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    Challenge Chair

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    • M Offline
      martin-art
      last edited by

      The render was done in Shaderlight for SketchUp.

      The full release of Shaderlight for SketchUp which includes the artificial lighting features is planned for September so thereโ€™s not long to wait. We will be at Google Basecamp so if anybody is going, there will be a chance to get a sneak preview of the final release.

      Martin

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      • olisheaO Offline
        olishea
        last edited by

        it looks good, although spot way too bright. will there be total control of point/spots/emitters? looks like a very appealing app, not had chance to do any testing though sorry. would be nice to have another weapon in the arsenal! what is expected price?

        oli

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        • S Offline
          sepo
          last edited by

          Thanks for reply Martin. I have ab invite but unfortunately I am not able to attend.

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          • M Offline
            martin-art
            last edited by

            Thanks for the feedback, there is full control of the lights including intensity, colour and direction. There will also be some new controls for HDR's and a new physical sky system.

            The cost is going to be $199 for the Pro version of the software, there will also be a free version.

            Martin

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            • J Offline
              jsteacy
              last edited by

              I don't know what it is about this chair but I love it. Maybe it's the composition of the render or the form of the chair but it's all great. Being new to the rendering world I've wanted to find a good model to test some material presets (from twilight) to get a good idea of what they will do. I want to make the relation to a painter painting simple objects to learn how to paint and study objects, but that might be a bit of a stretch. Here are some of my tests created from this wonderful model (thanks for sharing Olishea!!!) I didn't really do much other than changed the materials of each of the chairs. No post pro, just tweaks in twilight with hdri studio lighting on interior+ preset 10.

              Cheers,

              jsteacy


              Plastic presets with noise bump map


              Brushed metal, front to back aluminum, silver, copper


              SSS, front to back, wax, gum, lamp shade


              Material Library, front to back, thick warped glass, frosted glass (fast fake), Diamond (from Gems library)

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              • marvins_dadM Offline
                marvins_dad
                last edited by

                I can't believe someone hasn't done this yet...at least not in this thread... ๐Ÿ˜†


                Chair4.jpg

                My Gallery

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                • D Offline
                  dylan
                  last edited by

                  jsteacy I think those are fantastic.
                  A great advert for Twilight in my opinion.
                  Did you use the studio setup or create your own?

                  http://dmdarchitecture.co.uk/

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                  • olisheaO Offline
                    olishea
                    last edited by

                    yeah they are cool! but have you unsoftened the edges of the studio backdrop? should be a smooth surface.

                    oli

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                    • olisheaO Offline
                      olishea
                      last edited by

                      jsteacy: here are some nice models for testing materials.

                      deformed sphere model "pollen".
                      [images of the model] ----> http://twilightrender.com/phpBB3/viewtopic.php?f=16&t=1231

                      download link:
                      http://www.box.net/shared/pidnhj8h30

                      ant chair composition.
                      download link:
                      http://www.box.net/shared/yvi1x9174a

                      oli

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                      • massimoM Offline
                        massimo Moderator
                        last edited by

                        A funny plastic material...๐Ÿ˜„


                        definitiva.jpg

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                        • michaliszissiouM Offline
                          michaliszissiou
                          last edited by

                          And a beautiful one massimo!

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                          • massimoM Offline
                            massimo Moderator
                            last edited by

                            Thanks Michalis. ๐Ÿ˜„

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                            • olisheaO Offline
                              olishea
                              last edited by

                              whats the density of it? dont send me the material file, i wanna learn how to achieve the effect!

                              most SSS i see are very dense, dont even look translucent, yours is perfect ๐Ÿ‘

                              oli

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                              • marvins_dadM Offline
                                marvins_dad
                                last edited by

                                Okay - had to play a little more. I think the top of the chair is looking more and more like Cousin Itt.


                                Chair8.jpg

                                My Gallery

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                                • marvins_dadM Offline
                                  marvins_dad
                                  last edited by

                                  Okay - last one.

                                  "Cousin Itt" Chair http://www.google.com/images?hl=en&safe=active&client=firefox-a&hs=rvE&rls=org.mozilla:en-US:official&q=cousin%20itt&um=1&ie=UTF-8&source=og&sa=N&tab=wi&biw=1600&bih=1048


                                  ChairItt1-post.jpg

                                  My Gallery

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                                  • J Offline
                                    jsteacy
                                    last edited by

                                    @Dylan - the render is just Olishea's model with an Hdri I downloaded, I can't remember where from though.

                                    @Olishea - I didn't modify the model you posted so I don't know how it un-softened that edge like it did....

                                    @Massimo - I love the look of those plastic materials.

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                                    • massimoM Offline
                                      massimo Moderator
                                      last edited by

                                      Ok no material file then Oli...But it's quite hard to explain ๐Ÿ˜†

                                      The "basic" material is a layered material made as a mix between a dielectric glass and a layered material made with transmitted colour and specular. By changing the percentage of the weights between the two layers as well as by changing the transmitted & specular shininess you can control the "density" of the material. The balance of that one was: dielectric glass--> 0.2 and transmitted + specular--> 0.8. The IOR used is 1.345.![scheme of the structure of the "basic" material](/uploads/imported_attachments/sIgR_schemeofthematerial.JPG "scheme of the structure of the "basic" material")

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                                      • massimoM Offline
                                        massimo Moderator
                                        last edited by

                                        Glad you like it jsteacy ๐Ÿ˜„ .
                                        This model is really funny... So here you have a "sculpture chair" ๐Ÿ˜† . An experiment with a material made with a wireframe procedural used as a clipmap.


                                        wireframe_finale_2_definitiva.jpg

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                                        • olisheaO Offline
                                          olishea
                                          last edited by

                                          bloody hell!

                                          these are getting out of control, thats seriously impressive. thanks for material help by the way, Im trying to learn KT material editor. ๐Ÿ‘ how have you mapped that mesh texture so well?! im proper baffled...or does it "add" material to the lines of the geometry? โ“ ๐Ÿ˜ฒ ๐Ÿ˜ณ

                                          "wirefame procedural"? not seen these before ๐Ÿ˜ฎ i guess the clue is in the name!!

                                          cousin itt is so funny!!

                                          oli

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                                          • massimoM Offline
                                            massimo Moderator
                                            last edited by

                                            No maps at all. ๐Ÿ˜„
                                            It's just the mesh of the model... With that procedural you have only to choose on what edges you want to apply it and set the tickness, fadeout etc.. ๐Ÿ˜„


                                            Cattura.JPG

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