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[Plugin] SU2POV 3.5

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  • D Offline
    Didier Bur
    last edited by 31 Oct 2010, 22:43

    Hi,
    @vidy: sorry, but the old material editor has been deleted... (it was windows-only).
    @solodown: il me faudrait le message d'erreur en entier (avec le numéro de ligne où ça plante). merci.

    DB

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    • S Offline
      solodown
      last edited by 1 Nov 2010, 12:32

      C'est la seule information qu'il me donne à l'ouverture de sketchup dans la fenêtre load error :

      Error Loading File su2pov35Toolbar.rb
      private method `split' called for nil;NilClass
      
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      • V Offline
        vidy
        last edited by 2 Nov 2010, 01:31

        Hi didier,

        with this new plug-in 3.5, is there a way i can attach bump image on the texture?

        thanks,
        vd

        still so much to learn..

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        • D Offline
          Didier Bur
          last edited by 2 Nov 2010, 16:50

          Hi,

          @unknownuser said:

          is there a way i can attach bump image on the texture?

          If you mean attach another image (than the one of the texture) for the bump effect, the answer is no, but you can do this editing the pov-ray material manually.
          regards

          DB

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          • D Offline
            Didier Bur
            last edited by 2 Nov 2010, 17:05

            @solodown:

            Je suppose que tu es sur Mac ?
            essaies avec le fichier attaché ci-dessous (à dezipper dans le dossier Plugins):


            Su2pov35.zip

            DB

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            • V Offline
              vidy
              last edited by 2 Nov 2010, 23:36

              @didier bur said:

              If you mean attach another image (than the one of the texture) for the bump effect, the answer is no, but you can do this editing the pov-ray material manually.
              regards

              actually i want to add the same image, but with normal map or black and white version..
              any tips about edit it manually as you describe above? thanks

              regards,

              still so much to learn..

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              • D Offline
                Didier Bur
                last edited by 3 Nov 2010, 09:38

                Hi,

                Look at here:http://www.povray.org/documentation/view/3.6.0/341/
                or here: http://www.f-lohmueller.de/pov_tut/tex/tex_840e.htm
                or here: http://www.absoluteastronomy.com/topics/Bump_mapping

                DB

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                • V Offline
                  vidy
                  last edited by 3 Nov 2010, 09:57

                  thanks for your response didier, but that technique kind of make me nervous, since im not good at programming.. 😳

                  what i want to confirm from you, is there any possibility to add an external image texture in your material "surface effect" dialog box? (something that we can browse it independently) 😄

                  thanks,

                  still so much to learn..

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                  • D Offline
                    Didier Bur
                    last edited by 3 Nov 2010, 13:27

                    @unknownuser said:

                    is there any possibility to add an external image texture in your material "surface effect" dialog box

                    Not in this version, maybe in a next release...

                    DB

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                    • S Offline
                      solodown
                      last edited by 3 Nov 2010, 15:46

                      @didier bur said:

                      @solodown:

                      Je suppose que tu es sur Mac ?
                      essaies avec le fichier attaché ci-dessous (à dezipper dans le dossier Plugins):

                      Merci ^^

                      Mais ça n'a pas l'air de fonctionner, je mets Render !, save puis rien ne se passe

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                      • V Offline
                        vidy
                        last edited by 3 Nov 2010, 23:06

                        @didier bur said:

                        @unknownuser said:

                        is there any possibility to add an external image texture in your material "surface effect" dialog box

                        Not in this version, maybe in a next release...

                        Woow.. it will be awesome feature mr. bur, thanks.. 😍

                        still so much to learn..

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                        • L Offline
                          lichinho
                          last edited by 28 Jan 2011, 11:24

                          @solodown said:

                          @didier bur said:

                          @solodown:

                          Je suppose que tu es sur Mac ?
                          essaies avec le fichier attaché ci-dessous (à dezipper dans le dossier Plugins):

                          Merci ^^

                          Mais ça n'a pas l'air de fonctionner, je mets Render !, save puis rien ne se passe

                          Merci pour cette version pour mac.

                          Elle tourne en effet sur mac. Le fichier pov est creé. POV n'est pas lancé automatiquement, mais pour moi tant mieux, car je peux lancer MegaPOV manuellement.

                          Pour moi, c'est suffisant. Cependant, le plugin essaye de créer des fichiers dans un sous-directoire mais en utilisant le séparateur "" comme en windows, et pas "/". Le résult est que "" vient à faire part du nom du fichier.
                          Si, par exemple, le nom du sketch est "sketch",
                          en lieu de créer un fichier "sketch.pov" dans une directoire "sketch", un fichier avec le nom "sketch\sketch.pov" est créé et le directoire "sketch" reste vide. C'est pas grave, mais quelque chose à rectifier peut-être dans une nouvelle version.

                          Merci beaucoup!

