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    Seamless texture techniques

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    • S Offline
      ScottPara
      last edited by

      Pete,

      Things like wood and fabrics that have a unique or complicated pattern are going to be difficult for many programs to process without having issues. It may be best to use something like Genetica Studio (http://www.spiralgraphics.biz). I use Genetica as well as Pixplant for 95% of all my textures. I also have and use Imagesynth for blending 2 images together but not nearly as much as the other 2. You also might want to try FilterForge. Making your own textures is going to give you better results as you can control more aspects of the process than sampling a small or even large image as typically it does not show the full pattern or repeat.

      My texture arsenal:

      Pixplant 2
      Genetica Studio
      Imagesynth
      Photoshop CS5 Ext
      FilterForge
      Crazybump

      Scott

      Love the fact that some HATE my avatar.....

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      • EdsonE Offline
        Edson
        last edited by

        pete,

        looking around in bookmarks filed over time I found these entries related to seamless textures. I hope some of them will be of use .

        http://www.bricksntiles.com/
        http://www.red-field.com/filterSeamlessWorkshop.htm
        http://www.seamlesstexturegenerator.com/

        regards.

        edson mahfuz, architect| porto alegre • brasil
        http://www.mahfuz.arq.br

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        • TIGT Offline
          TIG Moderator
          last edited by

          Don't forget that many of the 'PhotoShop' plugins [like Red-Field's] also work with free 'Gimp' if you have the Gimp 'pspi.exe' plug-in tool, and you put them into the correct folders etc...

          TIG

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          • Chris FullmerC Offline
            Chris Fullmer
            last edited by

            Does Paintshop have an "offset" feature built into it? I just do the standard Photoshop trick of offsetting an image in the x and y directions, so that the seams then are showing in the middle of the image. Then I carefully go through and clean up the seam with clone stamp tool or whatever tool I need. Can you do it like that? I could explain it better if that makes no sense.

            Chris

            Lately you've been tan, suspicious for the winter.
            All my Plugins I've written

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            • D Offline
              dedmin
              last edited by

              http://www.mediachance.com/pseam/index.html
              http://www.mediachance.com/patternstudio/index.html

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              • EdsonE Offline
                Edson
                last edited by

                @chris fullmer said:

                Does Paintshop have an "offset" feature built into it? I just do the standard Photoshop trick of offsetting an image in the x and y directions, so that the seams then are showing in the middle of the image. Then I carefully go through and clean up the seam with clone stamp tool or whatever tool I need. Can you do it like that? I could explain it better if that makes no sense.

                Chris

                a short tutorial would be great, chris.

                edson mahfuz, architect| porto alegre • brasil
                http://www.mahfuz.arq.br

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                • Chris FullmerC Offline
                  Chris Fullmer
                  last edited by

                  I like the brightness level correction ideas there Jan. I have not done that before, but I like how it sounds. I'll give it a shot next seamless texture I make.

                  I'll try to do a quick video on this process.

                  Chris

                  Lately you've been tan, suspicious for the winter.
                  All my Plugins I've written

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                  • L Offline
                    linea
                    last edited by

                    Have to say if you haven't tried Make Seamless in Gimp it is worth a look.

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                    • A Offline
                      Aerilius
                      last edited by

                      I often use the same technique with the brightness correction. I always thought it is a bit unprofessional and Photoshop owners would surely have a real tool for that, but it's great to see that others are doing it the same way.

                      I have already tried some texture programs or plugins and wasn't satisfied as they often created just a blurry cross-fading without considering fine details like grooves of a wall.
                      Here are two ways how I do it (PaintshopPro tutorial for Edson 😄)
                      tileable1.jpg
                      and the "sleazy" way
                      tileable2.jpg

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                      • PixeroP Offline
                        Pixero
                        last edited by

                        @chris fullmer said:

                        I like the brightness level correction ideas there Jan. I have not done that before, but I like how it sounds. I'll give it a shot next seamless texture I make.

                        I'll try to do a quick video on this process.

                        Chris

                        There is no process that works for every image. Thats why plugins rarly does a good job. You have to adopt and try different paths.
                        Sometimes several passes of the above mentioned technique might be needed.
                        Another way is to use Image->Adjustments->Shadows/highlights with advanced settings.
                        The best way is to photograph with 50 to 100 mm with even diffuse lighting on a cloudy day and photographing several different shots of the same texture which then can be made into a large texture to further reduce tiling.

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                        • PixeroP Offline
                          Pixero
                          last edited by

                          Argh! 😠
                          I wrote a whole tutorial and when pressing Submit something went wrong and it didnt get posted. Well well I'll try to rewrite it AGAIN...

