sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Pregnancy avoidance

    Scheduled Pinned Locked Moved SketchUp Discussions
    sketchup
    37 Posts 10 Posters 94.1k Views 10 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • N Offline
      notareal
      last edited by

      I would use ...zorro!

      Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

      1 Reply Last reply Reply Quote 0
      • R Offline
        rv1974
        last edited by

        @notareal said:

        I would use ...zorro!

        for Seppuku? πŸ˜„

        1 Reply Last reply Reply Quote 0
        • N Offline
          notareal
          last edited by

          @rv1974 said:

          @notareal said:

          I would use ...zorro!

          for Seppuku? πŸ˜„

          I don't think that so drastic method is in need πŸ˜‰
          Zorro 2 http://forums.sketchucation.com/viewtopic.php?f=323&t=16038
          Tip for use http://forums.sketchucation.com/viewtopic.php?p=216509#p216509

          Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

          1 Reply Last reply Reply Quote 0
          • R Offline
            rv1974
            last edited by

            Take the arc's end and drag it upward. Take a look at the twisted result in the top view. Zorro.rb is a totally diffrent story- the cylinder in the example picture is just a visual aid.

            1 Reply Last reply Reply Quote 0
            • X Offline
              xrok1
              last edited by

              you would have to rotate it to keep the original radius, what your doing by moving one end is changing the radius. πŸ‘Š
              you could also draw your arc from A to B1 and set whatever radius you need or snap the radius to existing geometry. πŸ˜‰

              β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

              http://www.Twilightrender.com try it!

              1 Reply Last reply Reply Quote 0
              • R Offline
                rv1974
                last edited by

                Take a look at this skp file. Hope it'd explain the problematics better then my broken english does.


                ramp.skp

                1 Reply Last reply Reply Quote 0
                • jeff hammondJ Offline
                  jeff hammond
                  last edited by

                  like wo3dan said, that's probably helix that you're after.. when you move the vertex of the curve, it stays proportionally correct...

                  [edit] oh, just saw your latest example.. a little different i guess.


                  helix.skp

                  dotdotdot

                  1 Reply Last reply Reply Quote 0
                  • jeff hammondJ Offline
                    jeff hammond
                    last edited by

                    i haven't tried it but you might want to check out slope edges in the 1001bit suite
                    http://www.1001bit.com/products/slopeedges.shtml

                    dotdotdot

                    1 Reply Last reply Reply Quote 0
                    • N Offline
                      notareal
                      last edited by

                      @rv1974 said:

                      Take a look at this skp file. Hope it'd explain the problematics better then my broken english does.

                      This explains the need much better... nothing that zorro can do. 😞 But if the issue where like you originally posted, then it's a different story.

                      Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

                      1 Reply Last reply Reply Quote 0
                      • R Offline
                        rv1974
                        last edited by

                        Hi mates! As I can see the disscussion went in the wrong direction (mea culpa).
                        I have no problem to build this damn ramp and the things like that (with at least 2 difftent ways:
                        1.extrude plan outline->surface tools->loft (more correct)
                        2.followmeandkeep.rb->interset with extruded plan (less correct))
                        Both ways take time and efforts. The aim of this thread was to catch some ruby maker's eye to
                        the neat (IMHO) idea- to move curve's vertexes in a kinda 'interpolation mode' and without plan distortion, or maybe to find
                        the already existing script.
                        Sorry for the lack of clarity β˜€

                        1 Reply Last reply Reply Quote 0
                        • N Offline
                          notareal
                          last edited by

                          Have you looked on various plugins by kirill2008 or maybe SketchyFFD by CPhillips? I could imagine that those could be used in some degree.

                          Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

                          1 Reply Last reply Reply Quote 0
                          • Jean LemireJ Offline
                            Jean Lemire
                            last edited by

                            Hi folks.

                            See this SU file for ideas.


                            Helix or ellipse or arc.skp

                            Jean (Johnny) Lemire from Repentigny, Quebec, Canada.

                            1 Reply Last reply Reply Quote 0
                            • X Offline
                              xrok1
                              last edited by

                              i was messing around with this and it would appear you need a compound curve to do what you need so you can't very well expect SU to do it, or a plugin unless its very complex. you'll need some 3d reference dimensions and just draw it 1 segment at a time. 😒

                              β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                              http://www.Twilightrender.com try it!

