Texture Map / Export
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Hi !
I have a problem with exporting my model. I have made a texture map for my model (only one material with all faces flatened). All the model faces have this material texture stretched to the right part.
Is ther a possiblity to export the model in a way to keep only one material texture ? I have only the free version of sketchup and tried the export to KMZ. But here the Texture is spitted in many sub textures ...

many thanks for any help ...
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Hi Miblu,
I have just tried; applied a texture stretched from corner to corner on a square then divided the square into two (so the texture spans on two faces now) to try to reconstruct your situation.
Exported to kmz but I have a single image file in it only.
Can you share (attach) your model so that we can have a look?
(And welcome to SCF by the way).
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Hi Gaieus !
Thanks for welcome and reply !
I have attached a simple model as an example for testing.
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Well, interesting way of texturing a model...
Anyway, indeed it seems that SU makes unique textures from the material instances on the back and the front of the wall when exporting.
I really have to say that I do not know why it is doing it.
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I think it has something to do if the texture is rotated or mirrored in the progress of texturing.
I have used such a way for texturing my model, because I want only one texture image, which is easy to change. Otherwise you have to change multiple images. If you have a complex model this becomes worse ...
Is there a way possible to reimport the kmz export in an other programm to create a single uv-texture from all these seperated ones ?
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I think if you have 'mapped' a Texture by 'distorting' it, then SUp exports it as 'unique-material' versions of these bits of the texture-image, 'frozen' in that distortion so no 'mapping' is needed at the other end, as it were - this is because many 3rd party apps cannot remap a 'distorted' imported texture, as that requires 4 vertices to do it, but many such exporter apps 'triangulate' faces and so only have 3 vertices of the app to use - however, the texture can position/rotate/scale [and possible 'skew'?]... but it will fail if it is 'distorted' otherwise... You might have slightly 'distorted' [skewed+scaled?] the texture whilst adjusting it and therefore it is seen as 'distorted' and so a separate 'unique-material' is made to avoid problems with it later...
This is the same with the built-in OBJ-exporter in Pro: try it...
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[edit] yeah, what TIG said

here's a thread from last year that basically discusses what you're seeing.. 7pages long and not 100% relevant to your exact question but it might be worth reading.
http://forums.sketchucation.com/viewtopic.php?f=180&t=23947
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