[Plugin] Solid Inspector
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...yea... it's there... somewhere on the list... ...the very long list...
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Guy posted it in its new topic here:
http://forums.sketchucation.com/viewtopic.php?f=323&t=33471 -
This Plugin try to fix problems with groups that suppose to be solids but don't show up like a solid in SU.
fixSolid fix the following problems:
* remove single edges
* remove separate faces
* remove edges between coplanar faces
* remove innerfaces
* remove all edges with only 1 face connected (RISKY FIX)Usage: 1. Select solid
2. Right-Click Context-Menu. If the solid is broken the option 'FIX SOLID'
is present. If the option isn't present there are no problems with
the solid.
3. Select 'FIX SOLID'
4. You get the option to do a risky fix. If you choose a risky fix
it is possible that a part of the solid wil be deleted. This action can
be undone with the normal SU undo function. The risky fix try to fix
all problems, the normal fix only fixes problem with no risk.Download from: http://forums.sketchucation.com/viewtopic.php?f=323&t=33471
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WHat about TIGs plugin that does this? I posted a link to it on the previous page. Has anyone tried it? Does it work well? Here's the link again:
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hi Thom,
I've turned on 'BackEdges', coloured the enclosed faces and added a section plane to highlight 'enclosed faces', could this be added..... or maybe highlight enclosed edges, as deleting these is the remedy....
just some thoughts while testing.btw, the return key as well as tab scrolls thru your views on the mac and getting back to the select tool doesn't work with the space bar when using...
keep up the good work
john
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@driven said:
I've turned on 'BackEdges', coloured the enclosed faces and added a section plane to highlight 'enclosed faces', could this be added..... or maybe highlight enclosed edges, as deleting these is the remedy....
just some thoughts while testing.I avoided using material as I didn't want to clutter people's models. Removing materials requires some akward workarounds and I didn't want to get into that. Section planes are the same, need to apply some silly hack to add them to the scene ... and I don't think one can even activate them via Ruby.
It should be highlighting the edges though, while the tool is active. you're not seeing that?@driven said:
btw, the return key as well as tab scrolls thru your views on the mac and getting back to the select tool doesn't work with the space bar when using...
Yes, Tab and Return allows you to navigate to the various areas (I want to make a UI for that.) though it should not be interfering with the Space key at all. I have no problems using it while I use the tool. ... ??
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@thomthom said:
I avoided using material as I didn't want to clutter people's models.
fair point, but what about using a 'style' set,that's purged when your done?@thomthom said:
Section planes....(edit) I don't think one can even activate them via Ruby.
it seems to me that the api lets you, but I'm no coder...@thomthom said:
It should be highlighting the edges though, while the tool is active. you're not seeing that?
sorry, it is highlighting the multi-face edges, it's the enclosed/internal (to volume) edges I was wondering about@thomthom said:
(I want to make a UI for that.)
I'm just airing ideas 'for that', I've tested/used all the pre-existing repair-aid scripts (TIG's,VW,CadSpan,etc.) and currently use bits from each, in a rather untidy workflow.we stop for Xmas next week and I'll try and organise my thoughts a bit better,
I like what you've done with this so far...
john
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@driven said:
it seems to me that the api lets you, but I'm no coder...
The API only let you get and set the position of section planes. No way to add or activate them.
@driven said:
sorry, it is highlighting the multi-face edges, it's the enclosed/internal (to volume) edges I was wondering about
Oh, detect geometry inside solids. hmm... Not quite sure how one would do that... It's a thinker...
@driven said:
fair point, but what about using a 'style' set,that's purged when your done?
The problem is that one can't assign a style to just a small set of edges - it#s all or nothing.
But, with a new UI one could possibly have a checkbox that would toggle whether the invalid geometry is marked with a material. -
@driven said:
@thomthom said:
I avoided using material as I didn't want to clutter people's models.
fair point, but what about using a 'style' set,that's purged when your done?@thomthom said:
Section planes....(edit) I don't think one can even activate them via Ruby.
it seems to me that the api lets you, but I'm no coder...@thomthom said:
It should be highlighting the edges though, while the tool is active. you're not seeing that?
sorry, it is highlighting the multi-face edges, it's the enclosed/internal (to volume) edges I was wondering about@thomthom said:
(I want to make a UI for that.)
I'm just airing ideas 'for that', I've tested/used all the pre-existing repair-aid scripts (TIG's,VW,CadSpan,etc.) and currently use bits from each, in a rather untidy workflow.we stop for Xmas next week and I'll try and organise my thoughts a bit better,
I like what you've done with this so far...
john
John, did you already test my new fixSolid? http://forums.sketchucation.com/viewtopic.php?f=323&t=33471
Guy
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Lots of time saved. Thanks so much.
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I just wanted to say this is the best plugin ever -- I find myself using some plugins every once in a while and a few very frequently, but this plugin instantly became something I used 20-30 times a session.
Thank-you sooooo much for making this -- I didn't think I needed it but it has saved me dozens of hours already in just a few weeks... why they would include the solids tools in 8 without including this function I don't know but for me it is now an essential tool.
Best,
Jason. -
cheers!
As I've begun to use the Solid Tools in SU8 more and more I find myself relying on it more often. And I found that I need to allow it to work within the group, component one wants to fix. As going out of the group your fixing to inspect it is just too awkward.
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I've been using Solid Inspector for about 3 weeks now, and only a few days ago discovered the <tab> key, arrow key and <enter> functions. Never thought to look down.
I use it so much I have the "S" key as a shortcut.
But a most unintuitive aspect of SI is when it finds and highlights the problem(s).
Generally you want to delete the offender entity(s).
The process is to toggle amongst the highlights to choose one, which is now indicated by a red circle.
Press <Enter> to zoom in on it.
Place the white arrow cursor on the highlighted entity.
Right click and select "Edit group". If you click "erase" here, it will delete the whole group.
Keeping the cursor on the highlighted entity, Right Click and select "erase". That will delete the single cursor-ed entity only. Either 1 line or 1 face, but not the faces highlighted perimeter lines.
And that leaves you in a form of limbo.
Now you have to select the "edit menu" and "close group" to get back into SI for the next problem.Since 99.9% of the time you want to simply delete the offending entity, why not simply;
Place the cursor on it and just double click to delete the red highlighted entity.
Then you toggle to the next.This obviates the wish for an auto-fix which is complex and where a simple deletion may not be the fix one needs to do.
One other thing; when SI encounters a true solid (no errors) please say so, maybe a green circle around the group/comp. But do come out of the white arrow select mode.
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Dear Thomthom
is amazing how a simple program can solve such a complex issue and recurrent.
this is brilliant
thank you, very much.
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@alencar said:
Dear Thomthom
is amazing how a simple program can solve such a complex issue and recurrent.
this is brilliant
thank you, very much.
Believe me, Solid Inspector is not a "simple" program by a long shot.
TT has displayed an ongoing expertise in solving problems in SU that should have been an intrinsic part of SU from the get-go.
Using SI as a prime example; SU's attempt at being a solid modeler is commendable, however, to allow the tiniest errant fragment to prevent a solid from "forming" and NOT TELLING YOU WHY is amateurish at the least.
TT gets an A++++ for that fix.
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dear Thomthom
when I said "simple" I wanted to say that it was an easy program
to use, no less important.
"simplicity is characteristic of that is good"
sorry if not properly expressed
(I can not praise what is done well)
your plugin is fantastic.
Thanks.
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@jgb said:
I've been using Solid Inspector for about 3 weeks now, and only a few days ago discovered the <tab> key, arrow key and <enter> functions. Never thought to look down.
I use it so much I have the "S" key as a shortcut.
But a most unintuitive aspect of SI is when it finds and highlights the problem(s).
Generally you want to delete the offender entity(s).
The process is to toggle amongst the highlights to choose one, which is now indicated by a red circle.
Press <Enter> to zoom in on it.
Place the white arrow cursor on the highlighted entity.
Right click and select "Edit group". If you click "erase" here, it will delete the whole group.
Keeping the cursor on the highlighted entity, Right Click and select "erase". That will delete the single cursor-ed entity only. Either 1 line or 1 face, but not the faces highlighted perimeter lines.
And that leaves you in a form of limbo.
Now you have to select the "edit menu" and "close group" to get back into SI for the next problem.Since 99.9% of the time you want to simply delete the offending entity, why not simply;
Place the cursor on it and just double click to delete the red highlighted entity.
Then you toggle to the next.This obviates the wish for an auto-fix which is complex and where a simple deletion may not be the fix one needs to do.
One other thing; when SI encounters a true solid (no errors) please say so, maybe a green circle around the group/comp. But do come out of the white arrow select mode.
I have plans (desire) to make the inspector work inside the active group/component instead of outside. That would improve usability.
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Thomthom said "I have plans (desire) to......"
I know THAT feeling all too well.
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@unknownuser said:
make the inspector work inside the active group/component instead of outside. That would improve usability.
That would sure be a great improvement
on an already so useful plugin! (icon of your username)
Now youv'e made me eager . -
this was realllllly handy to me .... nowadays I was modeling a chair part , to be produced by plastic, and need to be a solid, and it was really handy.
thanx a bunch.
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