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    SU 9 Wishlist

    Scheduled Pinned Locked Moved SketchUp Feature Requests
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    • jgbJ Offline
      jgb
      last edited by

      Thanks Tig; You said "It about locating, orienting, rotating, scaling, skewing a texture's image so it's applied to a face as you'd like."

      I have exactly that problem applying a Bamboo texture to a tube for my Silver Dart project. I got it right for a vertical stick (a component), but when I rotate a copy or stretch a copy, it screws up royally.

      The Bamboo texture originated from a .JPG photo of a section of bamboo.
      Playing with materials is not an SU area that I have any experience with.


      jgb

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      • thomthomT Offline
        thomthom
        last edited by

        @jgb said:

        IF I could simply [b]draw lines in colour,

        You can do that. Set the Edge Style to Color by Material, and just paint the colours you want for your edges.

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • jgbJ Offline
          jgb
          last edited by

          @thomthom said:

          @jgb said:

          IF I could simply [b]draw lines in colour,

          You can do that. Set the Edge Style to Color by Material, and just paint the colours you want for your edges.

          DOHHH
          👊 👊 👊
          And I even have the "Edge Styles" toolbar visible that has that icon.
          👊 👊 👊

          Thanks


          jgb

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          • thomthomT Offline
            thomthom
            last edited by

            😉

            Note that it's a slower edge style than just all one colour, so you might feel an performance hit on larger models.
            But it's a mode I sue a lot when modelling from AutoCAD siteplans. Either colour each edge or simply just Color By Layer.

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • jgbJ Offline
              jgb
              last edited by

              Good point, but at this time I'm just using the edge colour (Red Green and blue) to keep track of lines that need to be edited, vrs. OK lines, so the model will always revert to black lines.


              jgb

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              • TIGT Offline
                TIG Moderator
                last edited by

                Following on from the Texture-Rotation by typed in angle I wrote a quick tool to do it...
                http://forums.sketchucation.com/viewtopic.php?p=329765#p329765

                TIG

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                • 3 Offline
                  3rdEye
                  last edited by

                  I don´t know if anyone already posted one of the following, anyway (i´m almost sure someone has):

                  • 64 bit
                  • Multiprocessor support
                  • grouping Layers in the Layer Window
                  • grouping Materials
                  • UV mapping tools
                  • an improved sky model (like in bryce) with clouds generation, stars in the night etc.

                  greets, 3rdEye

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                  • N Offline
                    numerobis
                    last edited by

                    @3rdeye said:

                    I don´t know if anyone already posted one of the following, anyway (i´m almost sure someone has):

                    • 64 bit
                    • Multiprocessor support
                    • UV mapping tools

                    these three only 1543 times i think... for SU7, 8 and 9 😉

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                    • GaieusG Offline
                      Gaieus
                      last edited by

                      🤣

                      Gai...

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                      • 66searcher6 Offline
                        66searcher
                        last edited by

                        my wish list :
                        1-64 bit
                        2-less bugs please !!!
                        3-interior lighting fixtures(artificial light sources)
                        4-supporting right to left languages in 3d text tool.
                        5-preview for 3d text tool in it's window.
                        7-plugin manager please 😠
                        8-improve animation setting & options. 🎉 like any&every other 3d softwares!
                        9-enable curved construction lines.
                        10-improve text & dimension tool.(something like Autocad)

                        http://hamidtoliat.deviantart.com/

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                        • 3 Offline
                          3rdEye
                          last edited by

                          Ah yes, and not to forget:

                          • Sketchup Web Player (to view Models like in SU viewer),

                          Gaieus: 💚

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                          • jeff hammondJ Offline
                            jeff hammond
                            last edited by

                            @3rdeye said:

                            Ah yes, and not to forget:

                            • Sketchup Web Player (to view Models like in SU viewer),

                            i think that's going to happen via collada instead of the end viewer needing to install something on their computer in order to read the files.

                            mac users can already open/view/navigate collada files without needing to install any sort of viewer and i think it's just a matter of time before it makes its way into the web browsers etc.

                            dotdotdot

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                            • GaieusG Offline
                              Gaieus
                              last edited by

                              Well, true that especially with html 5 coming to major browsers, displaying 3D content will be easier. But even nowadays you can already display your content (well, exported content - and you need a browser plugin of course) via a couple of media like 3DVia or the LightUp Webplayer. Unity also has a webplayer plugin and you can walk-about in scenes created in SU and exported to unity... Here are some examples.

                              Gai...

