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    BauHaus

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    • Mike LuceyM Offline
      Mike Lucey
      last edited by

      @sepo said:

      Gaieus, it is quite good render. My coment would be that window frames are never done in front of wall planes . They are always set back in the reveals. I would say 75 mm min. and maybe even 100mm. The only other thing is that kerbs read like ridge tiles. All in all nice render....believable. 👍

      Well spotted Sid 👍

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      • GaieusG Offline
        Gaieus
        last edited by

        Another one - the so called "Zehmeister House" by Forbát again.

        Even the two plan and elevation drawings do not perfectly match but what I really had to do was to combine those with a concept drawing that had one extra floor and a terrace on the flat roof.

        The concept drawing

        1.jpg

        South and north elevation and ground floor plan
        2.jpg

        East elevation and basement plan

        3.jpg

        Some renders...


        Z-h-test-11.jpg


        Z-h-test-12.jpg


        Z-h-test-13.jpg

        Gai...

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        • GaieusG Offline
          Gaieus
          last edited by

          Another project - a whole block (also by Forbát). This has never been built however there are now similar "BauHaus-like" buildings on that corner.

          No renders (yet). I really do not know what to do with this as it is right in the middle of the town and without its surroundings, it does not show too much.


          Sarokhaz.jpg


          Sarokhaz1.jpg

          Gai...

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          • GaieusG Offline
            Gaieus
            last edited by

            Yet another one by Forbát. This was eventually built although not by his design but very similarly. The image is what it looks today, not my render... 😒

            http://www.szallashelyajanlo.hu/szallas/406_1.jpg

            and the design by Forbát:


            Uduloszallo1.jpg


            Uduloszallo2.jpg

            Gai...

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            • S Offline
              sepo
              last edited by

              First rendered model looks much better now. I have just one comment regarding that model and it is thickness of the coping. In your model it looks like 150mmm or 200mm although in reality it is usually about 50mm thick. 👍

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              • GaieusG Offline
                Gaieus
                last edited by

                @sepo said:

                First rendered model looks much better now...

                Thanks 😄

                @sepo said:

                ...I have just one comment regarding that model and it is thickness of the coping. In your model it looks like 150mmm or 200mm although in reality it is usually about 50mm thick. 👍

                What? I can see no problem with that!
                😒


                Edit; just joking. Thanks for the crit; I have changed that coping
                👍

                Gai...

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                • EdsonE Offline
                  Edson
                  last edited by

                  csaba,

                  keep an eye on those converging vertical lines. good photographers never allow them to happen.

                  edson mahfuz, architect| porto alegre • brasil
                  http://www.mahfuz.arq.br

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                  • GaieusG Offline
                    Gaieus
                    last edited by

                    Yes, I read these suggestions... But that's actually how perspective would work!

                    I could do two-point perspective (or at least lower the FOV) but the demand was to do the renders from street level (also there is nothing much in the background and I did not want that to be too apparent).

                    Gai...

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                    • S Offline
                      sepo
                      last edited by

                      Reads correct now 👍

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                      • EdsonE Offline
                        Edson
                        last edited by

                        if you make the observer look to a point exactly as high as his eyes tehre will be no convergence and the shot will still look natural. I do this by placing two equal edges as the point of view and the view. then I use the position camera tool, clicking on the first edge, keeping the mouse button pressed down and then release it over the second edge. I hope this helps in any way.

                        edson mahfuz, architect| porto alegre • brasil
                        http://www.mahfuz.arq.br

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                        • massimoM Offline
                          massimo Moderator
                          last edited by

                          Gai I know that you can correct the perspective directly in SU, but if you are in hurry you could also try ShiftN a great, free little program to do that in post pro in just a couple of seconds. 😄


                          perspective corrected

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                          • GaieusG Offline
                            Gaieus
                            last edited by

                            Yes Edson but what I say was that first of all I had to do it from street level ten not from too far as there is nothing around the building. In this case you cannot do much else but look "up" which will create the perspective distortion. Of course thanks for these suggestions and whenever I can I do (and will) use them.

                            Massimo; interesting app and thanks for the link! 👍

                            Gai...

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                            • EdsonE Offline
                              Edson
                              last edited by

                              @gaieus said:

                              Yes Edson but what I say was that first of all I had to do it from street level ten not from too far as there is nothing around the building. In this case you cannot do much else but look "up" which will create the perspective distortion. Of course thanks for these suggestions and whenever I can I do (and will) use them.

                              gotcha. sometimes you are so close to the building that there is no disguising the perspective effect.

                              edson mahfuz, architect| porto alegre • brasil
                              http://www.mahfuz.arq.br

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                              • GaieusG Offline
                                Gaieus
                                last edited by

                                Yeah. And they were actually so much in a hurry that altogether I spent like two days effecting modelling-rendering them. So there was no time to add entourage and such - almost everything in there has the sole purpose to cover the missing backgrounds.
                                😄

                                Gai...

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                                • R Offline
                                  Roger
                                  last edited by

                                  Gai, you might want to darken and perhaps desaturate the glow-in-the-dark plants on the shadow side of the building.

                                  http://www.azcreative.com

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                                  • GaieusG Offline
                                    Gaieus
                                    last edited by

                                    Hi all,

                                    Today the exhibition opened. I made some simple clay renders (only spherical backgrounds and a very subtle overlay) for two buildings/blocks. After this I will retire the project until Autumn/Fall when it is travelling to Berlin. I may export some further ones then. Here are some reduced pieces. Note that there is no environment, no nothing - they (for some reason) deliberately wanted them so "pure". Another note; when I do such a simple mass building, I generally put something dark behinfd the window so that you cannot see though the building (I did this with some above, rendered buildings. Here this is missing but partly deliberately as from some viewpoints it seemed to add some interesting effects (but then I may have been mistaken)

                                    Series #1

                                    Sarokhaz-1.jpg
                                    Sarokhaz-2.jpg
                                    sarokhaz-3.jpg
                                    sarokhaz-4.jpg
                                    Series #2

                                    Kikelet-1.jpg
                                    Kikelet-2.jpg
                                    Kikelet-3.jpg
                                    Kikelet-4.jpg
                                    One more thing (to those architectural visualization minded): I tried to takle care of the two-point perspective like verticals this time (although it is not true two pint perspective everywhere).

                                    And of course, thanks for the previous tips and critiques.

                                    Gai...

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