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    [Plugin][$] Vertex Tools

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    • C 離線
      cuttingedge
      最後由 編輯

      @thomthom said:

      This is a screen shot of two of the other things to do with vertex-

      Chamfer (or offset if no value to chamfer) and Extrude.

      vertex edit

      Not for any particular model in mind at the moment but I just like the ability to control vertices with some common parameters to play with. By playing around sometimes inspiration comes!

      I dont know if this is something in your immediate plans.

      Do you plan to include inset?. I dont know if it falls under the category of vertex though.

      .

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      • HieruH 離線
        Hieru
        最後由 編輯

        Am I right in thinking that you should be able to enter a relative value when extruding?

        Just trying to figure out if I'm misremembering this function or if another plugin is causing a conflict.

        www.davidhier.co.uk

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        • thomthomT 離線
          thomthom
          最後由 編輯

          What do you mean by relative value? And what are you observing?

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • Rich O BrienR 離線
            Rich O Brien Moderator
            最後由 編輯

            I'd imagine what David is mentioning is that VCB input after CTRL+Drag returns the selected extrusion to it's origin.

            Download the free D'oh Book for SketchUp 📖

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            • thomthomT 離線
              thomthom
              最後由 編輯

              ❓

              VT-Extrude-VCB.gif

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • Rich O BrienR 離線
                Rich O Brien Moderator
                最後由 編輯

                that's VT 2. try VT 1.

                Extrude and then type value for length. boom...snaps back to origin

                Download the free D'oh Book for SketchUp 📖

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                • thomthomT 離線
                  thomthom
                  最後由 編輯

                  Ah... forgot about that. Been using the dev version of VT2 for so long...

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • BoxB 離線
                    Box
                    最後由 編輯

                    I must admit that has be annoying me for ages and I thought I was either being stupid or there was a glitch in my setup.

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                    • thomthomT 離線
                      thomthom
                      最後由 編輯

                      Sorry about that. I really need to get VT2 ready. Still working on the feature-set though.

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • HieruH 離線
                        Hieru
                        最後由 編輯

                        Rich hit the nail on the head...that's exactly what I was talking about.

                        Glad I'm not the only one Box 👍

                        As long as it's in the pipeline and it's not down to me being dumb then I'm happy to wait for the next version....no rush Thomas 😉 .

                        www.davidhier.co.uk

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                        • C 離線
                          cuttingedge
                          最後由 編輯

                          Hi thomthom,

                          Ive been wanting to ask you this question.

                          I think the soft selection of Vertex tools is awesome. The only thing is, Can we set the soft selection to select only neighbor vertices (within the specified radius) that are connected. I hope you get what I mean by connected.

                          The problem I face is if I try to select vertices in the front, the back are also selected and couldnt deselect it because its with the 'soft select radius', but those are not connected to the rest of the selection in front.

                          Image shows what I mean
                          vertex tools soft selection

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                          • Rich O BrienR 離線
                            Rich O Brien Moderator
                            最後由 編輯

                            I know in VT2 Thom is tackling that issue. I requested an 'Only Connected' type fall-off to allow this type of manipulation.

                            Download the free D'oh Book for SketchUp 📖

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                            • pbacotP 離線
                              pbacot
                              最後由 編輯

                              Or "follow surface" so only points are soft-selected in a contiguous fashion from the selection

                              MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                              • thomthomT 離線
                                thomthom
                                最後由 編輯

                                Yes - this is slated for V2 of VT.

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • plot-parisP 離線
                                  plot-paris
                                  最後由 編輯

                                  Hey Thomthom,

                                  how's Version 2.0 coming along?

                                  I have some questions concerning the new version's functionality:

                                  1. Different Soft Selection Falloff-Curves

                                  for the Soft Selection currently we are able to select between linear falloff and cosine falloff (soft on both ends). But sometimes different behaviors would be helpful, like soft on one end, hard on the other (exponential).
                                  Even better (but increasingly complicated in terms of GUI) would be custom curves 😉

                                  VertexTools_FalloffCurvves.jpg

                                  2. Extrude Quad-Faces

                                  when using the CTRL key to extrude surfaces, would it be possible to automatically turn the resulting surfaces into quad faces? That would help a lot when using SUbD 😄

                                  3. Global vs Local Orientation of Gizmo

                                  also it could be useful to have an option to orient the Manipulation Gizmo either globally (current behavior) or locally. Should all the selected vertices happen to lie on one plane, the gizmo could be oriented perpendicular to it.
                                  Should the selection not be as simple... well, you'll figure something out 😉

                                  VertexTools_Extrude.jpg

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                                  • cottyC 離線
                                    cotty
                                    最後由 編輯

                                    You can change the orientation of te gizmo already with the right click context menu

                                    my SketchUp gallery

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                                    • thomthomT 離線
                                      thomthom
                                      最後由 編輯

                                      @plot-paris said:

                                      how's Version 2.0 coming along?

                                      Not all too much activity the last few months. During the summer I do less coding - trying to make use of the little "summer" we get in Norway.
                                      The plan is to ship SUbD 2.0 with OpenSubdiv support. (it's not far from complete.) Then pick up Vertex Tools.

                                      @plot-paris said:

                                      1. Different Soft Selection Falloff-Curves

                                      I've been thinking of something like adding a UI that let you control the falloff using bezier curves. Something similar to what 3dsmax do.

                                      @plot-paris said:

                                      2. Extrude Quad-Faces

                                      I'm not sure I follow on this one - extruded edges are all planar faces, right?

                                      @plot-paris said:

                                      3. Global vs Local Orientation of Gizmo

                                      I like that idea - orient to the best fit plane. 👍 👍

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • C 離線
                                        cuttingedge
                                        最後由 編輯

                                        HI Thomthom,

                                        May I wish the ability to make planar along say x , y or z based on the active gizmo.
                                        I always had problem mirroring when the vertices are not in their perfect x,y or z.

                                        Thanks

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                                        • thomthomT 離線
                                          thomthom
                                          最後由 編輯

                                          @cuttingedge said:

                                          May I wish the ability to make planar along say x , y or z based on the active gizmo.

                                          Use gizmo-scale to zero?

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • C 離線
                                            cuttingedge
                                            最後由 編輯

                                            @thomthom said:

                                            @cuttingedge said:

                                            May I wish the ability to make planar along say x , y or z based on the active gizmo.

                                            Use gizmo-scale to zero?

                                            I hope I could made my point clearer. At some point whenever modeling more complicated models, somehow
                                            the models gets messed up so i need to cut the half and mirror from the center to make it whole again.

                                            But to successfully mirror it, vertices need to be coplanar and need to be at least in perfect alignment with an axis, say x or y.

                                            Whenever I run "make planar". Vertices get aligned for sure but not in a defined axis (x or y)
                                            Maybe there is something I am not doing correctly.

                                            make planar

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