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    [Plugin][$] Curviloft 2.0a - 31 Mar 24 (Loft & Skinning)

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    • thomthomT 離線
      thomthom
      最後由 編輯

      Yea - it was something like that I was wondering if it would do. Very promising!

      Once I get Vertex Edit out of the way I want to make Bezier Path modelling tools. The control points stored as attributes for later edit-ability. Of course, if the user was to edit the geometry with other tools that would be ignored.
      If the observers behave better in the next SU I want to make modifiers that one can apply to groups/components. Stack them up and apply the modifications after the user edit the base shape.

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • N 離線
        notareal
        最後由 編輯

        Stunning! What a return.

        Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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        • Mike LuceyM 離線
          Mike Lucey
          最後由 編輯

          I think I've figured out how Fredo is doing all this fantastic work ...... if you listen carefully to the video you will hear a lot of squeeking going on in the background ....... well these can only be Creative Gremlins! 👍

          Support us so we can support you! Upgrade to Premium Membership!

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          • olisheaO 離線
            olishea
            最後由 編輯

            wow 😲

            oli

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            • pilouP 離線
              pilou
              最後由 編輯

              @unknownuser said:

              I guess this is a job for JPP. Curviloft only generates the thin surface.

              JPP : the "Jean Pierre Papin des surfaces" 😉
              ( a famous French footballer 😉

              [flash=480,385:2ce7u8sg]http://www.youtube.com/v/OgTMXQ2mtfA&hl[/flash:2ce7u8sg]

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • jim smithJ 離線
                jim smith
                最後由 編輯

                Big thanks in advance for creating this plugin. 😍 Frank Gehry will probably be switching to GSU pretty soon if Fredo keep this up 😒

                "Out of clutter find simplicity,
                from discord find harmony,
                In the middle of difficulty lies opportunity"
                Albert Einstein

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                • shuraS 離線
                  shura
                  最後由 編輯

                  Omg, we are drowning in pleasant anticipation!

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                  • R 離線
                    Rainie
                    最後由 編輯

                    Hi all,
                    where we can download this very helpful plugin!!! Thanks!!!

                    1 條回覆 最後回覆 回覆 引用 0
                    • thomthomT 離線
                      thomthom
                      最後由 編輯

                      @rainie said:

                      Hi all,
                      where we can download this very helpful plugin!!! Thanks!!!

                      When it is released. This was just a teaser. 😉

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • soloS 離線
                        solo
                        最後由 編輯

                        Fredo strikes again!!

                        Looking forward to another true Gem.

                        http://www.solos-art.com

                        If you see a toilet in your dreams do not use it.

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                        • D 離線
                          DIEGO-RODRIGUEZ
                          最後由 編輯

                          fredo, great plugins. thank you very much for their continued contributions to the user of sketchup

                          two questions.

                          floating panel interface, which uses programming language?
                          you can use images *. png or other format for icons?

                          when can download the first version of the plugins?

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                          • fredo6F 離線
                            fredo6
                            最後由 編輯

                            @diego-rodriguez said:

                            floating panel interface, which uses programming language?
                            you can use images *. png or other format for icons?

                            It is written in pure Ruby and SU API (which makes it portable PC and Mac).
                            Unfortunately, png cannot be used (the SU API is missing this functionality, but it would be a good idea to add it)

                            @diego-rodriguez said:

                            when can download the first version of the plugins?

                            Probably not before a month, except if I released only a subset.
                            This is also why I need to have some sample geometry, beyond what I am doing test with, because I prefer to adapt the algorithm before the script is released)

                            Fredo

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                            • fredo6F 離線
                              fredo6
                              最後由 編輯

                              @earthmover said:

                              Holy crap!!! Is that speed realtime? Looks amazing! Do the number of segments in the rails matter? Could this possibly be used to replace the standard from contours in the sandbox tools to create graded terrains?

                              Videos are real time. As usal the performance is driven by the number of facets created, with the exponential slow-down noticed in all scripts.
                              The number of segments does matter because Curviloft always respects the vertices of the contours and rails. This is why meshes created can be unbalanced or very crowded. In principle, it would be good that users do a rebalancing before applying Curviloft.

                              For terrain shaping, I would appreciate if you had an example, so that I can answer more accurately.

                              Fredo

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                              • soloS 離線
                                solo
                                最後由 編輯

                                Fredo, what kind of example would work for you?

                                contour maps, completed terrains, an image, point cloud?

                                http://www.solos-art.com

                                If you see a toilet in your dreams do not use it.

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                                • bagateloB 離線
                                  bagatelo
                                  最後由 編輯

                                  Yes, Only Fredo6... OMG
                                  I can't wait to try this one.

                                  While the cat's away, the mice will play

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                                  • F 離線
                                    Fletch
                                    最後由 編輯

                                    Fredo, this is simply astounding work, you are absolutely incredible! ☀

                                    Fletch
                                    Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                                    • fredo6F 離線
                                      fredo6
                                      最後由 編輯

                                      @solo said:

                                      Fredo, what kind of example would work for you?

                                      contour maps, completed terrains, an image, point cloud?

                                      Actually, a SKP model with contours where you want to generate the surface. Curviloft does not work on point clouds.

                                      Fredo

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                                      • thomthomT 離線
                                        thomthom
                                        最後由 編輯

                                        @unknownuser said:

                                        It is written in pure Ruby and SU API (which makes it portable PC and Mac).
                                        Unfortunately, png cannot be used (the SU API is missing this functionality, but it would be a good idea to add it)

                                        I've also requested that SU supports this.
                                        Meanwhile, I've made a framework to read BMP images and render them to screen. Though you can't have too many as it'll slow down. But it works fine for creating toolbars.

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • fredo6F 離線
                                          fredo6
                                          最後由 編輯

                                          @thomthom said:

                                          @unknownuser said:

                                          It is written in pure Ruby and SU API (which makes it portable PC and Mac).
                                          Unfortunately, png cannot be used (the SU API is missing this functionality, but it would be a good idea to add it)

                                          I've also requested that SU supports this.
                                          Meanwhile, I've made a framework to read BMP images and render them to screen. Though you can't have too many as it'll slow down. But it works fine for creating toolbars.

                                          Tom,

                                          This was also my first approach (with view.draw GL_POINTS) but it was definitely too slow. I think that if this is added in native code, it can be ultra fast, even fatser than drawing lines and polygons by view.draw.

                                          Fredo

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                                          • thomthomT 離線
                                            thomthom
                                            最後由 編輯

                                            What speeds up thing greatly is if when you load the bitmaps you sort the pixels by colour, and then draw each colour in bulk.
                                            I load each bitmap for each toolbar button into a hash with the colour as key and the value as an array of point3d objects. Note that I merge all buttons into one hash.

                                            This means that if you are careful about your icon creation and use a palette of fewer colours you increase performance. A little bit pre-processing required, but the bulk drawing makes up for it many times over.

                                            Thomas Thomassen — SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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