An exercise: DRAWING A PARISIAN FENCE
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Hmm so much theory ..what i did was simple,make a spring,make a copy of it,take a spring and adjust it with ffd(remember to let the top and bottom points untouched) in order to make from it the inside part of the spiral, after this take the other one and flip it along in order to continue(descend on the outside) the first one,then play with ffd on it in order to make the exterior part of the spiral(remember to let the top and the bottom points untouched).Then i used lines to tube plugin. And that s kind of it!
Ah..and before working them with ffd i flattened(with ffd) the top and bottom spires of the springs to make a smooth transition from a spire to another.
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Colors help identify the six separate (yet identical) loop components:
-Taff
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@Ely,
Hi Ely, I like your way: searching for simple and quick processes your solutions are refreshing
SketchyFFD (Free Form Deformation) is a good deal for sure
[Plugin] SketchyFFD (Updated Aug 22, 2009) by CPhillips
SketchyFFD (Updated 9 Feb 2010) revisited by gbabcock
Making springs:
How to make spiral 02 by SketchUp
SketchUp: KitoRaupp_Pottery
(May be you can do a little more effort to explain in few several steps in your Skp rather than just show the result )
Hi Taff (I have noticed you are from the early morning, and I'm waiting my own awakening to read your posts ) Thank you for your colored exemples. I guess the same treatment as you've done with your Geodesic Weave Ball should be also very great
Additionally, I would invite people to visit carefully your warehouse collections they are mines
simon
re: what a great thread!! -
More torus segments produce results that better approximate the original images.
(Well, duh!)
Model available at 3D Warehouse-Taff
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Simon,
I tried the chipped-paint texture, but it was too "busy," and was a visual distraction.
A simple texture looks good though, when rendered:
-Taff -
Dear Taff,
Simple is the best; it is a "réussite" . I see it in 2D, spirit relaxing.
(But is it so simple? I mean about the discrete raw of light)'Cause you seem also from late in the night, I wish U a good one.
simon
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@simon le bon said:
As I can understand the law of this:
- the shape must make a number of entire 360° turns
- the complet set of edges(included into the basic section) must be used a complete number of times.
- the number of edges used in the number of complete turns must meet the number of edges constituting the basic section used to produce the spiral.
and
4)the number of entire 360° turns of the shape must be the minimum one (sorry for bad explanation. I think it is the meaning of :"Least common multiple" )
(It doesn't make sens for the basic shape to go around more than the necessary number!)@unknownuser said:
to be verified!!!!
I take back Taff's model to make a try to validate my thoughts
Not bad what do you think! slb
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Simon,
I didn't pursue the precise defining of the calculations, but I sensed the general concept of the relationships.
When I started on my second model, I roughly estimated a "longitude-to-latitude" ratio that should (might) produce a more-complex, tighter spiral with less slope, and six loops.
As an intellectual pursuit, yours is a good mental exercise. (Perhaps, if it were mid-winter, and I was snowed-in, then I would have time to wrestle with a precise definition.)
-Taff
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@taffgoch said:
(Perhaps, if it were mid-winter, and I was snowed-in, then I would have time to wrestle with a precise definition.)
End of the exercise I suppose
simon!
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by Cosycat
sim
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Cosycat's animated image is inspiring. I thought I'd give it a try, too:
-Taff
[ EDIT: I see that Cosycat's image is a creation of David Ope. ]
http://www.adaptcreative.co.uk/...
http://dvdp.tumblr.com/... -
Hi Taff! impressive***
Can you say a little about your technique and the softs you're using? Please!
(and very nice links ) -
@simon le bon said:
Hi Taff! impressive***
Can you say a little about your technique and the softs you're using? Please!
Looks like sketchup physics and a screen recorder(camstudio maybe).
Taff if u used Camstudio,please let me know ur settings ,i can t make it record that smoother.
Thanks! -
Do not, I repeat "DO NOT" stare at these images for 15 minutes and then try to walk down the stairs!
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@unknownuser said:
Do not, I repeat "DO NOT" stare at these images for 15 minutes and then try to walk down the stairs!
Not to mention just walking across the room, without losing your lunch!
-Taff
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Simon & Elisei,
I tried using Camstudio, initially, but the results were poor. Camstudio is easy, but doesn't always provide quality results. It's great, for what it is intended, but there is a better option for a "looped" animation of limited frames -- GIF animation software. (This animation is composed of only 15 frames.)
I created the frames from SketchUp 2D exports, rotating the torus 2° each interval, producing 30° total rotation. (This matches the model component rotation of one spiral "tube" to the next.)
I kept the SketchUp viewpoint constant, and rotated the torus, to avoid any camera positioning problems. I could have established 15 camera locations, to produce 15 scenes, but the way I did it was quicker. (Creating 15 camera/scene postions, however, does have the advantage that they can be saved in the model file, for subsequent use.)
I assembled the 15 frames into a GIF animation, using JASC "Animation Shop," which I bought (cheap) over ten years ago. It's my understanding that COREL bought-out JASC. The older "Animation Shop" (vs 3) can be downloaded from several online sites, or you can use one of the MANY other freeware GIF animators, available online.
[NOTE: I used the same technique to create my avatar.]
-Taff
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Well, it works for me.
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Play with tours and component stringer.
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Can I believe it !!! another Simon B!? + =
Hi Arc ( you have found the link of "your" animated picture in this thread I guess ) You like to play with Component Stringer; me too. nice result.
I have made my own try with animation on this spiral cone . Dear Taff I don't know why I don't reach the smoothness of yours ~~
*simon
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@simon le bon said:
"...Taff I don't know why I don't reach the smoothness of yours..."
Simon,
The first and last frame appear to be the same, which looks like a pause, or stutter, in the animation. I deleted the last frame, and it's somewhat better:
However, now there's a slight "jump" in the animation. I can only guess that there must have been a variation in the degree-of-rotation for one of the frames.-Taff
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