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[Plugin] SU2POV 3.5

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  • D Offline
    Didier Bur
    last edited by 2 Nov 2010, 17:05

    @solodown:

    Je suppose que tu es sur Mac ?
    essaies avec le fichier attaché ci-dessous (à dezipper dans le dossier Plugins):


    Su2pov35.zip

    DB

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    • V Offline
      vidy
      last edited by 2 Nov 2010, 23:36

      @didier bur said:

      If you mean attach another image (than the one of the texture) for the bump effect, the answer is no, but you can do this editing the pov-ray material manually.
      regards

      actually i want to add the same image, but with normal map or black and white version..
      any tips about edit it manually as you describe above? thanks

      regards,

      still so much to learn..

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      • D Offline
        Didier Bur
        last edited by 3 Nov 2010, 09:38

        Hi,

        Look at here:http://www.povray.org/documentation/view/3.6.0/341/
        or here: http://www.f-lohmueller.de/pov_tut/tex/tex_840e.htm
        or here: http://www.absoluteastronomy.com/topics/Bump_mapping

        DB

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        • V Offline
          vidy
          last edited by 3 Nov 2010, 09:57

          thanks for your response didier, but that technique kind of make me nervous, since im not good at programming.. 😳

          what i want to confirm from you, is there any possibility to add an external image texture in your material "surface effect" dialog box? (something that we can browse it independently) 😄

          thanks,

          still so much to learn..

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          • D Offline
            Didier Bur
            last edited by 3 Nov 2010, 13:27

            @unknownuser said:

            is there any possibility to add an external image texture in your material "surface effect" dialog box

            Not in this version, maybe in a next release...

            DB

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            • S Offline
              solodown
              last edited by 3 Nov 2010, 15:46

              @didier bur said:

              @solodown:

              Je suppose que tu es sur Mac ?
              essaies avec le fichier attaché ci-dessous (à dezipper dans le dossier Plugins):

              Merci ^^

              Mais ça n'a pas l'air de fonctionner, je mets Render !, save puis rien ne se passe

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              • V Offline
                vidy
                last edited by 3 Nov 2010, 23:06

                @didier bur said:

                @unknownuser said:

                is there any possibility to add an external image texture in your material "surface effect" dialog box

                Not in this version, maybe in a next release...

                Woow.. it will be awesome feature mr. bur, thanks.. 😍

                still so much to learn..

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                • L Offline
                  lichinho
                  last edited by 28 Jan 2011, 11:24

                  @solodown said:

                  @didier bur said:

                  @solodown:

                  Je suppose que tu es sur Mac ?
                  essaies avec le fichier attaché ci-dessous (à dezipper dans le dossier Plugins):

                  Merci ^^

                  Mais ça n'a pas l'air de fonctionner, je mets Render !, save puis rien ne se passe

                  Merci pour cette version pour mac.

                  Elle tourne en effet sur mac. Le fichier pov est creé. POV n'est pas lancé automatiquement, mais pour moi tant mieux, car je peux lancer MegaPOV manuellement.

                  Pour moi, c'est suffisant. Cependant, le plugin essaye de créer des fichiers dans un sous-directoire mais en utilisant le séparateur "" comme en windows, et pas "/". Le résult est que "" vient à faire part du nom du fichier.
                  Si, par exemple, le nom du sketch est "sketch",
                  en lieu de créer un fichier "sketch.pov" dans une directoire "sketch", un fichier avec le nom "sketch\sketch.pov" est créé et le directoire "sketch" reste vide. C'est pas grave, mais quelque chose à rectifier peut-être dans une nouvelle version.

                  Merci beaucoup!

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                  • X Offline
                    xWarcox
                    last edited by 6 Apr 2011, 20:38

                    gracias ... en español por que mi ingles no es tan bueno ...
                    los mejores renders los he optenido con Pov-Ray .. gracias al Su2Pov

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                    • J Offline
                      juniormiranda
                      last edited by 13 May 2011, 21:18

                      @didier bur said:

                      @solodown:

                      Je suppose que tu es sur Mac ?
                      essaies avec le fichier attaché ci-dessous (à dezipper dans le dossier Plugins):

                      Please, the file doesn't work for me. I had the same problem:

                      Error Loading File su2pov35Toolbar.rb
                      private method `split' called for nil:NilClass

                      skp 8.0.3161

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                      • C Offline
                        cm architects
                        last edited by 3 Aug 2011, 15:18

                        Didier,

                        I installed Su2POV3.5: no problem. However when I start rendering I get the message: "POV file created in C:\users..\desktop\untitled but unable to launche POV-Ray......"
                        What's going wrong?

                        Cees

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                        • D Offline
                          Didier Bur
                          last edited by 4 Aug 2011, 07:27

                          Hi,
                          This message appears in these cases:

                          • SketchUp model has never been saved,
                          • Pov-Ray is not installed on your system,
                          • .pov extension isn't associated with the Pov-Ray program.

