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    [Plugin] SU2POV 3.5

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    • V Offline
      vidy
      last edited by

      dear didier,

      i have one request for the new plugin SU2POV 3.5, is it possible with the material preset, we still have the "old like" material editor? i mean, i feel much easier with slider bar to all parameter.. 😛

      or it is still there, but i don't how to access it 😳
      thanks

      regards,

      still so much to learn..

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      • S Offline
        solodown
        last edited by

        @solodown said:

        @unknownuser said:

        Loading File su2pov35Toolbar.rb
        private method `split' called for nil:NilClass

        Y a-t-il une solution à mon problème ?

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        • Didier BurD Offline
          Didier Bur
          last edited by

          Hi,
          @vidy: sorry, but the old material editor has been deleted... (it was windows-only).
          @solodown: il me faudrait le message d'erreur en entier (avec le numéro de ligne où ça plante). merci.

          DB

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          • S Offline
            solodown
            last edited by

            C'est la seule information qu'il me donne à l'ouverture de sketchup dans la fenêtre load error :

            Error Loading File su2pov35Toolbar.rb
            private method `split' called for nil;NilClass
            
            1 Reply Last reply Reply Quote 0
            • V Offline
              vidy
              last edited by

              Hi didier,

              with this new plug-in 3.5, is there a way i can attach bump image on the texture?

              thanks,
              vd

              still so much to learn..

              1 Reply Last reply Reply Quote 0
              • Didier BurD Offline
                Didier Bur
                last edited by

                Hi,

                @unknownuser said:

                is there a way i can attach bump image on the texture?

                If you mean attach another image (than the one of the texture) for the bump effect, the answer is no, but you can do this editing the pov-ray material manually.
                regards

                DB

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                • Didier BurD Offline
                  Didier Bur
                  last edited by

                  @solodown:

                  Je suppose que tu es sur Mac ?
                  essaies avec le fichier attaché ci-dessous (à dezipper dans le dossier Plugins):


                  Su2pov35.zip

                  DB

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                  • V Offline
                    vidy
                    last edited by

                    @didier bur said:

                    If you mean attach another image (than the one of the texture) for the bump effect, the answer is no, but you can do this editing the pov-ray material manually.
                    regards

                    actually i want to add the same image, but with normal map or black and white version..
                    any tips about edit it manually as you describe above? thanks

                    regards,

                    still so much to learn..

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                    • Didier BurD Offline
                      Didier Bur
                      last edited by

                      Hi,

                      Look at here:http://www.povray.org/documentation/view/3.6.0/341/
                      or here: http://www.f-lohmueller.de/pov_tut/tex/tex_840e.htm
                      or here: http://www.absoluteastronomy.com/topics/Bump_mapping

                      DB

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                      • V Offline
                        vidy
                        last edited by

                        thanks for your response didier, but that technique kind of make me nervous, since im not good at programming.. 😳

                        what i want to confirm from you, is there any possibility to add an external image texture in your material "surface effect" dialog box? (something that we can browse it independently) 😄

                        thanks,

                        still so much to learn..

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                        • Didier BurD Offline
                          Didier Bur
                          last edited by

                          @unknownuser said:

                          is there any possibility to add an external image texture in your material "surface effect" dialog box

                          Not in this version, maybe in a next release...

                          DB

                          1 Reply Last reply Reply Quote 0
                          • S Offline
                            solodown
                            last edited by

                            @didier bur said:

                            @solodown:

                            Je suppose que tu es sur Mac ?
                            essaies avec le fichier attaché ci-dessous (à dezipper dans le dossier Plugins):

                            Merci ^^

                            Mais ça n'a pas l'air de fonctionner, je mets Render !, save puis rien ne se passe

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                            • V Offline
                              vidy
                              last edited by

                              @didier bur said:

                              @unknownuser said:

                              is there any possibility to add an external image texture in your material "surface effect" dialog box

                              Not in this version, maybe in a next release...

                              Woow.. it will be awesome feature mr. bur, thanks.. 😍

                              still so much to learn..

                              1 Reply Last reply Reply Quote 0
                              • L Offline
                                lichinho
                                last edited by

                                @solodown said:

                                @didier bur said:

                                @solodown:

                                Je suppose que tu es sur Mac ?
                                essaies avec le fichier attaché ci-dessous (à dezipper dans le dossier Plugins):

                                Merci ^^

                                Mais ça n'a pas l'air de fonctionner, je mets Render !, save puis rien ne se passe

                                Merci pour cette version pour mac.

