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    [Plugin][$] Vertex Tools

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    • shuraS 離線
      shura
      最後由 編輯

      Woohoo! Thomas, this is a fantastic modelling tool! I feel so lucky watching this wonderful software growing in your hands. Gizmo control? how cool is THAT?
      btw, nice to hear your voice again 😉
      best
      alex

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      • X 離線
        xrok1
        最後由 編輯

        Thom, what address do you send your email from? maybe the domain name is in my blocked sender list for some reason. i still havn't recieved. 😞

        “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

        http://www.Twilightrender.com try it!

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        • honoluludesktopH 離線
          honoluludesktop
          最後由 編輯

          Thom, How difficult would it be to use portions of your algorithm to redraw a selected mesh with 50% less faces? We could use a simple plugin to do this. I have a pair of shoes I like to include in my scenes to be rendered that have more faces then the model itself. If I could select the mesh that I needed reduced, even if the change is by every other vertex, I could reduce the mesh to something manageable.

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          • X 離線
            xrok1
            最後由 編輯

            are you talking about a cage or proxy mesh? or opposite of subdivision?

            “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

            http://www.Twilightrender.com try it!

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            • honoluludesktopH 離線
              honoluludesktop
              最後由 編輯

              What is a cage or a proxy mesh?

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              • X 離線
                xrok1
                最後由 編輯

                like in SDS where you edit a high poly mesh with a low poly mesh (cage) around it.

                here is an example: you manipulate the outer mesh to effect the inner one.


                Capture1.JPG

                “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                http://www.Twilightrender.com try it!

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                • X 離線
                  xrok1
                  最後由 編輯

                  😲 this is better than i could have dreamed! it works with SDS!!!!!!!!!!!! 😮

                  SDS WITH SOFT SELECTION!

                  http://forsythe4kc.com/uploaded_images/HeadExplodeBig.gif


                  Capture1.JPG

                  “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                  http://www.Twilightrender.com try it!

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                  • ArcA 離線
                    Arc
                    最後由 編輯

                    I made a little video tut, but I don'n know how to instert ping video in post?
                    http://www.screencast.com/t/OTlkZWRjMT

                    [flash=800,600:29tenr79]http://content.screencast.com/users/xwtao/folders/Jing/media/9c408fd9-078e-401b-bb07-fe845dfd7e86/2010-07-21_vertextools.swf&blurover=false[/flash:29tenr79]

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                    • honoluludesktopH 離線
                      honoluludesktop
                      最後由 編輯

                      Not sure I get it, but it seems like what I suggested is a simple reversal of subdivide. May be not so simple?

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                      • thomthomT 離線
                        thomthom
                        最後由 編輯

                        @shura said:

                        Woohoo! Thomas, this is a fantastic modelling tool! I feel so lucky watching this wonderful software growing in your hands. Gizmo control? how cool is THAT?
                        btw, nice to hear your voice again 😉
                        best
                        alex

                        Hi Alex! Thank you very much!
                        Hope you are doing well. Give me a shout if you should find yourself in Trondheim again! 😄

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • thomthomT 離線
                          thomthom
                          最後由 編輯

                          @honoluludesktop said:

                          Thom, How difficult would it be to use portions of your algorithm to redraw a selected mesh with 50% less faces? We could use a simple plugin to do this. I have a pair of shoes I like to include in my scenes to be rendered that have more faces then the model itself. If I could select the mesh that I needed reduced, even if the change is by every other vertex, I could reduce the mesh to something manageable.

                          It would be difficult, yes. I have only implemented a polyline simplifier in one of my plugins - but that was just porting an algorithm I found. I have no idea on how to simplify a whole mesh.

                          But didn't Fredo or Whaat do something like this in one of their plugins?

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • thomthomT 離線
                            thomthom
                            最後由 編輯

                            @arc said:

                            I made a little video tut, but I don'n know how to instert ping video in post?
                            http://www.screencast.com/t/OTlkZWRjMT

                            Thanks Arc! Really fun to see it used by others! 👍

                            (I embedded the video for you. Had to dig into the HTML source of that link you gave to find the .swf reference. Jing is awkward like that.)

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • pilouP 離線
                              pilou
                              最後由 編輯

                              @unknownuser said:

                              I have no idea on how to simplify a whole mesh.

                              Plugin Polyreducer by Whaat 😉

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • honoluludesktopH 離線
                                honoluludesktop
                                最後由 編輯

                                @thomthom said:

                                @honoluludesktop said:

                                Thom, How difficult would it be to use portions of your algorithm to redraw a selected mesh with 50% less faces? We could use a simple plugin to do this. I have a pair of shoes I like to include in my scenes to be rendered that have more faces then the model itself. If I could select the mesh that I needed reduced, even if the change is by every other vertex, I could reduce the mesh to something manageable.

                                It would be difficult, yes. I have only implemented a polyline simplifier in one of my plugins - but that was just porting an algorithm I found. I have no idea on how to simplify a whole mesh.

                                But didn't Fredo or Whaat do something like this in one of their plugins?

                                Can someone point me to a link? The ones I tried hung or didn't do mesh, don't recall the names.

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                                • pilouP 離線
                                  pilou
                                  最後由 編輯

                                  The plug Polyreducer by Whaat above your post don't make the trick? 😮

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • honoluludesktopH 離線
                                    honoluludesktop
                                    最後由 編輯

                                    Maybe I am doing something wrong, here is the model.


                                    Shoes01 high heels.skp


                                    temp06.jpg

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                                    • PixeroP 離線
                                      Pixero
                                      最後由 編輯

                                      Looks great Thomas. Will get it ASAP.

                                      By the way, now that your done with the vertex tool could you start thinking about a UV tool with planar and cubic mapping? 😉

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                                      • thomthomT 離線
                                        thomthom
                                        最後由 編輯

                                        @pixero said:

                                        By the way, now that your done with the vertex tool could you start thinking about a UV tool with planar and cubic mapping? 😉

                                        😄 🤓
                                        Yes - UV experimenting is on the schedule. I had some success with a quick mockup for planar mapping - basically projecting. Need to experiment with how cubic will be done and what kind of UI is needed.
                                        Also looking into a way to lock UV mapping co-ordinates - something that would be useful as a standalone plugin and as a feature of others, such as Vertex Tools.

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • GaieusG 離線
                                          Gaieus
                                          最後由 編輯

                                          @thomthom said:

                                          Also looking into a way to lock UV mapping co-ordinates - something that would be useful as a standalone plugin and as a feature of others, such as Vertex Tools.

                                          Yup, and Fredo scale (bending), Shape bender and all. I want to be able to create arches without any hassle. 😒

                                          Gai...

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                                          • pilouP 離線
                                            pilou
                                            最後由 編輯

                                            @Honolulu
                                            Whith your shoe that curious, after Polyreduce, number of entities is increasing! 😮
                                            I works with only one shoes, save at the end of a process of poly reduce 50%
                                            Relaunch, poly reduce 50% etc... 6 times!
                                            At the end I have more entities than the beginning! 😒


                                            Shoes01medium6.zip

                                            Frenchy Pilou
                                            Is beautiful that please without concept!
                                            My Little site :)

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