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    • utilerU 離線
      utiler
      最後由 編輯

      That is something that I think all of us would like John. The more we make noise about it the more likely it will happen!!!

      Just Curious...

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      • R 離線
        rv1974
        最後由 編輯

        Bisection tracking!

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        • john2J 離線
          john2
          最後由 編輯

          @rv1974 said:

          Bisection tracking!

          you mean angle bisection ?that would be awesome 👍

          Sketchup Make 2017 (64-bit), Vray 4.0 , Windows 10 – 64 bit, corei7-8750H, 16GB RAM, Nvidia GeForce GTX 1050Ti 4GB

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          • TIGT 離線
            TIG Moderator
            最後由 編輯

            @john2 said:

            @rv1974 said:

            Bisection tracking!

            you mean angle bisection ?that would be awesome 👍
            You can do this already since v4?...
            Make a guideline through one edge.
            Select it and use Rotate+Ctrl to copy the guideline around the 'apex' by the full angle you'd like to subdivide...
            Then immediately type /2
            This will add a bisector guideline.

            Note: To divide the angle into 3 equal parts use /3 etc...

            TIG

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            • R 離線
              rv1974
              最後由 編輯

              this is tedious workaround, not the tracking 'on the fly'

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              • TIGT 離線
                TIG Moderator
                最後由 編輯

                @rv1974 said:

                this is tedious workaround, not the tracking 'on the fly'
                Tell me how many clicks or key strokes your new "wonder-tool" would need - I suspect not many fewer than what I suggested...
                You would somehow still need to define the apex, start angle, end angles and the subdivisions...

                TIG

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                • R 離線
                  rv1974
                  最後由 編輯

                  very similar to square drawing in the present version.
                  (o.k. 0.5: just 2 keybord free hover moves over bisection forming edges)
                  BTW user defined angle snapping (with on\off mode) would be nice too.

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                  • thomthomT 離線
                    thomthom
                    最後由 編輯

                    @rv1974 said:

                    BTW user defined angle snapping (with on\off mode) would be nice too.

                    AngleSnapping.png
                    ❓ ❓

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • TIGT 離線
                      TIG Moderator
                      最後由 編輯

                      It you had a face with two edges at the vertex it could 'bisect' the angle [you'd still need keyboard input to say do 1/3's]... BUT if the vertex shares more than one face how is Sketchup to know which pair of edges it's to use and the associated face plane for the 'bisection' - you'd still need to pick to select the two edges in question [2 clicks], right-click for context-menu[?] and then enter the divisor numeral [e.g. '2'+enter] >>> 2+1+1+1=5 - whereas so using a guideline = shortcut-key + click/drag [2], then shortcut-key to Rotate +Ctrl to copy, click start, click end [4] plus the divisor numeral [e.g. '2'+enter] >>> 2+4+2=8 - so it could be done in less, but never 0 !

                      It is easy to code, but I'm not sure it's that useful 😕

                      PS: It's a new context-menu tool available here http://forums.sketchucation.com/viewtopic.php?p=419335#p419335

                      TIG

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                      • R 離線
                        rv1974
                        最後由 編輯

                        @thomthom said:

                        @rv1974 said:

                        BTW user defined angle snapping (with on\off mode) would be nice too.

                        [attachment=0:1oukterl]<!-- ia0 -->AngleSnapping.png<!-- ia0 -->[/attachment:1oukterl]
                        ❓ ❓

                        I meant angle tracking, mea culpa. Similar to Acad one.

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                        • C 離線
                          cmoreink
                          最後由 編輯

                          I have more of a dream than a wish and only one:

                          1. import and handle large .obj files (trees, hedges, etc.), is this even possible for SU in next 12-24 months? or should I look into thea render, since I use SU+vray only.
                            What or which part of SU is responsible for not being able to handle such a big files?
                            Or could SU and vray do (in near future) something like thea render (instances in regards to tress, grass, flowers, hedges, etc.)

                          cheers

                          my portfolio

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                          • N 離線
                            numerobis
                            最後由 編輯

                            @cmoreink said:

                            Or could SU and vray do (in near future) something like thea render (instances in regards to tress, grass, flowers, hedges, etc.)

                            maxwell with mxs references (not instances, instances have to be stored in the scene)...

                            http://downloads.simplesoftwaresystems.com/img/1620-gallardos-viewport.png

                            http://downloads.simplesoftwaresystems.com/img/1620-gallardos.png

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                            • K 離線
                              kwistenbiebel
                              最後由 編輯

                              @cmoreink said:

                              I have more of a dream than a wish and only one:

                              1. import and handle large .obj files (trees, hedges, etc.), is this even possible for SU in next 12-24 months? or should I look into thea render, since I use SU+vray only.
                                What or which part of SU is responsible for not being able to handle such a big files?
                                Or could SU and vray do (in near future) something like thea render (instances in regards to tress, grass, flowers, hedges, etc.)

