Challenge Chair
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The render was done in Shaderlight for SketchUp.
The full release of Shaderlight for SketchUp which includes the artificial lighting features is planned for September so thereโs not long to wait. We will be at Google Basecamp so if anybody is going, there will be a chance to get a sneak preview of the final release.
Martin
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it looks good, although spot way too bright. will there be total control of point/spots/emitters? looks like a very appealing app, not had chance to do any testing though sorry. would be nice to have another weapon in the arsenal! what is expected price?
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Thanks for reply Martin. I have ab invite but unfortunately I am not able to attend.
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Thanks for the feedback, there is full control of the lights including intensity, colour and direction. There will also be some new controls for HDR's and a new physical sky system.
The cost is going to be $199 for the Pro version of the software, there will also be a free version.
Martin
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I don't know what it is about this chair but I love it. Maybe it's the composition of the render or the form of the chair but it's all great. Being new to the rendering world I've wanted to find a good model to test some material presets (from twilight) to get a good idea of what they will do. I want to make the relation to a painter painting simple objects to learn how to paint and study objects, but that might be a bit of a stretch. Here are some of my tests created from this wonderful model (thanks for sharing Olishea!!!) I didn't really do much other than changed the materials of each of the chairs. No post pro, just tweaks in twilight with hdri studio lighting on interior+ preset 10.
Cheers,
jsteacy
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I can't believe someone hasn't done this yet...at least not in this thread...
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jsteacy I think those are fantastic.
A great advert for Twilight in my opinion.
Did you use the studio setup or create your own? -
yeah they are cool! but have you unsoftened the edges of the studio backdrop? should be a smooth surface.
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jsteacy: here are some nice models for testing materials.
deformed sphere model "pollen".
[images of the model] ----> http://twilightrender.com/phpBB3/viewtopic.php?f=16&t=1231download link:
http://www.box.net/shared/pidnhj8h30ant chair composition.
download link:
http://www.box.net/shared/yvi1x9174a -
A funny plastic material...
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And a beautiful one massimo!
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Thanks Michalis.
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whats the density of it? dont send me the material file, i wanna learn how to achieve the effect!
most SSS i see are very dense, dont even look translucent, yours is perfect
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Okay - had to play a little more. I think the top of the chair is looking more and more like Cousin Itt.
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Ok no material file then Oli...But it's quite hard to explain
The "basic" material is a layered material made as a mix between a dielectric glass and a layered material made with transmitted colour and specular. By changing the percentage of the weights between the two layers as well as by changing the transmitted & specular shininess you can control the "density" of the material. The balance of that one was: dielectric glass--> 0.2 and transmitted + specular--> 0.8. The IOR used is 1.345.![scheme of the structure of the "basic" material](/uploads/imported_attachments/sIgR_schemeofthematerial.JPG "scheme of the structure of the "basic" material")
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Glad you like it jsteacy .
This model is really funny... So here you have a "sculpture chair" . An experiment with a material made with a wireframe procedural used as a clipmap.
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bloody hell!
these are getting out of control, thats seriously impressive. thanks for material help by the way, Im trying to learn KT material editor. how have you mapped that mesh texture so well?! im proper baffled...or does it "add" material to the lines of the geometry?
"wirefame procedural"? not seen these before i guess the clue is in the name!!
cousin itt is so funny!!
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No maps at all.
It's just the mesh of the model... With that procedural you have only to choose on what edges you want to apply it and set the tickness, fadeout etc..
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