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    • M Offline
      mac1
      last edited by

      rv1974
      You are trying to 'morph" an arc into a 1/4 section of elipse. A intersection of cylinder and plane with the plane perpendicular to the axis of cylinder is a circle, non perpendicular will be a ellipse and arc will not fit that very well. If you draw a triangle using the cylinder center(base) and the two desired end points gives you a plane ref which a section plane can be algned to and intersected with the cylinder to get what you want. You will have to first use the section tool option to make the slice a group to get the intersection.

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      • R Offline
        rv1974
        last edited by

        Just thinking aloud.. The original SU product placement is urban design\architecture. Historically
        the plan (plan view) is the 'alpha and omega' of the design process. I really can't see any benefit\use in curve bulbing. It appears there's a good niche for some ruby geek- the 'Interpolated_vertex_move.rb'.. or something like that πŸ˜‰

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        • N Offline
          notareal
          last edited by

          I would use ...zorro!

          Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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          • R Offline
            rv1974
            last edited by

            @notareal said:

            I would use ...zorro!

            for Seppuku? πŸ˜„

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            • N Offline
              notareal
              last edited by

              @rv1974 said:

              @notareal said:

              I would use ...zorro!

              for Seppuku? πŸ˜„

              I don't think that so drastic method is in need πŸ˜‰
              Zorro 2 http://forums.sketchucation.com/viewtopic.php?f=323&t=16038
              Tip for use http://forums.sketchucation.com/viewtopic.php?p=216509#p216509

              Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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              • R Offline
                rv1974
                last edited by

                Take the arc's end and drag it upward. Take a look at the twisted result in the top view. Zorro.rb is a totally diffrent story- the cylinder in the example picture is just a visual aid.

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                • X Offline
                  xrok1
                  last edited by

                  you would have to rotate it to keep the original radius, what your doing by moving one end is changing the radius. πŸ‘Š
                  you could also draw your arc from A to B1 and set whatever radius you need or snap the radius to existing geometry. πŸ˜‰

                  β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                  http://www.Twilightrender.com try it!

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                  • R Offline
                    rv1974
                    last edited by

                    Take a look at this skp file. Hope it'd explain the problematics better then my broken english does.


                    ramp.skp

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                    • jeff hammondJ Offline
                      jeff hammond
                      last edited by

                      like wo3dan said, that's probably helix that you're after.. when you move the vertex of the curve, it stays proportionally correct...

                      [edit] oh, just saw your latest example.. a little different i guess.


                      helix.skp

                      dotdotdot

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                      • jeff hammondJ Offline
                        jeff hammond
                        last edited by

                        i haven't tried it but you might want to check out slope edges in the 1001bit suite
                        http://www.1001bit.com/products/slopeedges.shtml

                        dotdotdot

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                        • N Offline
                          notareal
                          last edited by

                          @rv1974 said:

                          Take a look at this skp file. Hope it'd explain the problematics better then my broken english does.

                          This explains the need much better... nothing that zorro can do. 😞 But if the issue where like you originally posted, then it's a different story.

                          Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                          • R Offline
                            rv1974
                            last edited by

                            Hi mates! As I can see the disscussion went in the wrong direction (mea culpa).
                            I have no problem to build this damn ramp and the things like that (with at least 2 difftent ways:
                            1.extrude plan outline->surface tools->loft (more correct)
                            2.followmeandkeep.rb->interset with extruded plan (less correct))
                            Both ways take time and efforts. The aim of this thread was to catch some ruby maker's eye to
                            the neat (IMHO) idea- to move curve's vertexes in a kinda 'interpolation mode' and without plan distortion, or maybe to find
                            the already existing script.
                            Sorry for the lack of clarity β˜€

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                            • N Offline
                              notareal
                              last edited by

                              Have you looked on various plugins by kirill2008 or maybe SketchyFFD by CPhillips? I could imagine that those could be used in some degree.

                              Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                              • Jean LemireJ Offline
                                Jean Lemire
                                last edited by

                                Hi folks.

                                See this SU file for ideas.


                                Helix or ellipse or arc.skp

                                Jean (Johnny) Lemire from Repentigny, Quebec, Canada.

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                                • X Offline
                                  xrok1
                                  last edited by

                                  i was messing around with this and it would appear you need a compound curve to do what you need so you can't very well expect SU to do it, or a plugin unless its very complex. you'll need some 3d reference dimensions and just draw it 1 segment at a time. 😒

                                  β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                  http://www.Twilightrender.com try it!

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                                  • fredo6F Offline
                                    fredo6
                                    last edited by

                                    @rv1974 said:

                                    Yes I know. But it's too complicated to build additional surfaces and then clean it.
                                    All I want is to move vertex in distortion free mode .

                                    • Fredos plugin is not always work smooth to me:
                                      http://screencast.com/t/M2Q1NTMzZWUt

                                    TOS has currently a problem on closed surfaces.
                                    Try to remove the bottom of the cylinder and it should work.

                                    Fredo

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                                    • R Offline
                                      rv1974
                                      last edited by

                                      @unknownuser said:

                                      @rv1974 said:

                                      Yes I know. But it's too complicated to build additional surfaces and then clean it.
                                      All I want is to move vertex in distortion free mode .

                                      • Fredos plugin is not always work smooth to me:
                                        http://screencast.com/t/M2Q1NTMzZWUt

                                      TOS has currently a problem on closed surfaces.
                                      Try to remove the bottom of the cylinder and it should work.

                                      Fredo

                                      Yeah no worries I've found workaround. And thank you for the TOS once more!

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                                      • R Offline
                                        rv1974
                                        last edited by

                                        This is close to what I want in SU:
                                        http://screencast.com/t/ZjIzMjIzZ
                                        2 main things: interpolation and no plan screwing.
                                        P.S. Even more:
                                        http://www.youtube.com/watch?v=GuXOO-Ofi0Q&feature=player_embedded
                                        You could skip the russian intro and gostraight to ~2.00

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                                        • N Offline
                                          notareal
                                          last edited by

                                          Those where like sculpting of polygons. Wonder if Sculpt Tools would do the trick? Still for me SketchyFFD sounds like a good option or kirill2008's Control points, did you try those?

                                          Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                                          • fredo6F Offline
                                            fredo6
                                            last edited by

                                            @rv1974 said:

                                            This is close to what I want in SU:
                                            http://screencast.com/t/ZjIzMjIzZ
                                            2 main things: interpolation and no plan screwing.
                                            P.S. Even more:
                                            http://www.youtube.com/watch?v=GuXOO-Ofi0Q&feature=player_embedded
                                            You could skip the russian intro and gostraight to ~2.00

                                            If this is just on curves (i.e. not surfaces), then it is relatively easy to do in the same way as the Russian demo.
                                            But easy does not mean quickly...! I need to finish Curviloft first.

                                            Fredo

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