[Plugin] SU2POV 3.5
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Hi vidy,
The "unexpected break" occurs theorically when you hit the cancel button of the "Save as" dialog that should pop up when hitting "Render!". Did you see this dialog ? It asks for a pov file name to export. Thus you can save as many version of you model as you want.
Thanks for reporting bugs... -
dear didier,
actually i didn't see any dialog box popped up, its just seems like there is nothing happen, until i check on ruby console dialog, and I've got those messages, that's why i'm asked about the version problem, since it running well at SU 7.
regards,
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Hi,
I've installed it on SU6 and also got the bug.
The "UI.savepanel" method doesn't work the same way in SU7 API than in SU6
So version 3.5 is for SU7 or higher...
Regards, -
thanks for your confirmation didier.
best regards,
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@unknownuser said:
Loading File su2pov35Toolbar.rb
private method `split' called for nil:NilClass -
Hi Didier,
I realy like your plugins, but please excuse me for asking but what is the reason behind SU2POV? I mean, aren't there enough render app to render a SU scene/model. Or am I missing something. Is there a special reason for developing this app? Can SU2POW do something the others can't?
Greetz Twan
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@pugz1983 said:
Hi Didier,
I realy like your plugins, but please excuse me for asking but what is the reason behind SU2POV? I mean, aren't there enough render app to render a SU scene/model. Or am I missing something. Is there a special reason for developing this app? Can SU2POW do something the others can't?
Greetz Twan
POVRay is free, widely respected and hugely powerful.
and because you can never have enough render engines.
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Hi,
@unknownuser said:
what is the reason behind SU2POV? I mean, aren't there enough render app to render a SU scene/model
su2pov is old, first version was published in 2005 and was one of the first exporter to a render app. There was not lots of them at that time (I mean free, and ascii format). Tomasz developed su2kt a year later, based on su2pov, and since then I've written su2sf among others. Su2pov was like a test program for me and made me learn lots of things about Ruby and SketchUp.
Yes there are plenty of render apps around, I'm not blind you know but for high quality renderings, you need a payware (Maxwell, Vray, Podium, etc). Su2pov is just for fun, although you can achieve decent results with it, IMHO.
Best regards, -
dear didier,
i have one request for the new plugin SU2POV 3.5, is it possible with the material preset, we still have the "old like" material editor? i mean, i feel much easier with slider bar to all parameter..
or it is still there, but i don't how to access it
thanksregards,
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@solodown said:
@unknownuser said:
Loading File su2pov35Toolbar.rb
private method `split' called for nil:NilClassY a-t-il une solution à mon problème ?
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C'est la seule information qu'il me donne à l'ouverture de sketchup dans la fenêtre load error :
Error Loading File su2pov35Toolbar.rb private method `split' called for nil;NilClass
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Hi didier,
with this new plug-in 3.5, is there a way i can attach bump image on the texture?
thanks,
vd -
Hi,
@unknownuser said:
is there a way i can attach bump image on the texture?
If you mean attach another image (than the one of the texture) for the bump effect, the answer is no, but you can do this editing the pov-ray material manually.
regards -
Je suppose que tu es sur Mac ?
essaies avec le fichier attaché ci-dessous (à dezipper dans le dossier Plugins):
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@didier bur said:
If you mean attach another image (than the one of the texture) for the bump effect, the answer is no, but you can do this editing the pov-ray material manually.
regardsactually i want to add the same image, but with normal map or black and white version..
any tips about edit it manually as you describe above? thanksregards,
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thanks for your response didier, but that technique kind of make me nervous, since im not good at programming..
what i want to confirm from you, is there any possibility to add an external image texture in your material "surface effect" dialog box? (something that we can browse it independently)
thanks,
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@unknownuser said:
is there any possibility to add an external image texture in your material "surface effect" dialog box
Not in this version, maybe in a next release...
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