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    • Dave RD 離線
      Dave R
      最後由 編輯

      Why don't you post your SKP file?

      Etaoin Shrdlu

      %

      (THERE'S NO PLACE LIKE)

      G28 X0.0 Y0.0 Z0.0

      M30

      %

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      • porch_unpluggedP 離線
        porch_unplugged
        最後由 編輯

        I closed sketchup without saving the test 😒 so I had to draw it out again. but now that i have, it's not working for components any more. BUT... i have a feeling when i was messing around in the original test, i might have changed all the geometry in the component to layer "test", and that's why it was working for the component.

        anyway, it's not working for either groups or components for me now. apologies if i'm missing something glaringly obvious.


        hide layer by pick test.skp

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        • TIGT 離線
          TIG Moderator
          最後由 編輯

          I suspect you are using a different version of the Layer-Manager from mine [or using the same one incorrectly].
          My one only works on preselected objects [and does so faultlessly].

          You speak of 'picked' - are you activating the tool then picking objects ?
          With my installation: you preselect the objects and activate the tool - their layer[s] gets 'hidden'...

          TIG

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          • porch_unpluggedP 離線
            porch_unplugged
            最後由 編輯

            @tig said:

            I suspect you are using a different version of the Layer-Manager from mine [or using the same one incorrectly].
            My one only works on preselected objects [and does so faultlessly].

            You speak of 'picked' - are you activating the tool then picking objects ?
            With my installation: you preselect the objects and activate the tool - their layer[s] gets 'hidden'...

            didn't know there was other layer managers out there!

            I was activating the tool then selecting the object, but tried preselecting and then activating the tool, but to no avail.

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            • porch_unpluggedP 離線
              porch_unplugged
              最後由 編輯

              hold the phone. I got Didier's layer manager toolbar, and it's doing the job. thanks for the help anyways.

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              • TIGT 離線
                TIG Moderator
                最後由 編輯

                Now we get to it.
                It's not you it's that particular tool!

                Your version of TT's layer-picking tool only works on faces and edges that are below the cursor - ignoring whether they are inside groups or not - the container's layer is simply ignored.
                It's also prone to fail for some users when they have offset.rb loading which redefines offset for array as if not point3d etc...

                I suggest that Didier's Layer-Manager is more effective... http://rhin.crai.archi.fr/rld/plugin_details.php?id=217 - it has far more functions and works on any preselected object-type... try it...

                TIG

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                • porch_unpluggedP 離線
                  porch_unplugged
                  最後由 編輯

                  @tig said:

                  Now we get to it.
                  Your version of TT's layer-picking tool only works on faces and edges that are below the cursor - ignoring whether they are inside groups or not - the container's layer is simply ignored.
                  It's also prone to fail for some users when offset.rb redefines offset for array and point3d etc...

                  I suggest that Didier's Layer-Manager is more effective... http://rhin.crai.archi.fr/rld/plugin_details.php?id=217 it has far more functions and works on any preselected object-type...

                  sorted, thanks again.

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                  • N 離線
                    numerobis
                    最後由 編輯

                    I wish for the option to switch of the rotate handles on groups/components...

                    I NEVER use them, but they're VERY annoying if you try to select some points who are close to them... 😒

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                    • fivebythreeF 離線
                      fivebythree
                      最後由 編輯

                      I went through a few pages didn't see these -

                      • More advanced shadow controls - with overlays, shade colour.
                      • A Photoshop like layer functionality.
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                      • masterpaulM 離線
                        masterpaul
                        最後由 編輯

                        A built in plugin search bar... that would quickly look through all plugins for what you need.

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                        • brodieB 離線
                          brodie
                          最後由 編輯

                          One thing I don't see talked about much is parametric modeling.

                          One big advantage a program like 3ds Max has is that you can create a sweep, for example, and then go back and edit the line that created it which will affect the final outcome. Follow Me, in comparison, is sort of unintelligent in the sense that if you want to change it you must totally rebuild the geometry each time.

                          Similarly, being able to adjust the segments in a cylinder or arced plane would be great.

                          Parametric bends, FFD's, etc.

                          -Brodie

                          steelblue http://www.steelbluellc.com

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                          • thomthomT 離線
                            thomthom
                            最後由 編輯

                            @unknownuser said:

                            Similarly, being able to adjust the segments in a cylinder or arced plane would be great.

                            BezierSurface will do that.

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • porch_unpluggedP 離線
                              porch_unplugged
                              最後由 編輯

                              a log of commands carried out like the F2 text window in autocad, or even a command line that let you access the history. If I'm undoing more than one or 2 commands in a complicated model, it's hard to know when to stop hitting undo (bad explanation, I know), or whether I've hit save or not.

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                              • dukejazzD 離線
                                dukejazz
                                最後由 編輯

                                I want a better interface for programing
                                needs a API paste in place for the Mac like the pc Sketchup.send_action(21939)

                                A web inputBox with a real look alike example done by web dialog ruby code
                                that works the same with format parmeters as to api inputbox

                                Needs some color shaders

                                Mac and pc code needs to be the same

                                Would like to run all sketchup functions in the menu's at ati codes levels

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                                • jo-keJ 離線
                                  jo-ke
                                  最後由 編輯

                                  My wish would be:

                                  that SU is going to be able to handle more complex models.
                                  It is such a pitty, if I get some nice highpoly furniture models but they are to huge to insert to my scene. sometimes I wish to have 3dsmax to handle that problem.

                                  better texturing tools inside SU would also be nice.

                                  when will be the next version released?

                                  http://www.zz7.de

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                                  • thomthomT 離線
                                    thomthom
                                    最後由 編輯

                                    @jo-ke said:

                                    when will be the next version released?

                                    In 2013.

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • C 離線
                                      cuttingedge
                                      最後由 編輯

                                      I know there's a lot of people wish SU work like 3ds max wherein modifiers can be stacked.

                                      If that is still years away from now, at least , I wish that SU can have subdivision tools (like Artisan) that can toggle low poly to high poly by controlling iterations or turn it off altogether. The thing is once a low poly geometry is smoothed or subdivided, it's difficult to edit anymore. The solution left is to always keep a copy of the low poly by the side which is not really convenient thing to do especially if most of the objects are kind of organic in shapes.

                                      Also, if this is done then we can keep models on low poly thus keeping the size of the file smaller.

                                      I wish that there will be x-ref function or a proxy system to make it more efficient in handling complex geometries.

                                      And I wish it will be soon..

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                                      • thomthomT 離線
                                        thomthom
                                        最後由 編輯

                                        @cuttingedge said:

                                        And I wish it will be soon..

                                        No promise to when, but... http://sketchucation.com/forums/viewtopic.php?t=32810#p289240

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • thomthomT 離線
                                          thomthom
                                          最後由 編輯

                                          @cuttingedge said:

                                          I wish that there will be x-ref function or a proxy system to make it more efficient in handling complex geometries.

                                          Many render engines implement proxy systems already.

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • pbacotP 離線
                                            pbacot
                                            最後由 編輯

                                            @thomthom said:

                                            @cuttingedge said:

                                            I wish that there will be x-ref function or a proxy system to make it more efficient in handling complex geometries.

                                            Many render engines implement proxy systems already.

                                            TT. But I think he means for SU to handle complex geometries. The difference might be to at least preview the whole model in SU, not a renderer, with all models linked.

                                            It is a little like external components now, except there is currently no performance savings in the main model and no update/link system. My method is to work on a building in a separate model, then reload it into the landscape model to view it in entourage and terrain. Instead an XREF system might have me working in one model with the ability to turn off the "weight" of polygons from linked slave models.

                                            MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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