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    [Plugin][$] Vertex Tools

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    • thomthomT Offline
      thomthom
      last edited by

      @unknownuser said:

      Sorry where is the link for load the new beta ? 😳

      No beta. Just log in to your account on the Vertex Tools website.

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • cottyC Offline
        cotty
        last edited by

        It is possible to change the position of the screen text (top left) in a simple manner? It conflicts with the outputof the On Screen Rooling Reel plugin...
        textconflict.jpg

        my SketchUp gallery

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        • Rich O BrienR Offline
          Rich O Brien Moderator
          last edited by

          Did you try moving it? πŸ˜‰

          Download the free D'oh Book for SketchUp πŸ“–

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          • cottyC Offline
            cotty
            last edited by

            @rich o brien said:

            Did you try moving it? πŸ˜‰

            I thought of a not so simple solution 😎
            Thank you! I will use this perfect solution until there is a complicated one...

            my SketchUp gallery

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            • thomthomT Offline
              thomthom
              last edited by

              @cotty said:

              Thank you! I will use this perfect solution until there is a complicated one...

              Complicated solution:

              1. Hack the RBS encryption and decode the original source.
              2. Find the code for the default position.
              3. Recompile.
              4. Bob is you uncle!

              πŸ€“

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • mitcorbM Offline
                mitcorb
                last edited by

                Hi, ThomThom:
                I just finished trolling through this entire thread, and I know I am missing something. In my first experiments with the tool, I make a random selection on the model and test the Gizmo. I orbit to the other side and see that I have also made a selection on the back side and deformed this in the same way. I thought there was a technique to select only that visible to the camera?

                I take the slow, deliberate approach in my aimless wandering.

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                • thomthomT Offline
                  thomthom
                  last edited by

                  Enable "Ignore Backfaces" - where the vertices of every face with its backface facing the camera will not be selected.
                  Note this is not the same as what you see - it's entirely the relationship between the face normal and the camera.

                  To get true selection of only visible, Make your selection, then right click and choose "Select Only Visible".
                  http://www.thomthom.net/software/vertex_tools/manual/tools#select_only_visible

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • mitcorbM Offline
                    mitcorb
                    last edited by

                    Thank you very much for this hint and thank you very much for an excellent tool.

                    I take the slow, deliberate approach in my aimless wandering.

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                    • opalO Offline
                      opal
                      last edited by

                      @mitcorb said:

                      Hi, ThomThom:
                      I just finished trolling through this entire thread, and I know I am missing something. In my first experiments with the tool, I make a random selection on the model and test the Gizmo. I orbit to the other side and see that I have also made a selection on the back side and deformed this in the same way. I thought there was a technique to select only that visible to the camera?

                      pokes nose in Unless something has changed, right click on the tool bar.. ignore backfaces, or access the controls from the tools menu.. same selection, ignore backfaces

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                      • jo-keJ Offline
                        jo-ke
                        last edited by

                        Just purchased this very useful tool. Didn't had time to play with it but I'm shure I will like it.
                        Thank you for your useful work.

                        http://www.zz7.de

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          @jo-ke said:

                          Just purchased this very useful tool. Didn't had time to play with it but I'm shure I will like it.
                          Thank you for your useful work.

                          πŸ‘ 😍 πŸ‘

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • Bob JamesB Offline
                            Bob James
                            last edited by

                            I was using VT the other day to align some vertices one at a time to a straight edge and all of a sudden a small circle appeared in place of the cursor and I could move a vertex and just click on the next one and move it without having to go back to the select-tool/move-tool each time. I've not been able to find out how to get that little circle tool back. πŸ˜•

                            i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                            • Rich O BrienR Offline
                              Rich O Brien Moderator
                              last edited by

                              If you have no verts selected and then activate the Move tool it goes into Hover Select mode and a little circle appears when you are over a vert to indicate it is selected.

                              A shortcut to drop any selected verts is to right click and choose Select None. Now change to the move tool and this hover method is active.

                              See you next month Bob πŸ˜‰

                              Download the free D'oh Book for SketchUp πŸ“–

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                              • Bob JamesB Offline
                                Bob James
                                last edited by

                                Thanks, Rich. Such a great tool πŸ‘ The merge vertices: oh yes. The gizmo

                                Have tickets. Have reservations. Raring to go 😍

                                i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                                • iichiversiiI Offline
                                  iichiversii
                                  last edited by

                                  Best tool ever, it's completely changed sketchup forever, thanks TT πŸ‘

                                  Bring on the Rain...

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    Thanks guys! πŸ˜„

                                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • pbacotP Offline
                                      pbacot
                                      last edited by

                                      Would it make sense for "Merge Close Vertices" to default to the last user setting? I always get it reverting 3/8", even in the same session, which is pretty small for what I do.

                                      I have found that merge vertices helps remove the rough look of Sandbox and other terrain surfaces. I am not sure why some surfaces look overly creased and I am not sure yet this is a good solution, but it seems to work without affecting the topography too much.
                                      creased terrain.png
                                      In this example the setting was 36", run a couple times (plus a Make Planar in one spot) and the ditch in this area is still "intact".less creased terrain.png

                                      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        @pbacot said:

                                        Would it make sense for "Merge Close Vertices" to default to the last user setting?

                                        Ah! I can see it's hard-coded to 10mm. 😳 One setting that slipped past me. I'll add it to the next bug-fix release. (I'm going away this week - will be gone most of it. Not sure if I get time to sort it out until after I get back.)

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • pbacotP Offline
                                          pbacot
                                          last edited by

                                          Thanks ! Well have fun, wherever you're off to!

                                          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            @pbacot said:

                                            I have found that merge vertices helps remove the rough look of Sandbox and other terrain surfaces. I am not sure why some surfaces look overly creased and I am not sure yet this is a good solution, but it seems to work without affecting the topography too much.

                                            That could be due to small edges that's got a distinct different angle then the rest of the geometry. The shader computes a normal for each vertex based on its connected faces. Each face obtains a shading which is a gradient between each vertex normal. If just on is off by a sharp angle you get that harsh shading difference.

                                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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