reduce faces and improvement, maybe you could add an option for merging co-planar faces

                                  My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                                  • B 離線
                                    Ben Ritter
                                    最後由 編輯

                                    @thomthom said:

                                    @ben ritter said:

                                    I will try the resampling. Any idea why the image gets turned around?

                                    Got a screenshot? I'm not sure if I understand what you describe.

                                    Thomas, thanks for your help, I can't seem to recreate that scenario now, but here's what happens when I try to project the texture above it. I get bits and pieces onto the mesh.


                                    huskie.jpg

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                                    • thomthomT 離線
                                      thomthom
                                      最後由 編輯

                                      @majid said:

                                      Dear tomtom, I'ven;t tested your plugin yet, seems to be great and so many thanx, but as a suggestion to reduce faces and improvement, maybe you could add an option for merging co-planar faces

                                      You could run CleanUp afterwards.

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • F 離線
                                        Fletch
                                        最後由 編輯

                                        Ben, look at my example of roof tile above very closely - you will see that you should use a TINY .bmp... I mean TINY.

                                        Then scale the mesh that is generated UP in SketchUp, then PROJECT your texture DOWN onto the face. Be sure the texture position is set to PROJECTED.

                                        Remember that BLACK is the lowest point, and WHITE is the HIGHEST point on the final mesh... so make sure to create your displacement map appropriately... a sketch like that is not likely to give you the exact results you want... depending on what you want I guess.

                                        Thom Thom, I used your plugin to helpme create this image... thanks again! 👍
                                        It is KEY to use a very good displacement map and very small resolution.


                                        Pins-Final_Twilight-Render.jpg

                                        Fletch
                                        Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                                        • thomthomT 離線
                                          thomthom
                                          最後由 編輯

                                          Fletch - how did you do that?
                                          A plugin that inserts components at vertices?

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • Dave RD 離線
                                            Dave R
                                            最後由 編輯

                                            Fletch, that is way cool! It looks like an On/Off button but makes me think it's label could be changed by controlling which pins are up and which are down.

                                            Etaoin Shrdlu

                                            %

                                            (THERE'S NO PLACE LIKE)

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                                            M30

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