SketchUP 8
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Oh Susy, put a cork in it!
Your abusive and insulting rhetoric is getting boring.
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Suzy
If you feel so strongly about this as your response suggests, get a shed load of money together and make them an offer and then try to employ your own development team.
Imagine yourself in the position of developing a product where there are so many different views as to how it should progress (mostly driven by specific personal usage and needs) and a multitude of different tasks required of the product by an enormous volume of users. Lets see how you do. Could you please all of the people all of the time?
Reading through this thread the most important thing that appears is that there is a dialogue between developers and users which is the most valuble thing to maintain in the context of a constructive discussion.
Personally i am still glad that SU provides the opportunity for anyone with the lowest level of hardware to have a go at 3d modeling. Maybe i will think differently the next time i am waiting impatiently for something to explode at snails pace, but i will still probably continue to do just that (and have only myself to blame).
Regards
Sam
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I was prepared to put up with all of the newly introduced bugs and reduced features (eg. Get Current View replaced by inferior alternative, plus various other bugs I have raised at https://www.google.com/moderator/#16/e=24a7a)
Unfortunately the entire program has become totally unusable due to the dreaded "Model turns grey" issue. See http://www.google.com/support/forum/p/sketchup/thread?tid=008b07ee8e753e4d&hl=en
It used to do it after a few hours of editing. It now does it constantly from the start and with all models and makes the program totally unusable. Every time I pan, zoom or rotate, the whole model turns grey and takes about 3 seconds to return to normal. Restarting SU does not help.
I was somewhat disappointed that Google did not respond to that previous posting so there is no indication as to what is causing the problem.
I thought it could be related to the "Sketchup.full_detail_render_delay_min=1.0" stuff referred to half way down the page at http://sites.google.com/site/sketchupsage/faster/computer but playing with that does not help. And I do NOT want any such delay at all. I want the textures to remain in view all the time. There are no performance issues with normal panning and zooming etc.
I do not know if it is something to do with styles. I tried to make a couple of style changes using the totally unintuitive Styles menu and that may have caused it.
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I really can't believe some of the things that are being said here to John Bacus... you're embarrassing the SCF community by treating not only a new SCF user this way, but the Head of SketchUp's Team. We are lucky to have not just anyone from the company here making comments or invitations to comment, but someone who is meeting each of you at your own questions and doing so slowly, competently and politely...
Some of you are lucky I don't still have Admin here... I would be deleting some of these useless, derogatory replies. that are adding nothing to this conversation.
if you have a question, ask it... if you have a comment add it... but be respectful please. you represent all of us each time to post here.
I for one, am reasonably sure that the SketchUp Development Team eats, breathes and sleeps SketchUp every day and that they work very hard to bring us the best that they can. of course they can't please everyone but they are here asking us what we want. and we're going to insult them? I think not...
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@susy said:
Sorry: Mr. jbacus, I think he should renounce because he can not with his job ...
And I think people as thomthom, Fredo, Tig, Didier, Chris, jim, etc ... should be in charge of the project...
And you cannot even imagine, Susy, how closely all these people you mention work togetherin an extremely friendly and honest environment to make SketchUp a better tool (even if their opinions sometimes differ).
silentium est aureum
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I'm disappointed, mainly with the lack of improvement on the high poly issue.
I like the idea of SU as a platform and I wouldn't like to see it become another multifunction, expensive program. I'd prefer to buy the plugins I need and not have to pay for a lot of stuff I don't need.
But as a platform the size limitation is a real problem. I can't bring most of my models in from modo.
Disappointed or not, SketchUp is a great value, but the size limitation really has to be dealt with.Almost anything can be dealt with by a ruby now but if you can't open the model, all the plugins in the world won't do you any good.
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@marian said:
What we actually need is a new outlook regarding the communication between users and developers, not just these discussions once or twice every two years, but something more permanent and open.
Precisely!
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I do not have to repress Susy, I recognize the good will of John to come here to respond to users but it's pointless, after all, is almost three versions (since version 6) that Google does not meet the demands of users and PRO only adds things that are not requested directed to the GE .... I think we are being disrespected because we ask, ask, explain, and yet, nothing ....
A developer team is here is nice but ... then comes the version 9 and he'll be here to do what they're doing today, saying he does not think necessary that the sketch has just what we call ....
Let's create a new program, RevolutionUp
HUgs!
Sorry for my english!
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@pmolsen said:
It used to do it after a few hours of editing. It now does it constantly from the start and with all models and makes the program totally unusable. Every time I pan, zoom or rotate, the whole model turns grey and takes about 3 seconds to return to normal. Restarting SU does not help.
Which is new to SU8? SU7 worked better?
How large is this model you refer to?
The reasonw hy it happen after a few hours could be because your computer has less resources available then, then when you started your modelling session.
I notice when I model throughout a day, a model can take much longer to start to degrade in the beginning that towards the end of the day when I've had many apps running. -
@thiago luz said:
Let's create a new program, RevolutionUp
You say that as it's an trivial task...