                              1 Reply Last reply Reply Quote 0
                              • fredo6F Offline
                                fredo6
                                last edited by

                                @rv1974 said:

                                Yes I know. But it's too complicated to build additional surfaces and then clean it.
                                All I want is to move vertex in distortion free mode .

                                • Fredos plugin is not always work smooth to me:
                                  http://screencast.com/t/M2Q1NTMzZWUt

                                TOS has currently a problem on closed surfaces.
                                Try to remove the bottom of the cylinder and it should work.

                                Fredo

                                1 Reply Last reply Reply Quote 0
                                • R Offline
                                  rv1974
                                  last edited by

                                  @unknownuser said:

                                  @rv1974 said:

                                  Yes I know. But it's too complicated to build additional surfaces and then clean it.
                                  All I want is to move vertex in distortion free mode .

                                  • Fredos plugin is not always work smooth to me:
                                    http://screencast.com/t/M2Q1NTMzZWUt

                                  TOS has currently a problem on closed surfaces.
                                  Try to remove the bottom of the cylinder and it should work.

                                  Fredo

                                  Yeah no worries I've found workaround. And thank you for the TOS once more!

                                  1 Reply Last reply Reply Quote 0
                                  • R Offline
                                    rv1974
                                    last edited by

                                    This is close to what I want in SU:
                                    http://screencast.com/t/ZjIzMjIzZ
                                    2 main things: interpolation and no plan screwing.
                                    P.S. Even more:
                                    http://www.youtube.com/watch?v=GuXOO-Ofi0Q&feature=player_embedded
                                    You could skip the russian intro and gostraight to ~2.00

                                    1 Reply Last reply Reply Quote 0
                                    • N Offline
                                      notareal
                                      last edited by

                                      Those where like sculpting of polygons. Wonder if Sculpt Tools would do the trick? Still for me SketchyFFD sounds like a good option or kirill2008's Control points, did you try those?

                                      Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

                                      1 Reply Last reply Reply Quote 0
                                      • fredo6F Offline
                                        fredo6
                                        last edited by

                                        @rv1974 said:

                                        This is close to what I want in SU:
                                        http://screencast.com/t/ZjIzMjIzZ
                                        2 main things: interpolation and no plan screwing.
                                        P.S. Even more:
                                        http://www.youtube.com/watch?v=GuXOO-Ofi0Q&feature=player_embedded
                                        You could skip the russian intro and gostraight to ~2.00

                                        If this is just on curves (i.e. not surfaces), then it is relatively easy to do in the same way as the Russian demo.
                                        But easy does not mean quickly...! I need to finish Curviloft first.

                                        Fredo

                                        1 Reply Last reply Reply Quote 0
                                        • Wo3DanW Offline
                                          Wo3Dan
                                          last edited by

                                          rv1974,

                                          Now that I've seen both latest attachments, why not simply use the smoove tool on a curve.
                                          (As long as you don't use it when holding down shift for it does not work on edges and exploded curves without faces "attached" to them. In which case you will get a disappearing model that needs to be fixed.)

                                          But as I see you just need vertical displacements to sculpture the perimeter. The smoove tool will let you do what is in attachement [1] easily and as for attachment [2], you can get close, if not the same result.

                                          The smoove tool lets you snap to geometry / input exact values / set the radius / preselect part(S) of the curve (see*) to lift to same height with degrading end-lifts.

                                          (*) in this context by curve I mean exploded curves.

                                          The tool may not be as fancy as in the other application but I think here it is underestimated in what you can do.

                                          Wo3Dan

                                          1 Reply Last reply Reply Quote 0
                                          • R Offline
                                            rv1974
                                            last edited by

                                            There's outline of the ramp (plan). Say by design the end (AB) should be at -400. Please make the model of the ramp using FDD or Smoove tool(don't forget about clean interpolation). And good luck! πŸ’š
                                            @Fredo: I swear you was the real target of the topic starter! Gotcha! 😍


                                            ramp2.skp

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 1 / 2
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement