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    If Toolbar is true make it false

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    • TIGT Offline
      TIG Moderator
      last edited by

      Use
      if compress {...
      or
      if compress == true {...
      to test if compress IS true
      BUT NOT
      if compress = true {...
      Which will set compress to true and therefore always return true ?
      = sets a variable to a value
      == compares two values

      TIG

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      • thomthomT Offline
        thomthom
        last edited by

        Assuming you have wrapped your code in a module, use an instance variable: @compressed.

        http://www.techotopia.com/index.php/Understanding_Ruby_Variables
        http://en.wikibooks.org/wiki/Ruby_Programming/Syntax/Variables_and_Constants

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • S Offline
          simonstaton
          last edited by

          I seem to be getting errors am I doing this right:

          @compress = "no"
          
          # EXPLODE TOOL
               model=Sketchup.active_model
               cmd = UI;;Command.new("Explode"){
           result = UI.messagebox "This will Compress your Climbing Frame meaning you cannot edit past this point!\n\n Would you like to continue?\n\nNote; Only Do This Once Per Model", MB_YESNO
           if result == 6 # Yes
             model.entities.to_a.each{|e|e.explode if e.class==Sketchup;;Group or e.class==Sketchup;;ComponentInstance}
             Morisdov.att_get
             @compress = "yes"
           end
               }
               cmd.small_icon = "finished.png"
               cmd.large_icon = "finished.png"
               cmd.tooltip = "Compress | Compress your Climbing Frame"
               cmd.status_bar_text = "Compressing your Climbing Frame"
               cmd.menu_text = "Compress"
               toolbar = toolbar.add_item cmd
               toolbar.show
          
          # VIEW CART
               model=Sketchup.active_model
               cmd = UI;;Command.new("Explode"){
          	 if compress == "yes" {Morisdov.att_get}
          	 if compress == "no" {UI.messagebox("Before Viewing Your Cart Make Sure You Have Compressed Your Climbing Frame\n\nNote; You Only Need to Compress Once")}
               }
               cmd.small_icon = "check.png"
               cmd.large_icon = "check.png"
               cmd.tooltip = "View Cart | View a List of Items Used"
               cmd.status_bar_text = "Loading Cart"
               cmd.menu_text = "View Cart"
               toolbar = toolbar.add_item cmd
               toolbar.show
          

          Thanks for the help by the way guys, much appreciated

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          • TIGT Offline
            TIG Moderator
            last edited by

            At some point you refer to compress when it should always be @compress πŸ˜’

            TIG

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            • thomthomT Offline
              thomthom
              last edited by

              And you are better of using true and false instead of strings "yes", "no" - strings are very slow. and "yes" and "no" both evaluates to true.

              If you get errors then please post them. They help pinpoint specifically what is going on. "some error" is to vague to make any good guess.

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • S Offline
                simonstaton
                last edited by

                I still seem to be getting this error:

                C;/Users/Simon/Documents/Action Design Your Own v2/Action 3D 3/Plugins/Utilities/Toolbar.rb;309; syntax error
                	 if @compress == "yes" {Morisdov.att_get}
                	                        ^
                C;/Users/Simon/Documents/Action Design Your Own v2/Action 3D 3/Plugins/Utilities/Toolbar.rb;310; syntax error
                	 if @compress == "no" {UI.messagebox("Before Viewing Your Cart Make Sure You Have Compressed Your Climbing Frame\n\nNote; You Only Need to Compress Once")}
                	                       ^
                C;/Users/Simon/Documents/Action Design Your Own v2/Action 3D 3/Plugins/Utilities/Toolbar.rb;310; syntax errorError Loading File LoadToolbar.rb
                C;/Users/Simon/Documents/Action Design Your Own v2/Action 3D 3/Plugins/Utilities/Toolbar.rb;309; syntax error
                	 if @compress == "yes" {Morisdov.att_get}
                	                        ^
                C;/Users/Simon/Documents/Action Design Your Own v2/Action 3D 3/Plugins/Utilities/Toolbar.rb;310; syntax error
                	 if @compress == "no" {UI.messagebox("Before Viewing Your Cart Make Sure You Have Compressed Your Climbing Frame\n\nNote; You Only Need to Compress Once")}
                	                       ^
                C;/Users/Simon/Documents/Action Design Your Own v2/Action 3D 3/Plugins/Utilities/Toolbar.rb;310; syntax error
                
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                • thomthomT Offline
                  thomthom
                  last edited by

                  You're thinking Jsvascript. Your If Else syntax is wrong.
                  http://en.wikibooks.org/wiki/Ruby_Programming/Syntax/Control_Structures

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    Try
                    if test; action; end
                    OR
                    action if test

                    or

                    if test
                       action
                    elsif another_test
                       another_action
                    else ### anything else !
                       yet_another_action
                    end
                    

                    TIG

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                    • S Offline
                      simonstaton
                      last edited by

                      haha excellent guys, it works thanks the all the help!

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                      • S Offline
                        simonstaton
                        last edited by

                        @thomthom said:

                        UI.toolbar_names
                        http://code.google.com/apis/sketchup/docs/ourdoc/ui.html#toolbar_names

                        @unknownuser said:

                        The toolbar_names method is used to returns the name of all the available toolbars (this differs between PC and Mac).

                        > UI.toolbar_names ["Standard", "Principle", "Camera", "Drawing", "Edit", "Construction", "Walk", "DisplayMode", "StandardViews", "Section", "Google", "GettingStarted", "VCB"]

                        I dont suppose you know what the toolbar name would be for the large toolset do you?

                        Thanks,
                        Simon

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                        • S Offline
                          simonstaton
                          last edited by

                          I see, no worries hope they fix it soon. Thanks

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                          • Dan RathbunD Offline
                            Dan Rathbun
                            last edited by

                            @simonstaton said:

                            I see, no worries hope they fix it soon. Thanks

                            Updated my previous post, to give send_action integers, and info on the DC ruby toolbar.

                            I'm not here much anymore.

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                            • Dan RathbunD Offline
                              Dan Rathbun
                              last edited by

                              @simonstaton said:

                              I dont suppose you know what the toolbar name would be for the large toolset do you?

                              It does NOT have a string identifer that works with UI.toolbar_names or UI.set_toolbar_visible, etc.

                              This is a bug in the API; we have asked that it be fixed.

                              Misspelled argument: 'Principle' for the Principal toolbar.

                              The missing arguments: %(#000000)[**identifier]%(#F0F0F0)[____]%(#000000)[tb_ID]%(#F0F0F0)[_]%(#000000)[send_action int "LargeToolSet"]%(#F0F0F0)[_]%(#000000)[(211)]%(#F0F0F0)[__]%(#000000)[23056 "Layers"]%(#F0F0F0)[_______]%(#000000)[(220)]%(#F0F0F0)[__]%(#000000)[21132 "Shadows"]%(#F0F0F0)[______]%(#000000)[(103)]%(#F0F0F0)[__]%(#000000)[10546**]

                              NOTE: %(#000000)[**"Dynamic Components"]%(#F0F0F0)[_]%(#000000)[(59648)]** is a ruby toolbar (not a native toolbar.)
                              You must use UI.toolbar('Dynamic Components') with the .visible?, .restore, .hide and .show methods.

                              I'm not here much anymore.

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