What I wonder is, if so many people have given up on SketchUp, why are they still using it? Why not move on to an application with a toolset that fir their needs?
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This thread is getting a bit ridiculous. I'm following it to evaluate whether I should upgrade.
But the whingeing is getting to me. Stop whining & opinionating, start providing actual facts about how the new version operates, IF you have actually used it.
I've been using SU since 5 & Pro 6, and earned something of a living courtesy of it. The things I need to do are usually there somewhere, or someone smarter than me has created a ruby script to do it. And these smart people "gifted" code that I've been able to leverage many times over.
Google Earth functionality was the "killer feature" for me. Go-to-school videos showed me how to colour these.
My only complaint was that Google briefly abandoned the user community ... which then provided this wonderful forum which is usually not a nest of whining.So its not Google OR the community, its Google AND the community. And I'll probably upgrade
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@mozzie said:
So its not Google OR the community, its Google AND the community.
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Word or warning - if this discussion isn't kept civil and without personal attacks it might very well be the last time we get such direct feedback. Keep your heads cool people.
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@thomthom said:
@thiago luz said:
Let's create a new program, RevolutionUp
You say that as it's an trivial task...
What I wonder is, if so many people have given up on SketchUp, why are they still using it? Why not move on to an application with a toolset that fir their needs?
Thiago, Jeff Hammond made a really good suggestion to all those who want a "more powerful SketchUp", by switching to Bonzai 3D. Then you wouldn't have to devise a new production team, because AutoDesSys already have you covered!
http://forums.sketchucation.com/viewtopic.php?f=10&t=30586&start=165
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@unknownuser said:
lol
i used this one simple video to send to the homeoffice showing a site we're planning for and immediately received approval to upgrade to su8.[flash=660,405:37ppn41u]http://www.youtube.com/v/TRcNgLDk7OA?fs=1&hl=en_US&rel=0&color1=0x2b405b&color2=0x6b8ab6&border=1[/flash:37ppn41u]
Jeff what did you do in that video that you couldnt already do in SU7? Am I missing something here?
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@jbacus said:
@unknownuser said:
Personally I think a better fix, at least in the case of exporting images, would be to have the ability to determine the thickness of SU's linework. I find personally that because a line is always 1 pixel thick I end up having to export very large images even if (especially if) I don't need that much resolution. I'll end up exporting a very large image and then reducing the image size in photoshop. Other than this reason, I'm not sure why someone might need a SU image to export at more than 4,000 pixels (between poly counts being limited and texture resolution limits I can't imagine what benefit you'd get).
You should try rendering images in LayOut instead of SketchUp. Layout gives you the ability to change the line weight of the drawing prior to export so that you don't have the problem you're describing.
john
.Layout works ok for still images (although it would still be nice to do it within SU w/o the extra steps). However, this doesn't work for animations where you're exporting hundreds (thousands) of images. I've had to export animations as large as 3,000 px wide just to end up with a 720x480 animation. Luckily, SU animation export is a matter of hours and not days but if I could export 720x480 instead of 3,000x???? it would still save me a couple hours of export time for a short animation which is a lot in the production world.
-Brodie
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@cadmunkey said:
Jeff what did you do in that video that you couldnt already do in SU7? Am I missing something here?
For one , I never left sketchup. Two, received a color image. But the main thing is when I turned on hidden geometry at the end. If I imported terrain for that site in su7, it'd be divided into 3 sections along the short side leaving me with 300x300' squares of land. 8 gets the terrain more detailed and accurate and it's actually a usable feature now.
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I was just about to say something similar, before the terrain that came from GE was useless and I had to use SDS to get it smooth, now I can get a color image with a higher quality mesh and even export into Vue with minimal tweaking.
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@cadmunkey said:
@unknownuser said:
lol
i used this one simple video to send to the homeoffice showing a site we're planning for and immediately received approval to upgrade to su8.[flash=660,405:2ccvl0e5]http://www.youtube.com/v/TRcNgLDk7OA?fs=1&hl=en_US&rel=0&color1=0x2b405b&color2=0x6b8ab6&border=1[/flash:2ccvl0e5]
Jeff what did you do in that video that you couldnt already do in SU7? Am I missing something here?
he got double the accuracy of the elevation data,
he got a color texture on it,
he got to determine the exact rectangular cut he wanted.
he was also able to search for and retrieve the data without ever opening Google Earth -
So the mesh is now alot more accurate. Thats great I will give it a try. I have used land meshes before from google earth but I find that they tend to be a couple of meters out here and there once I get a proper site survey data thru at a later stage.
I am getting SU8 btw, paid for upgrade by my client. Just wish the UV tools were improved natively, not via ruby scripts and increased polygon support. I guess most of us are expecting great things from sketchup without paying an exorbitant price, maybe a little unfair on the SU team I dunno.
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