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    • Chris FullmerC Offline
      Chris Fullmer
      last edited by

      Try exploding the arc (right click on it and choose explode arc) before moving its vertices. That might help,

      Chris

      Lately you've been tan, suspicious for the winter.
      All my Plugins I've written

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      • R Offline
        rv1974
        last edited by

        @chris fullmer said:

        Try exploding the arc (right click on it an dchoose explode arc) before moving its vertices. That might help,

        Chris

        The blue one is the explode+weld inheritor.

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        • Chris FullmerC Offline
          Chris Fullmer
          last edited by

          Yeah, SketchUp is just not going to do it how you want. Its not a bug, its just the way SU works.

          Lately you've been tan, suspicious for the winter.
          All my Plugins I've written

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          • Wo3DanW Offline
            Wo3Dan
            last edited by

            rv1974,

            Like Chris I don't see this as a bug. The arc remains an arc, all its segments coplanar. What you are after is probably the helix by moving a single vertex.
            That will not happen. The helix does not have coplanar segments. You need to do this manually.

            Wo3Dan

            Edit: the yellow curve is either the 3D helix mentioned above or a coplanar curve created by intersection with a simple face. No arc involved.

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            • M Offline
              mac1
              last edited by

              rv1974
              You are trying to 'morph" an arc into a 1/4 section of elipse. A intersection of cylinder and plane with the plane perpendicular to the axis of cylinder is a circle, non perpendicular will be a ellipse and arc will not fit that very well. If you draw a triangle using the cylinder center(base) and the two desired end points gives you a plane ref which a section plane can be algned to and intersected with the cylinder to get what you want. You will have to first use the section tool option to make the slice a group to get the intersection.

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              • R Offline
                rv1974
                last edited by

                Just thinking aloud.. The original SU product placement is urban design\architecture. Historically
                the plan (plan view) is the 'alpha and omega' of the design process. I really can't see any benefit\use in curve bulbing. It appears there's a good niche for some ruby geek- the 'Interpolated_vertex_move.rb'.. or something like that ๐Ÿ˜‰

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                • N Offline
                  notareal
                  last edited by

                  I would use ...zorro!

                  Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                  • R Offline
                    rv1974
                    last edited by

                    @notareal said:

                    I would use ...zorro!

                    for Seppuku? ๐Ÿ˜„

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                    • N Offline
                      notareal
                      last edited by

                      @rv1974 said:

                      @notareal said:

                      I would use ...zorro!

                      for Seppuku? ๐Ÿ˜„

                      I don't think that so drastic method is in need ๐Ÿ˜‰
                      Zorro 2 http://forums.sketchucation.com/viewtopic.php?f=323&t=16038
                      Tip for use http://forums.sketchucation.com/viewtopic.php?p=216509#p216509

                      Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                      • R Offline
                        rv1974
                        last edited by

                        Take the arc's end and drag it upward. Take a look at the twisted result in the top view. Zorro.rb is a totally diffrent story- the cylinder in the example picture is just a visual aid.

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                        • X Offline
                          xrok1
                          last edited by

                          you would have to rotate it to keep the original radius, what your doing by moving one end is changing the radius. ๐Ÿ‘Š
                          you could also draw your arc from A to B1 and set whatever radius you need or snap the radius to existing geometry. ๐Ÿ˜‰

                          โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                          http://www.Twilightrender.com try it!

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                          • R Offline
                            rv1974
                            last edited by

                            Take a look at this skp file. Hope it'd explain the problematics better then my broken english does.


                            ramp.skp

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                            • jeff hammondJ Offline
                              jeff hammond
                              last edited by

                              like wo3dan said, that's probably helix that you're after.. when you move the vertex of the curve, it stays proportionally correct...

                              [edit] oh, just saw your latest example.. a little different i guess.


                              helix.skp

                              dotdotdot

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                              • jeff hammondJ Offline
                                jeff hammond
                                last edited by

                                i haven't tried it but you might want to check out slope edges in the 1001bit suite
                                http://www.1001bit.com/products/slopeedges.shtml

                                dotdotdot

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                                • N Offline
                                  notareal
                                  last edited by

                                  @rv1974 said:

                                  Take a look at this skp file. Hope it'd explain the problematics better then my broken english does.

                                  This explains the need much better... nothing that zorro can do. ๐Ÿ˜ž But if the issue where like you originally posted, then it's a different story.

                                  Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                                  • R Offline
                                    rv1974
                                    last edited by

                                    Hi mates! As I can see the disscussion went in the wrong direction (mea culpa).
                                    I have no problem to build this damn ramp and the things like that (with at least 2 difftent ways:
                                    1.extrude plan outline->surface tools->loft (more correct)
                                    2.followmeandkeep.rb->interset with extruded plan (less correct))
                                    Both ways take time and efforts. The aim of this thread was to catch some ruby maker's eye to
                                    the neat (IMHO) idea- to move curve's vertexes in a kinda 'interpolation mode' and without plan distortion, or maybe to find
                                    the already existing script.
                                    Sorry for the lack of clarity โ˜€

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                                    • N Offline
                                      notareal
                                      last edited by

                                      Have you looked on various plugins by kirill2008 or maybe SketchyFFD by CPhillips? I could imagine that those could be used in some degree.

                                      Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                                      • Jean LemireJ Offline
                                        Jean Lemire
                                        last edited by

                                        Hi folks.

                                        See this SU file for ideas.


                                        Helix or ellipse or arc.skp

                                        Jean (Johnny) Lemire from Repentigny, Quebec, Canada.

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                                        • X Offline
                                          xrok1
                                          last edited by

                                          i was messing around with this and it would appear you need a compound curve to do what you need so you can't very well expect SU to do it, or a plugin unless its very complex. you'll need some 3d reference dimensions and just draw it 1 segment at a time. ๐Ÿ˜ข

                                          โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                                          http://www.Twilightrender.com try it!

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                                          • fredo6F Offline
                                            fredo6
                                            last edited by

                                            @rv1974 said:

                                            Yes I know. But it's too complicated to build additional surfaces and then clean it.
                                            All I want is to move vertex in distortion free mode .

                                            • Fredos plugin is not always work smooth to me:
                                              http://screencast.com/t/M2Q1NTMzZWUt

                                            TOS has currently a problem on closed surfaces.
                                            Try to remove the bottom of the cylinder and it should work.

                                            Fredo

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