[Plugin] SU2POV 3.5
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@solodown said:
@unknownuser said:
Loading File su2pov35Toolbar.rb
private method `split' called for nil:NilClassY a-t-il une solution à mon problème ?
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C'est la seule information qu'il me donne à l'ouverture de sketchup dans la fenêtre load error :
Error Loading File su2pov35Toolbar.rb private method `split' called for nil;NilClass
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Hi didier,
with this new plug-in 3.5, is there a way i can attach bump image on the texture?
thanks,
vd -
Hi,
@unknownuser said:
is there a way i can attach bump image on the texture?
If you mean attach another image (than the one of the texture) for the bump effect, the answer is no, but you can do this editing the pov-ray material manually.
regards -
Je suppose que tu es sur Mac ?
essaies avec le fichier attaché ci-dessous (à dezipper dans le dossier Plugins):
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@didier bur said:
If you mean attach another image (than the one of the texture) for the bump effect, the answer is no, but you can do this editing the pov-ray material manually.
regardsactually i want to add the same image, but with normal map or black and white version..
any tips about edit it manually as you describe above? thanksregards,
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thanks for your response didier, but that technique kind of make me nervous, since im not good at programming..
what i want to confirm from you, is there any possibility to add an external image texture in your material "surface effect" dialog box? (something that we can browse it independently)
thanks,
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@unknownuser said:
is there any possibility to add an external image texture in your material "surface effect" dialog box
Not in this version, maybe in a next release...
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@didier bur said:
@unknownuser said:
is there any possibility to add an external image texture in your material "surface effect" dialog box
Not in this version, maybe in a next release...
Woow.. it will be awesome feature mr. bur, thanks..
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@solodown said:
@didier bur said:
Je suppose que tu es sur Mac ?
essaies avec le fichier attaché ci-dessous (à dezipper dans le dossier Plugins):Merci ^^
Mais ça n'a pas l'air de fonctionner, je mets Render !, save puis rien ne se passe
Merci pour cette version pour mac.
Elle tourne en effet sur mac. Le fichier pov est creé. POV n'est pas lancé automatiquement, mais pour moi tant mieux, car je peux lancer MegaPOV manuellement.
Pour moi, c'est suffisant. Cependant, le plugin essaye de créer des fichiers dans un sous-directoire mais en utilisant le séparateur "" comme en windows, et pas "/". Le résult est que "" vient à faire part du nom du fichier.
Si, par exemple, le nom du sketch est "sketch",
en lieu de créer un fichier "sketch.pov" dans une directoire "sketch", un fichier avec le nom "sketch\sketch.pov" est créé et le directoire "sketch" reste vide. C'est pas grave, mais quelque chose à rectifier peut-être dans une nouvelle version.Merci beaucoup!
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gracias ... en español por que mi ingles no es tan bueno ...
los mejores renders los he optenido con Pov-Ray .. gracias al Su2Pov -
@didier bur said:
Je suppose que tu es sur Mac ?
essaies avec le fichier attaché ci-dessous (à dezipper dans le dossier Plugins):Please, the file doesn't work for me. I had the same problem:
Error Loading File su2pov35Toolbar.rb
private method `split' called for nil:NilClassskp 8.0.3161
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Didier,
I installed Su2POV3.5: no problem. However when I start rendering I get the message: "POV file created in C:\users..\desktop\untitled but unable to launche POV-Ray......"
What's going wrong?Cees
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Hi,
This message appears in these cases:- SketchUp model has never been saved,
- Pov-Ray is not installed on your system,
- .pov extension isn't associated with the Pov-Ray program.
Please double-click on the file that has been created and see what happens, and let me know.
Regards, -
Hi.
I have discovered a rather obscure but very inconvenient bug in su2pov.
While trying to render an architectural model using POV-ray and su2pov i found that parts of my model were in the wrong place (far far out of place).The common factor for all the missing or dislocated parts is that they have all been scaled as a part of an operation using other addons.
Components that have been scaled while using Chris Fulmer's ComponentStringer or Scale and rotate multiple are moved out of place.
If a component has been scaled manually it behaves as normal. However this problem is reproducible when using the aforementioned plugins.One of the components i am using is dynamic and the other is set to face camera. i have not tried with basic components.
I have tried removing all my other plugins and just using su2pov but the problem does persist even so.I am using SU8 pro, su2pov 3.5 and the latest versions available of ComponentStringer and Scale and rotate mulitiple.
Seeing as all these plugins are very useful tools, I hope it is possible to make them work together.
regards
Grusgrus -
Bonjour,
Ce plugin est très intéressant...
Malheureusement, il semble y avoir quelques problèmes de génération des uv_vectors pour les textures dans le fichier .pov
Par exemple, lorsque l'on fait un rectangle sans épaisseur les uv_vectors "ressemblent" aux vertex_vectors...
vertex_vectors {
4,
<208.246285635031,0.0,265.826360174799>,
<-396.253714364969,0.0,-140.798639825201>,
<-396.253714364969,0.0,265.826360174799>,
<208.246285635031,0.0,-140.798639825201>,
}uv_vectors {
4,
<-208.246285635031,265.826360174799>,
<396.253714364969,-140.798639825201>,
<396.253714364969,265.826360174799>,
<-208.246285635031,-140.798639825201>,
}alors que l'on devrait avoir
uv_vectors {
4,
<-3.25384821304735,4.15353687773123>,
<6.19146428695265,-2.19997874726877>,
<6.19146428695265,4.15353687773123>,
<-3.25384821304735,-2.19997874726877>,
}Ca serait cool si une correction était possible...
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Bonjour,
Oui effectivement il y a un problème, mais qui n'arrive que sur des faces non extrudées, je ne sais pas pourquoi.
Fait un cube avec cette face et tu verras ça marche
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