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    • thomthomT 離線
      thomthom
      最後由 編輯

      @john2 said:

      1. Multiple windows of files interface, so that new SU doesn’t have to be opened every time.

      As a V-Ray user you do not want this. MDI would make multiple models share the same host process - and also memory.

      @john2 said:

      1. Thumbnail support in folder containing SketchUp files for 64 bit windows 7 operating system

      +1!!!!

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • A 離線
        ArCAD-UK
        最後由 編輯

        @john2 said:

        1. Feature to control lineweight for different layers or selected objects within SketchUp itself.
          Some good suggestions but please don't burden SU simple efficiency with unnecessary Aut*CAD wannabe features like this.
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        • J 離線
          jhauswirth
          最後由 編輯

          @john2 said:

          1. Thumbnail support in folder containing SketchUp files for 64 bit windows 7 operating system

          +1!!!![/quote]

          It WAS really nice having thumbnails in 64-bit Windows.....

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          • thomthomT 離線
            thomthom
            最後由 編輯

            @jhauswirth said:

            It WAS really nice having thumbnails in 64-bit Windows.....

            Was? ❓

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • john2J 離線
              john2
              最後由 編輯

              Adding to my list :
              Feature for Hatching with vector patterns like brickwork, cement, etc. with this one would be able to create richer sectional view of details like planter, window, door frame, fountain,etc. one thing id like to ask. is posting ideas like this on forum effective [i.,e. more likely to get your wish fulfilled] or posting on google ideas ?

              Sketchup Make 2017 (64-bit), Vray 4.0 , Windows 10 – 64 bit, corei7-8750H, 16GB RAM, Nvidia GeForce GTX 1050Ti 4GB

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              • utilerU 離線
                utiler
                最後由 編輯

                That is something that I think all of us would like John. The more we make noise about it the more likely it will happen!!!

                purpose/expression/purpose/....

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                • R 離線
                  rv1974
                  最後由 編輯

                  Bisection tracking!

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                  • john2J 離線
                    john2
                    最後由 編輯

                    @rv1974 said:

                    Bisection tracking!

                    you mean angle bisection ?that would be awesome 👍

                    Sketchup Make 2017 (64-bit), Vray 4.0 , Windows 10 – 64 bit, corei7-8750H, 16GB RAM, Nvidia GeForce GTX 1050Ti 4GB

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                    • TIGT 離線
                      TIG Moderator
                      最後由 編輯

                      @john2 said:

                      @rv1974 said:

                      Bisection tracking!

                      you mean angle bisection ?that would be awesome 👍
                      You can do this already since v4?...
                      Make a guideline through one edge.
                      Select it and use Rotate+Ctrl to copy the guideline around the 'apex' by the full angle you'd like to subdivide...
                      Then immediately type /2
                      This will add a bisector guideline.

                      Note: To divide the angle into 3 equal parts use /3 etc...

                      TIG

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                      • R 離線
                        rv1974
                        最後由 編輯

                        this is tedious workaround, not the tracking 'on the fly'

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                        • TIGT 離線
                          TIG Moderator
                          最後由 編輯

                          @rv1974 said:

                          this is tedious workaround, not the tracking 'on the fly'
                          Tell me how many clicks or key strokes your new "wonder-tool" would need - I suspect not many fewer than what I suggested...
                          You would somehow still need to define the apex, start angle, end angles and the subdivisions...

                          TIG

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                          • R 離線
                            rv1974
                            最後由 編輯

                            very similar to square drawing in the present version.
                            (o.k. 0.5: just 2 keybord free hover moves over bisection forming edges)
                            BTW user defined angle snapping (with on\off mode) would be nice too.

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                            • thomthomT 離線
                              thomthom
                              最後由 編輯

                              @rv1974 said:

                              BTW user defined angle snapping (with on\off mode) would be nice too.