                          Short Photoshop tutorial:

                          First make sure the image is somewhat evenly lit. Otherwise it will be impossible to make it tileable.
                          If it isnt, do this: Make a duplicate layer of the image and turn down saturation to grayscale and invert it.
                          Increase contrast with Levels if needed. Then gaussian blur the image quite much as we just want to correct over all lighting. Now set that layers blend mode to overlay and turn down opacity until the image looks more evenly lit.
                          What "overlay" does is that it darkens the bright parts and lightens the dark parts so we hopefully ends up with a more evenly lit image.

                          Now make duplicates of both layers and flatten then. This way you have the original layers there for any future editing.
                          With the two layers flattened go to Filters->Other->Offset and set horisontal and vertical offset to half the image width.
                          Make sure you have "wrap around" choosen.
                          Now clone away the edges and use several different clone sources so it's not obvious its a cloned image.
                          For images that need much editing it can be a good idea to have a copy of the un offset image underneath and use a layermask on the top layer to paint away the edges and show the image underneat.

                          A good practice is also to remove any too obvious part of the texture as these things makes tileing more visible.

                          Another good rule is to use textures that are quadratic with sizes such as 256x256, 512x512, 1024x1024 and so on since they use the least amount of memory compared to their size.

                          Hope this helps!

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                          • N Offline
                            notareal
                            last edited by

                            @chris fullmer said:

                            Does Paintshop have an "offset" feature built into it? I just do the standard Photoshop trick of offsetting an image in the x and y directions, so that the seams then are showing in the middle of the image. Then I carefully go through and clean up the seam with clone stamp tool or whatever tool I need. Can you do it like that? I could explain it better if that makes no sense.

                            Chris

                            I often use this method. For good result it requires that image has even illumination on edge areas.

                            Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                            • D Offline
                              dtrarch
                              last edited by

                              Here is another freebee that works OK with a little post edit.
                              sTile
                              http://www.harmware.net/stile.htm

                              dtr

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                              • J Offline
                                john.warburton
                                last edited by

                                @chris fullmer said:

                                Does Paintshop have an "offset" feature built into it? I just do the standard Photoshop trick of offsetting an image in the x and y directions, so that the seams then are showing in the middle of the image. Then I carefully go through and clean up the seam with clone stamp tool or whatever tool I need. Can you do it like that? I could explain it better if that makes no sense.

                                Chris

                                I use the Simple Filters Half-Wrap plug in. This lets you wrap the image left-right, top-bottom, or both directions by 50%. You can then use editing tools (Clone for example) to deal with the adjoining edges. Similar to the offset command in Photoshop, but only works at 50% offset.

                                Life's a reach, and then you gybe.

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                                • B Offline
                                  blair
                                  last edited by

                                  Pete
                                  Which tool or method did you finally choose?

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                                  • EarthMoverE Offline
                                    EarthMover
                                    last edited by

                                    I use Pixplant to make seamless textures from photos I take. I'll go as far as I can with the plugin and then usually do some further tweaking using the offset filter in photoshop until it is reasonably accurate. Then back to Pixplant for the 3D maps. Never tried the Redfield plugin, but it looks interesting. Thanks for the heads up.

                                    Also great tutorial on color and light balancing. Thanks!!!! 👍

                                    3D Artist at Clearstory 3D Imaging
                                    Guide Tool at Winning With Sketchup
                                    Content Creator at Skapeup

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                                    • urgenU Offline
                                      urgen
                                      last edited by

                                      ....brilliant old tutorial(If you remember 😉 ) ...thank you to Jon again 👍 ...
                                      http://forums.sketchucation.com/viewtopic.php?f=18&t=10694

                                      --pupil forever...------

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                                      • Bob JamesB Offline
                                        Bob James
                                        last edited by

                                        @unknownuser said:

                                        This works especially well with the new PhotoShop CS5 clone tool that assimilates the surrounding area and gives great

                                        This works especially well with the new PhotoShop CS5 clone tool that assimilates the surrounding area and gives great results.

                                        i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                                        • unclebimU Offline
                                          unclebim
                                          last edited by

                                          I use GIMP and the Low Frequency Even filter (http://registry.gimp.org/node/24636) when needed, followed by the Texturize filter (http://gimp-texturize.sourceforge.net/). Most of the time it gives good results although the texturizer tends to crash at more the 500x500px.

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                                          • dereiD Offline
                                            derei
                                            last edited by

                                            @unclebim said:

                                            I use GIMP and the Low Frequency Even filter (http://registry.gimp.org/node/24636) when needed, followed by the Texturize filter (http://gimp-texturize.sourceforge.net/). Most of the time it gives good results although the texturizer tends to crash at more the 500x500px.

                                            Ahh, this is why I never could use that plugin 😄 ... I tried again and it was a first ! 😄
                                            -but this means that my image must be less than 250x250 px 😞

                                            DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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