                                Elle tourne en effet sur mac. Le fichier pov est creé. POV n'est pas lancé automatiquement, mais pour moi tant mieux, car je peux lancer MegaPOV manuellement.

                                Pour moi, c'est suffisant. Cependant, le plugin essaye de créer des fichiers dans un sous-directoire mais en utilisant le séparateur "" comme en windows, et pas "/". Le résult est que "" vient à faire part du nom du fichier.
                                Si, par exemple, le nom du sketch est "sketch",
                                en lieu de créer un fichier "sketch.pov" dans une directoire "sketch", un fichier avec le nom "sketch\sketch.pov" est créé et le directoire "sketch" reste vide. C'est pas grave, mais quelque chose à rectifier peut-être dans une nouvelle version.

                                Merci beaucoup!

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                                • X Offline
                                  xWarcox
                                  last edited by

                                  gracias ... en español por que mi ingles no es tan bueno ...
                                  los mejores renders los he optenido con Pov-Ray .. gracias al Su2Pov

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                                  • J Offline
                                    juniormiranda
                                    last edited by

                                    @didier bur said:

                                    @solodown:

                                    Je suppose que tu es sur Mac ?
                                    essaies avec le fichier attaché ci-dessous (à dezipper dans le dossier Plugins):

                                    Please, the file doesn't work for me. I had the same problem:

                                    Error Loading File su2pov35Toolbar.rb
                                    private method `split' called for nil:NilClass

                                    skp 8.0.3161

                                    1 Reply Last reply Reply Quote 0
                                    • C Offline
                                      cm architects
                                      last edited by

                                      Didier,

                                      I installed Su2POV3.5: no problem. However when I start rendering I get the message: "POV file created in C:\users..\desktop\untitled but unable to launche POV-Ray......"
                                      What's going wrong?

                                      Cees

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                                      • Didier BurD Offline
                                        Didier Bur
                                        last edited by

                                        Hi,
                                        This message appears in these cases:

                                        • SketchUp model has never been saved,
                                        • Pov-Ray is not installed on your system,
                                        • .pov extension isn't associated with the Pov-Ray program.

                                        Please double-click on the file that has been created and see what happens, and let me know.
                                        Regards,

                                        DB

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                                        • grusgrusG Offline
                                          grusgrus
                                          last edited by

                                          Hi.

                                          I have discovered a rather obscure but very inconvenient bug in su2pov.
                                          While trying to render an architectural model using POV-ray and su2pov i found that parts of my model were in the wrong place (far far out of place).

                                          The common factor for all the missing or dislocated parts is that they have all been scaled as a part of an operation using other addons.

                                          Components that have been scaled while using Chris Fulmer's ComponentStringer or Scale and rotate multiple are moved out of place.
                                          If a component has been scaled manually it behaves as normal. However this problem is reproducible when using the aforementioned plugins.

                                          One of the components i am using is dynamic and the other is set to face camera. i have not tried with basic components.
                                          I have tried removing all my other plugins and just using su2pov but the problem does persist even so.

                                          I am using SU8 pro, su2pov 3.5 and the latest versions available of ComponentStringer and Scale and rotate mulitiple.

                                          Seeing as all these plugins are very useful tools, I hope it is possible to make them work together.

                                          regards
                                          Grusgrus

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                                          • C Offline
                                            CopperFr
                                            last edited by

                                            Bonjour,

                                            Ce plugin est très intéressant...

                                            Malheureusement, il semble y avoir quelques problèmes de génération des uv_vectors pour les textures dans le fichier .pov

                                            Par exemple, lorsque l'on fait un rectangle sans épaisseur les uv_vectors "ressemblent" aux vertex_vectors...

                                            vertex_vectors {
                                            4,
                                            <208.246285635031,0.0,265.826360174799>,
                                            <-396.253714364969,0.0,-140.798639825201>,
                                            <-396.253714364969,0.0,265.826360174799>,
                                            <208.246285635031,0.0,-140.798639825201>,
                                            }

                                            uv_vectors {
                                            4,
                                            <-208.246285635031,265.826360174799>,
                                            <396.253714364969,-140.798639825201>,
                                            <396.253714364969,265.826360174799>,
                                            <-208.246285635031,-140.798639825201>,
                                            }

                                            alors que l'on devrait avoir

                                            uv_vectors {
                                            4,
                                            <-3.25384821304735,4.15353687773123>,
                                            <6.19146428695265,-2.19997874726877>,
                                            <6.19146428695265,4.15353687773123>,
                                            <-3.25384821304735,-2.19997874726877>,
                                            }

                                            Ca serait cool si une correction était possible...


                                            Test su2pov

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