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[Plugin][$] Curviloft 2.0a - 31 Mar 24 (Loft & Skinning)

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  • T Offline
    thomthom
    last edited by 27 May 2010, 10:34

    Yea - it was something like that I was wondering if it would do. Very promising!

    Once I get Vertex Edit out of the way I want to make Bezier Path modelling tools. The control points stored as attributes for later edit-ability. Of course, if the user was to edit the geometry with other tools that would be ignored.
    If the observers behave better in the next SU I want to make modifiers that one can apply to groups/components. Stack them up and apply the modifications after the user edit the base shape.

    Thomas Thomassen β€” SketchUp Monkey & Coding addict
    List of my plugins and link to the CookieWare fund

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    • N Offline
      notareal
      last edited by 27 May 2010, 10:45

      Stunning! What a return.

      Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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      • M Offline
        Mike Lucey
        last edited by 27 May 2010, 11:39

        I think I've figured out how Fredo is doing all this fantastic work ...... if you listen carefully to the video you will hear a lot of squeeking going on in the background ....... well these can only be Creative Gremlins! πŸ‘

        Support us so we can support you! Upgrade to Premium Membership!

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        • O Offline
          olishea
          last edited by 27 May 2010, 13:25

          wow 😲

          oli

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          • P Offline
            pilou
            last edited by 27 May 2010, 14:15

            @unknownuser said:

            I guess this is a job for JPP. Curviloft only generates the thin surface.

            JPP : the "Jean Pierre Papin des surfaces" πŸ˜‰
            ( a famous French footballer πŸ˜‰

            [flash=480,385:2ce7u8sg]http://www.youtube.com/v/OgTMXQ2mtfA&hl[/flash:2ce7u8sg]

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • J Offline
              jim smith
              last edited by 27 May 2010, 15:26

              Big thanks in advance for creating this plugin. 😍 Frank Gehry will probably be switching to GSU pretty soon if Fredo keep this up πŸ˜’

              "Out of clutter find simplicity,
              from discord find harmony,
              In the middle of difficulty lies opportunity"
              Albert Einstein

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              • S Offline
                shura
                last edited by 27 May 2010, 15:29

                Omg, we are drowning in pleasant anticipation!

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                • R Offline
                  Rainie
                  last edited by 27 May 2010, 15:53

                  Hi all,
                  where we can download this very helpful plugin!!! Thanks!!!

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                  • T Offline
                    thomthom
                    last edited by 27 May 2010, 16:10

                    @rainie said:

                    Hi all,
                    where we can download this very helpful plugin!!! Thanks!!!

                    When it is released. This was just a teaser. πŸ˜‰

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • S Offline
                      solo
                      last edited by 27 May 2010, 16:35

                      Fredo strikes again!!

                      Looking forward to another true Gem.

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • D Offline
                        DIEGO-RODRIGUEZ
                        last edited by 27 May 2010, 17:21

                        fredo, great plugins. thank you very much for their continued contributions to the user of sketchup

                        two questions.

                        floating panel interface, which uses programming language?
                        you can use images *. png or other format for icons?

                        when can download the first version of the plugins?

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                        • F Offline
                          fredo6
                          last edited by 27 May 2010, 18:02

                          @diego-rodriguez said:

                          floating panel interface, which uses programming language?
                          you can use images *. png or other format for icons?

                          It is written in pure Ruby and SU API (which makes it portable PC and Mac).
                          Unfortunately, png cannot be used (the SU API is missing this functionality, but it would be a good idea to add it)

                          @diego-rodriguez said:

                          when can download the first version of the plugins?

                          Probably not before a month, except if I released only a subset.
                          This is also why I need to have some sample geometry, beyond what I am doing test with, because I prefer to adapt the algorithm before the script is released)

                          Fredo

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                          • F Offline
                            fredo6
                            last edited by 27 May 2010, 18:08

                            @earthmover said:

                            Holy crap!!! Is that speed realtime? Looks amazing! Do the number of segments in the rails matter? Could this possibly be used to replace the standard from contours in the sandbox tools to create graded terrains?

                            Videos are real time. As usal the performance is driven by the number of facets created, with the exponential slow-down noticed in all scripts.
                            The number of segments does matter because Curviloft always respects the vertices of the contours and rails. This is why meshes created can be unbalanced or very crowded. In principle, it would be good that users do a rebalancing before applying Curviloft.

                            For terrain shaping, I would appreciate if you had an example, so that I can answer more accurately.

                            Fredo

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                            • S Offline
                              solo
                              last edited by 27 May 2010, 18:35

                              Fredo, what kind of example would work for you?

                              contour maps, completed terrains, an image, point cloud?

                              http://www.solos-art.com

                              If you see a toilet in your dreams do not use it.

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                              • B Offline
                                bagatelo
                                last edited by 27 May 2010, 18:47

                                Yes, Only Fredo6... OMG
                                I can't wait to try this one.

                                While the cat's away, the mice will play

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                                • F Offline
                                  Fletch
                                  last edited by 27 May 2010, 19:44

                                  Fredo, this is simply astounding work, you are absolutely incredible! β˜€

                                  Fletch
                                  Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                                  • F Offline
                                    fredo6
                                    last edited by 27 May 2010, 19:44

                                    @solo said:

                                    Fredo, what kind of example would work for you?

                                    contour maps, completed terrains, an image, point cloud?

                                    Actually, a SKP model with contours where you want to generate the surface. Curviloft does not work on point clouds.

                                    Fredo

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                                    • T Offline
                                      thomthom
                                      last edited by 27 May 2010, 20:11

                                      @unknownuser said:

                                      It is written in pure Ruby and SU API (which makes it portable PC and Mac).
                                      Unfortunately, png cannot be used (the SU API is missing this functionality, but it would be a good idea to add it)

                                      I've also requested that SU supports this.
                                      Meanwhile, I've made a framework to read BMP images and render them to screen. Though you can't have too many as it'll slow down. But it works fine for creating toolbars.

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • F Offline
                                        fredo6
                                        last edited by 27 May 2010, 20:15

                                        @thomthom said:

                                        @unknownuser said:

                                        It is written in pure Ruby and SU API (which makes it portable PC and Mac).
                                        Unfortunately, png cannot be used (the SU API is missing this functionality, but it would be a good idea to add it)

                                        I've also requested that SU supports this.
                                        Meanwhile, I've made a framework to read BMP images and render them to screen. Though you can't have too many as it'll slow down. But it works fine for creating toolbars.

                                        Tom,

                                        This was also my first approach (with view.draw GL_POINTS) but it was definitely too slow. I think that if this is added in native code, it can be ultra fast, even fatser than drawing lines and polygons by view.draw.

                                        Fredo

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                                        • T Offline
                                          thomthom
                                          last edited by 27 May 2010, 20:23

                                          What speeds up thing greatly is if when you load the bitmaps you sort the pixels by colour, and then draw each colour in bulk.
                                          I load each bitmap for each toolbar button into a hash with the colour as key and the value as an array of point3d objects. Note that I merge all buttons into one hash.

                                          This means that if you are careful about your icon creation and use a palette of fewer colours you increase performance. A little bit pre-processing required, but the bulk drawing makes up for it many times over.

                                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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