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                          • X Offline
                            xWarcox
                            last edited by 6 Apr 2011, 20:38

                            gracias ... en español por que mi ingles no es tan bueno ...
                            los mejores renders los he optenido con Pov-Ray .. gracias al Su2Pov

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                            • J Offline
                              juniormiranda
                              last edited by 13 May 2011, 21:18

                              @didier bur said:

                              @solodown:

                              Je suppose que tu es sur Mac ?
                              essaies avec le fichier attaché ci-dessous (à dezipper dans le dossier Plugins):

                              Please, the file doesn't work for me. I had the same problem:

                              Error Loading File su2pov35Toolbar.rb
                              private method `split' called for nil:NilClass

                              skp 8.0.3161

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                              • C Offline
                                cm architects
                                last edited by 3 Aug 2011, 15:18

                                Didier,

                                I installed Su2POV3.5: no problem. However when I start rendering I get the message: "POV file created in C:\users..\desktop\untitled but unable to launche POV-Ray......"
                                What's going wrong?

                                Cees

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                                • D Offline
                                  Didier Bur
                                  last edited by 4 Aug 2011, 07:27

                                  Hi,
                                  This message appears in these cases:

                                  • SketchUp model has never been saved,
                                  • Pov-Ray is not installed on your system,
                                  • .pov extension isn't associated with the Pov-Ray program.

                                  Please double-click on the file that has been created and see what happens, and let me know.
                                  Regards,

                                  DB

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                                  • grusgrusG Offline
                                    grusgrus
                                    last edited by 9 Aug 2011, 21:06

                                    Hi.

                                    I have discovered a rather obscure but very inconvenient bug in su2pov.
                                    While trying to render an architectural model using POV-ray and su2pov i found that parts of my model were in the wrong place (far far out of place).

                                    The common factor for all the missing or dislocated parts is that they have all been scaled as a part of an operation using other addons.

                                    Components that have been scaled while using Chris Fulmer's ComponentStringer or Scale and rotate multiple are moved out of place.
                                    If a component has been scaled manually it behaves as normal. However this problem is reproducible when using the aforementioned plugins.

                                    One of the components i am using is dynamic and the other is set to face camera. i have not tried with basic components.
                                    I have tried removing all my other plugins and just using su2pov but the problem does persist even so.

                                    I am using SU8 pro, su2pov 3.5 and the latest versions available of ComponentStringer and Scale and rotate mulitiple.

                                    Seeing as all these plugins are very useful tools, I hope it is possible to make them work together.

                                    regards
                                    Grusgrus

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                                    • C Offline
                                      CopperFr
                                      last edited by 27 Aug 2011, 08:36

                                      Bonjour,

                                      Ce plugin est très intéressant...

                                      Malheureusement, il semble y avoir quelques problèmes de génération des uv_vectors pour les textures dans le fichier .pov

                                      Par exemple, lorsque l'on fait un rectangle sans épaisseur les uv_vectors "ressemblent" aux vertex_vectors...

                                      vertex_vectors {
                                      4,
                                      <208.246285635031,0.0,265.826360174799>,
                                      <-396.253714364969,0.0,-140.798639825201>,
                                      <-396.253714364969,0.0,265.826360174799>,
                                      <208.246285635031,0.0,-140.798639825201>,
                                      }

                                      uv_vectors {
                                      4,
                                      <-208.246285635031,265.826360174799>,
                                      <396.253714364969,-140.798639825201>,
                                      <396.253714364969,265.826360174799>,
                                      <-208.246285635031,-140.798639825201>,
                                      }

                                      alors que l'on devrait avoir

                                      uv_vectors {
                                      4,
                                      <-3.25384821304735,4.15353687773123>,
                                      <6.19146428695265,-2.19997874726877>,
                                      <6.19146428695265,4.15353687773123>,
                                      <-3.25384821304735,-2.19997874726877>,
                                      }

                                      Ca serait cool si une correction était possible...


                                      Test su2pov

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                                      • D Offline
                                        Didier Bur
                                        last edited by 29 Aug 2011, 11:53

                                        Bonjour,
                                        Oui effectivement il y a un problème, mais qui n'arrive que sur des faces non extrudées, je ne sais pas pourquoi.
                                        Fait un cube avec cette face et tu verras ça marche 😳

                                        DB

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                                        • C Offline
                                          CopperFr
                                          last edited by 29 Aug 2011, 17:49

                                          Bonjour,

                                          Arf dommage...

                                          En fait, j'avais vu que ça fonctionnait quand on extrudait la face (ca m'a d'ailleurs permis de voir que les uv_vectors étaient en cause)

                                          A noter par ailleurs que le plugin SU2Kerkythea fonctionne correctement dans ce cas de figure... (Bon par contre Kerkytheas est vraiment trop lent chez moi sur des images en 1920x1200)

                                          Je crois qu'il y a d'autres cas ou cela fonctionne pas (mais c'est peut-être un problème d'alignement de texture)

                                          Question subsidiaire : le code source est-il disponible pour que je puisse éventuellement y jeter un coup d'oeil ?

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