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                              • jbacusJ Offline
                                jbacus
                                last edited by

                                @3rdeye said:

                                I don´t know if anyone already posted one of the following, anyway (i´m almost sure someone has):

                                • 64 bit
                                • Multiprocessor support
                                • UV mapping tools

                                You're right- these requests are frequently made, though they are usually masking other more general requests. I've discussed them in detail several times in our Help Forums. Here are a few links you might wish to review:

                                64-bit: "Google SketchUp Questions and Ideas: 64-bit version of SketchUp" and Make a 64 bit version for XP and 7

                                Multiprocessor support: Google SketchUp Questions and Ideas: Multithreaded version of SketchUp

                                UV mapping tools: Google SketchUp Questions and Ideas: Improve Texturing Tools

                                john
                                .

                                "...exaggerate the essential and leave the obvious unclear." --Vincent Van Gogh

                                John Bacus
                                jbacus@sketchup.com

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                                • jgbJ Offline
                                  jgb
                                  last edited by

                                  There is to my mind one major SU task that can really take advantage of a MultiCore processor.

                                  Autosave / Manual Save. 💭 💭

                                  This is a memory read and Disk I/O process which I expect would be independent from the edit and rendering processes. The AutoSave function consumes a lot of time with large files, and is very disruptive to the train of thought when drawing, but is indispensable, and should happen more often than most people set it to. Passing this function off to a 2nd core would make any delay almost unnoticeable.

                                  Now, how do you handle the ongoing edits/drawings during this save period, where the save function may or may not yet have read the memory locations being edited? That's the conundrum. 2 possible solutions..

                                  1 - Well, that's what the Undo/Redo stack is all about. The 2nd core can post-save interrogate the stack to see if the save function has recorded the changes. If it has, go back to sleep, if not, append the file for the next save.

                                  2 - Have the 2nd core copy the memory image to another area of unused memory, then do the save from that memory. In terms of memory management that would be no different than a user having to wait out a long save function before the cursor is released. The memory swap would be almost unnoticeable, and maybe even justify using 64bit ops to do just that.

                                  I still maintain that saving the Undo stack appended to the last full save is a faster way to autosave.


                                  jgb

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                                  • A Offline
                                    Anton_S
                                    last edited by

                                    I got a big wish here!!! I love new tools and other stuff, but they take a lot of space in the view. My idea is to allow sketchup view to be set full screen. I want to toggle it with one button, or some command. Ex: press F11 to set view full screen, hide the toolbars, and menus, and if click it again set the view back to standard position. I think I'm not the one who likes it, I think everyone else who read the wish would love it. 😄 Hope that wish comes true, or something like that.

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                                    • jgbJ Offline
                                      jgb
                                      last edited by

                                      I keep my toolbars along the top (2 rows) left side (double wide) and 1 row on the bottom of my screen.
                                      I have a bit of room on the left for a few more icons I may need later.

                                      I also keep 4 dialogs open along the top of the screen just below the toolbars, Components, Materials, Entity Info and Layers. Comps and Mats are minimized until I use them, Entity and Layers are always maxed, in fact layers are at full length, as these 2 are used constantly. All that real estate takes about 1/2 the total screen area leaving me a smaller square as my work space. I even have my Windows XP toolbar at screen bottom minimized for a bit more work space. It rises up when by cursor hits screen bottom edge.

                                      However, as Anton_S stated correctly, this does take a lot of space away from drawing, and there is no way I know of to toggle hide the toolbars with a single keystroke/shortcut, and I wish there was. There is a toggle for the dialogs, <Window><Hide/Show Dialogs> which is now a shortcut key


                                      jgb

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                                      • dereiD Offline
                                        derei
                                        last edited by

                                        I don't know if it has been discussed yet or not, but simple arithmetic operations in VCB should be allowed.

                                        Now, only working operation is division.
                                        If you draw a line and input 1000/2 it will draw a 500 length line. But, if you try 1000*3 or 1000-10 or 500+500, it won't work.

                                        DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                                        • D Offline
                                          dsarchs
                                          last edited by

                                          Decals/Empties similar to this would be nice.

                                          Collada files that export correctly (see here for an example)

                                          Being able to blend 2 textures

                                          Improved UV mapping

                                          Knowledge is a polite word for dead but not buried imagination.

                                          -e.e.cummings

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                                          • mitcorbM Offline
                                            mitcorb
                                            last edited by

                                            @unknownuser said:

                                            I don't know if it has been discussed yet or not, but simple arithmetic operations in VCB should be allowed.

                                            Now, only working operation is division.
                                            If you draw a line and input 1000/2 it will draw a 500 length line. But, if you try 1000*3 or 1000-10 or 500+500, it won't work.

                                            This would be earth shattering. It would turn the "modeling by scaled component 'proxy' process" on its head. 👍

                                            I take the slow, deliberate approach in my aimless wandering.

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