                              AngleSnapping.png
                              ❓ ❓

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • TIGT 離線
                                TIG Moderator
                                最後由 編輯

                                It you had a face with two edges at the vertex it could 'bisect' the angle [you'd still need keyboard input to say do 1/3's]... BUT if the vertex shares more than one face how is Sketchup to know which pair of edges it's to use and the associated face plane for the 'bisection' - you'd still need to pick to select the two edges in question [2 clicks], right-click for context-menu[?] and then enter the divisor numeral [e.g. '2'+enter] >>> 2+1+1+1=5 - whereas so using a guideline = shortcut-key + click/drag [2], then shortcut-key to Rotate +Ctrl to copy, click start, click end [4] plus the divisor numeral [e.g. '2'+enter] >>> 2+4+2=8 - so it could be done in less, but never 0 !

                                It is easy to code, but I'm not sure it's that useful 😕

                                PS: It's a new context-menu tool available here http://forums.sketchucation.com/viewtopic.php?p=419335#p419335

                                TIG

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                                • R 離線
                                  rv1974
                                  最後由 編輯

                                  @thomthom said:

                                  @rv1974 said:

                                  BTW user defined angle snapping (with on\off mode) would be nice too.

                                  [attachment=0:1oukterl]<!-- ia0 -->AngleSnapping.png<!-- ia0 -->[/attachment:1oukterl]
                                  ❓ ❓

                                  I meant angle tracking, mea culpa. Similar to Acad one.

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                                  • C 離線
                                    cmoreink
                                    最後由 編輯

                                    I have more of a dream than a wish and only one:

                                    1. import and handle large .obj files (trees, hedges, etc.), is this even possible for SU in next 12-24 months? or should I look into thea render, since I use SU+vray only.
                                      What or which part of SU is responsible for not being able to handle such a big files?
                                      Or could SU and vray do (in near future) something like thea render (instances in regards to tress, grass, flowers, hedges, etc.)

                                    cheers

                                    my portfolio

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                                    • N 離線
                                      numerobis
                                      最後由 編輯

                                      @cmoreink said:

                                      Or could SU and vray do (in near future) something like thea render (instances in regards to tress, grass, flowers, hedges, etc.)

                                      maxwell with mxs references (not instances, instances have to be stored in the scene)...

                                      http://downloads.simplesoftwaresystems.com/img/1620-gallardos-viewport.png

                                      http://downloads.simplesoftwaresystems.com/img/1620-gallardos.png

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                                      • K 離線
                                        kwistenbiebel
                                        最後由 編輯

                                        @cmoreink said:

                                        I have more of a dream than a wish and only one:

                                        1. import and handle large .obj files (trees, hedges, etc.), is this even possible for SU in next 12-24 months? or should I look into thea render, since I use SU+vray only.
                                          What or which part of SU is responsible for not being able to handle such a big files?
                                          Or could SU and vray do (in near future) something like thea render (instances in regards to tress, grass, flowers, hedges, etc.)

                                        cheers

                                        Not sure, a lot of people thought it was Sketchup not being 64 bit etc., but that balloon myth kind of got popped by a lot of members.
                                        I think it is just the way Sketchup is coded at it's core....
                                        It's my believe it will never be 'fixed' as I guess it would mean an overhaul and a little bit of a re-inventing the way Sketchup handles geometry?

                                        This has been a topic for years now...

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                                        • thomthomT 離線
                                          thomthom
                                          最後由 編輯

                                          @cmoreink said:

                                          1. import and handle large .obj files (trees, hedges, etc.), is this even possible for SU in next 12-24 months? or should I look into thea render, since I use SU+vray only.

                                          VfSU is being prepared for beta - it will get proxy support like VfRhino.

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • brodieB 離線
                                            brodie
                                            最後由 編輯

                                            @thomthom said:

                                            @cmoreink said:

                                            1. import and handle large .obj files (trees, hedges, etc.), is this even possible for SU in next 12-24 months? or should I look into thea render, since I use SU+vray only.

                                            VfSU is being prepared for beta - it will get proxy support like VfRhino.

                                            Thomthom, can you flesh that out a bit more? Are you talking about something like Maxwell's references which live outside of a SU file, or would the high poly geometry have to live within the file being rendered?

                                            -Brodie

                                            steelblue http://www.steelbluellc.com

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