                              cheers

                              Not sure, a lot of people thought it was Sketchup not being 64 bit etc., but that balloon myth kind of got popped by a lot of members.
                              I think it is just the way Sketchup is coded at it's core....
                              It's my believe it will never be 'fixed' as I guess it would mean an overhaul and a little bit of a re-inventing the way Sketchup handles geometry?

                              This has been a topic for years now...

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                              • thomthomT 離線
                                thomthom
                                最後由 編輯

                                @cmoreink said:

                                1. import and handle large .obj files (trees, hedges, etc.), is this even possible for SU in next 12-24 months? or should I look into thea render, since I use SU+vray only.

                                VfSU is being prepared for beta - it will get proxy support like VfRhino.

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • brodieB 離線
                                  brodie
                                  最後由 編輯

                                  @thomthom said:

                                  @cmoreink said:

                                  1. import and handle large .obj files (trees, hedges, etc.), is this even possible for SU in next 12-24 months? or should I look into thea render, since I use SU+vray only.

                                  VfSU is being prepared for beta - it will get proxy support like VfRhino.

                                  Thomthom, can you flesh that out a bit more? Are you talking about something like Maxwell's references which live outside of a SU file, or would the high poly geometry have to live within the file being rendered?

                                  -Brodie

                                  steelblue http://www.steelbluellc.com

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                                  • thomthomT 離線
                                    thomthom
                                    最後由 編輯

                                    @unknownuser said:

                                    @thomthom said:

                                    @cmoreink said:

                                    1. import and handle large .obj files (trees, hedges, etc.), is this even possible for SU in next 12-24 months? or should I look into thea render, since I use SU+vray only.

                                    VfSU is being prepared for beta - it will get proxy support like VfRhino.

                                    Thomthom, can you flesh that out a bit more? Are you talking about something like Maxwell's references which live outside of a SU file, or would the high poly geometry have to live within the file being rendered?

                                    -Brodie

                                    Proxies - references to external files.

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • GaieusG 離線
                                      Gaieus
                                      最後由 編輯

                                      Like here (in Thea): http://forums.sketchucation.com/viewtopic.php?f=80&t=46858

                                      ...but I guess Brodie knows about it as he even mentioned it.

                                      Gai...

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                                      • TIGT 離線
                                        TIG Moderator
                                        最後由 編輯

                                        Octane Render now also has a beta version with 'instancing'.
                                        You can export a single complex component/group as an OBJ file and import that into the renderer's OCS file as an OBJ 'node'; then in a SKP that has lots of objects placed [they don't need to be same object because simple placeholders for complex objects will work well].
                                        You can then use a simple ruby script to export the transformations of these into a TXT file, it needs to make adjustments for the transformation-matrix differences between the two programs [!] and then you can paste the SSV text output into a new Transform node you add into the OCS; then you simply drag a link between the OBJ node and the Transform node - hey-presto! You have multiple copies of the complex object placed as desired inside the render, without the overhead of zillions of polys in the SKP or OCS files.
                                        This way you can split up a SKP model into manageable parts and end up with a complex OCS file for rendering using placeholder data for the complex objects - like detailed 3d trees etc...
                                        I have been working with smicha and others, on their forum, trying to sort out this 'translation' between the two transformation matrices... now it is working well.
                                        It just needs 'wrapping-up' a bit nicer... 🤓

                                        TIG

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                                        • brodieB 離線
                                          brodie
                                          最後由 編輯

                                          @thomthom said:

                                          @unknownuser said:

                                          @thomthom said:

                                          @cmoreink said:

                                          1. import and handle large .obj files (trees, hedges, etc.), is this even possible for SU in next 12-24 months? or should I look into thea render, since I use SU+vray only.

                                          VfSU is being prepared for beta - it will get proxy support like VfRhino.

                                          Thomthom, can you flesh that out a bit more? Are you talking about something like Maxwell's references which live outside of a SU file, or would the high poly geometry have to live within the file being rendered?

                                          -Brodie

                                          Proxies - references to external files.

                                          That's wonderful news. Do we have any idea of a timeline on this or how to get into the beta? I also wonder what sort of file you can reference. For example, I wonder if I can reference .max files.

                                          -Brodie

                                          steelblue http://www.steelbluellc.com

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                                          • thomthomT 離線
                                            thomthom
                                            最後由 編輯

                                            @unknownuser said:

                                            For example, I wonder if I can reference .max files.

                                            .max format is propriety - not one for exchanging between applications. I'd expect either SketchUp files or some propriety V-Ray format. (Mental Ray for instance require you to export out proxies to an MR propriety format.)

                                            @unknownuser said:

                                            Do we have any idea of a timeline on this

                                            When it's done. No one knows - not even them. But at least they've begun the work on it.

                                            @unknownuser said:

                                            how to get into the beta?

                                            Ask Devin nicely. 😄 And give good bug-reports.

                                            Thomas Thomassen — SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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