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    Texture Map / Export

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    • M Offline
      MiBlu
      last edited by

      Hi !

      I have a problem with exporting my model. I have made a texture map for my model (only one material with all faces flatened). All the model faces have this material texture stretched to the right part.

      Is ther a possiblity to export the model in a way to keep only one material texture ? I have only the free version of sketchup and tried the export to KMZ. But here the Texture is spitted in many sub textures ... 😲

      many thanks for any help ...

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      • GaieusG Offline
        Gaieus
        last edited by

        Hi Miblu,

        I have just tried; applied a texture stretched from corner to corner on a square then divided the square into two (so the texture spans on two faces now) to try to reconstruct your situation.

        Exported to kmz but I have a single image file in it only.

        Can you share (attach) your model so that we can have a look?

        (And welcome to SCF by the way).

        Gai...

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        • M Offline
          MiBlu
          last edited by

          Hi Gaieus !

          Thanks for welcome and reply !

          I have attached a simple model as an example for testing.


          example2.skp

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          • GaieusG Offline
            Gaieus
            last edited by

            Well, interesting way of texturing a model...

            Anyway, indeed it seems that SU makes unique textures from the material instances on the back and the front of the wall when exporting.

            I really have to say that I do not know why it is doing it.

            Gai...

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            • M Offline
              MiBlu
              last edited by

              I think it has something to do if the texture is rotated or mirrored in the progress of texturing.

              I have used such a way for texturing my model, because I want only one texture image, which is easy to change. Otherwise you have to change multiple images. If you have a complex model this becomes worse ...

              Is there a way possible to reimport the kmz export in an other programm to create a single uv-texture from all these seperated ones ?

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              • TIGT Online
                TIG Moderator
                last edited by

                I think if you have 'mapped' a Texture by 'distorting' it, then SUp exports it as 'unique-material' versions of these bits of the texture-image, 'frozen' in that distortion so no 'mapping' is needed at the other end, as it were - this is because many 3rd party apps cannot remap a 'distorted' imported texture, as that requires 4 vertices to do it, but many such exporter apps 'triangulate' faces and so only have 3 vertices of the app to use - however, the texture can position/rotate/scale [and possible 'skew'?]... but it will fail if it is 'distorted' otherwise... You might have slightly 'distorted' [skewed+scaled?] the texture whilst adjusting it and therefore it is seen as 'distorted' and so a separate 'unique-material' is made to avoid problems with it later...
                This is the same with the built-in OBJ-exporter in Pro: try it... πŸ€“

                TIG

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                • jeff hammondJ Offline
                  jeff hammond
                  last edited by

                  [edit] yeah, what TIG said πŸ˜‰

                  here's a thread from last year that basically discusses what you're seeing.. 7pages long and not 100% relevant to your exact question but it might be worth reading.

                  http://forums.sketchucation.com/viewtopic.php?f=180&t=23947

                  .

                  dotdotdot

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