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    • honoluludesktopH Offline
      honoluludesktop
      last edited by

      The plane, or cylinder, etc. Hmm..... maybe I don't know how to ask my question. If still unclear, attached is a sample. Can I change its shape? What happens to the textures? Btw, thats a very slick menu.


      Temp53.jpg


      Temp00.skp

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      • thomthomT Offline
        thomthom
        last edited by

        @honoluludesktop said:

        If still unclear, attached is a sample. Can I change its shape?

        Yes - here's your model after I selected a part of it, with soft selection and moved it. Looks like the wind pushes the curtains.
        Curtains.png

        As for the UV mapping, that will unfortunately be messed up - as normally happens in SketchUp when you modify UV mapped geometry.
        However, this is another feature I am looking into. If I can get it working I will probably also make a standalone "preserve UV mapping" plugin.

        I hope that answered your question? ๐Ÿ˜•

        Thomas Thomassen โ€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • thomthomT Offline
          thomthom
          last edited by

          Btw, here is your sample file after I modified it. The UV mapping didn't seem to bad.
          UVmapping.png


          Temp00_TT.skp

          Thomas Thomassen โ€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • honoluludesktopH Offline
            honoluludesktop
            last edited by

            Thanks, where were you when I needed it ๐Ÿ™‚ the texture was a SU floor covering that I scaled and changed the color of.

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            • thomthomT Offline
              thomthom
              last edited by

              Coding into the night ๐Ÿ˜‰

              Thomas Thomassen โ€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • shuraS Offline
                shura
                last edited by

                Woohoo! Thomas, this is a fantastic modelling tool! I feel so lucky watching this wonderful software growing in your hands. Gizmo control? how cool is THAT?
                btw, nice to hear your voice again ๐Ÿ˜‰
                best
                alex

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                • X Offline
                  xrok1
                  last edited by

                  Thom, what address do you send your email from? maybe the domain name is in my blocked sender list for some reason. i still havn't recieved. ๐Ÿ˜ž

                  โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                  http://www.Twilightrender.com try it!

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                  • honoluludesktopH Offline
                    honoluludesktop
                    last edited by

                    Thom, How difficult would it be to use portions of your algorithm to redraw a selected mesh with 50% less faces? We could use a simple plugin to do this. I have a pair of shoes I like to include in my scenes to be rendered that have more faces then the model itself. If I could select the mesh that I needed reduced, even if the change is by every other vertex, I could reduce the mesh to something manageable.

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                    • X Offline
                      xrok1
                      last edited by

                      are you talking about a cage or proxy mesh? or opposite of subdivision?

                      โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                      http://www.Twilightrender.com try it!

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                      • honoluludesktopH Offline
                        honoluludesktop
                        last edited by

                        What is a cage or a proxy mesh?

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                        • X Offline
                          xrok1
                          last edited by

                          like in SDS where you edit a high poly mesh with a low poly mesh (cage) around it.

                          here is an example: you manipulate the outer mesh to effect the inner one.


                          Capture1.JPG

                          โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                          http://www.Twilightrender.com try it!

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                          • X Offline
                            xrok1
                            last edited by

                            ๐Ÿ˜ฒ this is better than i could have dreamed! it works with SDS!!!!!!!!!!!! ๐Ÿ˜ฎ

                            SDS WITH SOFT SELECTION!

                            http://forsythe4kc.com/uploaded_images/HeadExplodeBig.gif


                            Capture1.JPG

                            โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                            http://www.Twilightrender.com try it!

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                            • ArcA Offline
                              Arc
                              last edited by

                              I made a little video tut, but I don'n know how to instert ping video in post?
                              http://www.screencast.com/t/OTlkZWRjMT

                              [flash=800,600:29tenr79]http://content.screencast.com/users/xwtao/folders/Jing/media/9c408fd9-078e-401b-bb07-fe845dfd7e86/2010-07-21_vertextools.swf&blurover=false[/flash:29tenr79]

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                              • honoluludesktopH Offline
                                honoluludesktop
                                last edited by

                                Not sure I get it, but it seems like what I suggested is a simple reversal of subdivide. May be not so simple?

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  @shura said:

                                  Woohoo! Thomas, this is a fantastic modelling tool! I feel so lucky watching this wonderful software growing in your hands. Gizmo control? how cool is THAT?
                                  btw, nice to hear your voice again ๐Ÿ˜‰
                                  best
                                  alex

                                  Hi Alex! Thank you very much!
                                  Hope you are doing well. Give me a shout if you should find yourself in Trondheim again! ๐Ÿ˜„

                                  Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    @honoluludesktop said:

                                    Thom, How difficult would it be to use portions of your algorithm to redraw a selected mesh with 50% less faces? We could use a simple plugin to do this. I have a pair of shoes I like to include in my scenes to be rendered that have more faces then the model itself. If I could select the mesh that I needed reduced, even if the change is by every other vertex, I could reduce the mesh to something manageable.

                                    It would be difficult, yes. I have only implemented a polyline simplifier in one of my plugins - but that was just porting an algorithm I found. I have no idea on how to simplify a whole mesh.

                                    But didn't Fredo or Whaat do something like this in one of their plugins?

                                    Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      @arc said:

                                      I made a little video tut, but I don'n know how to instert ping video in post?
                                      http://www.screencast.com/t/OTlkZWRjMT

                                      Thanks Arc! Really fun to see it used by others! ๐Ÿ‘

                                      (I embedded the video for you. Had to dig into the HTML source of that link you gave to find the .swf reference. Jing is awkward like that.)

                                      Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        @unknownuser said:

                                        I have no idea on how to simplify a whole mesh.

                                        Plugin Polyreducer by Whaat ๐Ÿ˜‰

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • honoluludesktopH Offline
                                          honoluludesktop
                                          last edited by

                                          @thomthom said:

                                          @honoluludesktop said:

                                          Thom, How difficult would it be to use portions of your algorithm to redraw a selected mesh with 50% less faces? We could use a simple plugin to do this. I have a pair of shoes I like to include in my scenes to be rendered that have more faces then the model itself. If I could select the mesh that I needed reduced, even if the change is by every other vertex, I could reduce the mesh to something manageable.

                                          It would be difficult, yes. I have only implemented a polyline simplifier in one of my plugins - but that was just porting an algorithm I found. I have no idea on how to simplify a whole mesh.

                                          But didn't Fredo or Whaat do something like this in one of their plugins?

                                          Can someone point me to a link? The ones I tried hung or didn't do mesh, don't recall the names.

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                                          • pilouP Offline
                                            pilou
                                            last edited by

                                            The plug Polyreducer by Whaat above your post don't make the trick? ๐Ÿ˜ฎ

                                            Frenchy Pilou
                                            Is beautiful that please without concept!
                                            My Little site :)

                                            1 Reply Last reply Reply Quote 0
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