                          Please double-click on the file that has been created and see what happens, and let me know.
                          Regards,

                          DB

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                          • grusgrusG Offline
                            grusgrus
                            last edited by 9 Aug 2011, 21:06

                            Hi.

                            I have discovered a rather obscure but very inconvenient bug in su2pov.
                            While trying to render an architectural model using POV-ray and su2pov i found that parts of my model were in the wrong place (far far out of place).

                            The common factor for all the missing or dislocated parts is that they have all been scaled as a part of an operation using other addons.

                            Components that have been scaled while using Chris Fulmer's ComponentStringer or Scale and rotate multiple are moved out of place.
                            If a component has been scaled manually it behaves as normal. However this problem is reproducible when using the aforementioned plugins.

                            One of the components i am using is dynamic and the other is set to face camera. i have not tried with basic components.
                            I have tried removing all my other plugins and just using su2pov but the problem does persist even so.

                            I am using SU8 pro, su2pov 3.5 and the latest versions available of ComponentStringer and Scale and rotate mulitiple.

                            Seeing as all these plugins are very useful tools, I hope it is possible to make them work together.

                            regards
                            Grusgrus

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                            • C Offline
                              CopperFr
                              last edited by 27 Aug 2011, 08:36

                              Bonjour,

                              Ce plugin est très intéressant...

                              Malheureusement, il semble y avoir quelques problèmes de génération des uv_vectors pour les textures dans le fichier .pov

                              Par exemple, lorsque l'on fait un rectangle sans épaisseur les uv_vectors "ressemblent" aux vertex_vectors...

                              vertex_vectors {
                              4,
                              <208.246285635031,0.0,265.826360174799>,
                              <-396.253714364969,0.0,-140.798639825201>,
                              <-396.253714364969,0.0,265.826360174799>,
                              <208.246285635031,0.0,-140.798639825201>,
                              }

                              uv_vectors {
                              4,
                              <-208.246285635031,265.826360174799>,
                              <396.253714364969,-140.798639825201>,
                              <396.253714364969,265.826360174799>,
                              <-208.246285635031,-140.798639825201>,
                              }

                              alors que l'on devrait avoir

                              uv_vectors {
                              4,
                              <-3.25384821304735,4.15353687773123>,
                              <6.19146428695265,-2.19997874726877>,
                              <6.19146428695265,4.15353687773123>,
                              <-3.25384821304735,-2.19997874726877>,
                              }

                              Ca serait cool si une correction était possible...


                              Test su2pov

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                              • D Offline
                                Didier Bur
                                last edited by 29 Aug 2011, 11:53

                                Bonjour,
                                Oui effectivement il y a un problème, mais qui n'arrive que sur des faces non extrudées, je ne sais pas pourquoi.
                                Fait un cube avec cette face et tu verras ça marche 😳

                                DB

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                                • C Offline
                                  CopperFr
                                  last edited by 29 Aug 2011, 17:49

                                  Bonjour,

                                  Arf dommage...

                                  En fait, j'avais vu que ça fonctionnait quand on extrudait la face (ca m'a d'ailleurs permis de voir que les uv_vectors étaient en cause)

                                  A noter par ailleurs que le plugin SU2Kerkythea fonctionne correctement dans ce cas de figure... (Bon par contre Kerkytheas est vraiment trop lent chez moi sur des images en 1920x1200)

                                  Je crois qu'il y a d'autres cas ou cela fonctionne pas (mais c'est peut-être un problème d'alignement de texture)

                                  Question subsidiaire : le code source est-il disponible pour que je puisse éventuellement y jeter un coup d'oeil ?

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                                  • A Offline
                                    alanr
                                    last edited by 13 Feb 2012, 01:02

                                    Hi - Like the plugin - works so much better than the previous one I had installed. Question - is there any way to alter the target of a spotlight once its been added to a scene, or is the only way to delete it and add a new one?

                                    Regards
                                    Alan.

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                                    • D Offline
                                      Didier Bur
                                      last edited by 13 Feb 2012, 14:49

                                      Hi,
                                      You can orient the spot as you like once it has been created: just select the component and rotate it. The target of the spots are computed WHEN you export your model, the orientation is not an attribute of the spot itself.
                                      Regards,

                                      DB

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                                      • A Offline
                                        alanr
                                        last edited by 13 Feb 2012, 20:11

                                        Am I doing something wrong? Simple scene, wall with a point light just in front of it. Created a cylinder, semi opaque to look like a shade and positioned this around the bulb. Rendered and all looked like expected. Then I grouped the bulb and the cylinder, and when rendered the light source seems to have moved to the origin while the bulb shape still renders in its original position. Whats going on?

                                        Alan.

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                                        • D Offline
                                          Didier Bur
                                          last edited by 14 Feb 2012, 10:26

                                          Hi,
                                          Don't group cylinder (or anything else) with bulbs. The script needs to parse the model and find the bulb components to export them correctly. It doesn't dig into user groups to check for that, so bulbs components must be at 'top level' in the model.
                                          Regards

                                          DB

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