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    [Plugin][$] Curviloft 2.0a - 31 Mar 24 (Loft & Skinning)

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    • Dave RD 離線
      Dave R
      最後由 編輯

      Perhaps you have some residual files from an older version. I would suggest going to the Plugins folder using the Sketchucation Plugin store tool. Delete any files and folders you find related to both Curviloft and LibFredo6. Make sure there's nothing left. Quit SketchUp. Then open it again and using the SCF Plugin Store tool, reinstall both.
      Screenshot - 6_3_2016 , 8_46_20 AM.png

      Etaoin Shrdlu

      %

      (THERE'S NO PLACE LIKE)

      G28 X0.0 Y0.0 Z0.0

      M30

      %

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      • TIGT 離線
        TIG Moderator
        最後由 編輯

        You also need to restart SketchUp to effect the changes to Fredo's newly installed extensions and/or updated Lib...

        TIG

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        • B 離線
          Bisectrix
          最後由 編輯

          Hi,

          I got this error message when re-starting SU after having Curviloft installed:

          "You must install LibFredo6 version 6.9 or higher to run Fredo6_Curviloft"

          LibFredo6 is installed correctly. Another Plugin, e.g. Bezier Spline is running without any such error message during starting SU.

          Maybe anyone could help me how to fix it?

          Regards,


          SketchUp Error message.png

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          • A 離線
            AcesHigh
            最後由 編輯

            can't find Curviloft at the plugins folder.

            there are 4 files with "curvi" name there... all of them related to "curvishear". Is it the same thing?

            edit: ok, the problem was that Sketchucation Store showed me one folder as my plugins install folder, while those two plugins were in another folder.

            As you can see on my screenshot of the problem, there is a plugins folder at "C:/Users/AcesHigh/AppData/Roaming/SketchUp/SketchUp 2015/" and another at "C:/ProgramData/SketchUp/SketchUp 2015/SketchUp/Plugins/"

            Error Loading File Fredo6_Curviloft.rb
            Error: #<ArgumentError: wrong number of arguments (2 for 1)>
            C:/Users/AcesHigh/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/Fredo6_!LibFredo6.rb:308:in top_load' C:/ProgramData/SketchUp/SketchUp 2015/SketchUp/Plugins/Fredo6_Curviloft.rb:29:in module:Fredo6'
            C:/ProgramData/SketchUp/SketchUp 2015/SketchUp/Plugins/Fredo6_Curviloft.rb:26:in `<top (required)>'

            Analyzing better this, it seems Curviloft is looking for the Fredo6 Library at AppData, while in truth it´s located at ProgramData.

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            • A 離線
              AcesHigh
              最後由 編輯

              well, ok, so I deleted LibFredo from the AppData folder, leaving the only version installed at ProgramData.

              Now all Fredo6 plugins bugged. Except Curviloft, which now is working... 😛

              It seems I need to do the inverse: install all Fredo plugins, including Curviloft, at AppData.

              EDIT

              Ok, it turns out I can´t install at the default plugins folder. no permissions. Following all the instructions available here at the site did not help. I just can´t change the permissions for the folder. Options greyed-out. Tried to take ownership. No luck.

              So I installed two versions of LibFredo6. One using the automatic Sketchucation Store installer at Program Data folder.

              The other I installed MANUALLY at the main plugins folder, using RBZ extension, so previous Fredo plugins installed there would work.

              Now everything is working again and I do not get the Error Message.

              Solved? NO!!! 😕

              JUst can´t find Curviloft anywhere. No toolbar (nor toolbar available at "view/toolbars"). Did not find it either at Plugins or the Tools drop down window...

              EDIT:

              solved, installing Curviloft MANUALLY (RBZ) worked.

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              • robertWanR 離線
                robertWan
                最後由 編輯

                What am I doing wrong?
                At the beginning of the film is not formed skin.
                http://www.screencast.com/t/aZEj6Qsq
                SU8, Win7.

                Robert

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                • pilouP 離線
                  pilou
                  最後由 編輯

                  Just add a 4 th curve somewhere! 😉

                  GIF_4th.gif

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • J 離線
                    jaaphu
                    最後由 編輯

                    Great Thanks!

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                    • S 離線
                      surfmike
                      最後由 編輯

                      Screen Shot 2016-12-12 at 10.31.27.png

                      I'm a big fan of Curviloft.

                      However I ran into an issue...

                      These contours seem impossible to skin. Maybe it's to many segments (will use it for 3d printing)...
                      The left one just seems to stop.
                      The right one (with a small added triangle) starts, but doesn't go all the way.
                      File added.
                      //Mike

                      test skinning

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                      • pilouP 離線
                        pilou
                        最後由 編輯

                        My advice 😄
                        Your curves are not clean! (segments added to extremities, overwrited itselves etc...)
                        I redraw above with 4 FSPlines From Bezier Curves by Fredo
                        (6 general Points each if you want many patches)
                        = no Problem! 😎
                        Just be carreful to the snap points! 🤓
                        Surfaces are made in half second with CurviLoft by Fredo! ☀

                        Free Visualizer as render (till SU 2016) 😎

                        no_problem.jpg

                        not_clean.jpg

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • S 離線
                          surfmike
                          最後由 編輯

                          I believe I was really careful with those mentined issues...
                          However with my file it takes a long time, goes to 90%, then it seems to stop.
                          With lightweight curves it works.
                          Did you use high resolution aswell (300s)?
                          Mike

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                          • pilouP 離線
                            pilou
                            最後由 編輯

                            Resolution has quasi nothing to do with curviloft!
                            it's only matrix of vertices and surface resulting! 😄

                            Problem are more with no natural form curves!
                            Corners, interruptions, no fluidity etc...

                            If your time result of Curviloft is too long and not reasonable,
                            that is that your curves are false for any reasons!

                            Redraw above it! (Group the old with a little line beside for an easy selection)
                            As like you can redraw above the old curves without effort of selection at the end!

                            GIF_line.gif

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • S 離線
                              surfmike
                              最後由 編輯

                              @pilou said:

                              Resolution has quasi nothing to do with curviloft!
                              it's only matrix of vertices and surface resulting! 😄

                              [attachment=0:syi8gtsw]<!-- ia0 -->GIF_line.gif<!-- ia0 -->[/attachment:syi8gtsw]

                              Pilou, thanks for your assistance and informative help.
                              In a hurry "resolution" was the word I found for expressing the amount of segments/verticies. 😄

                              However - the amount of segments in a curve is limited to 300(s). While modelling for 3D printing, is there a possibility to override that limitaton?
                              //Mike

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                              • S 離線
                                surfmike
                                最後由 編輯

                                V

                                Hi.
                                The model consists of two components.
                                I've done all curves with "Classic bezier curve", and all are "infinite curves" following the green/red/blue axis when placing control points.
                                Still I got some kind of "V shape" in the front curved panel, see picture and file (concerning file size I had to remove the mesh).

                                How can I avoid this? I tried to elaborate by changing settings but with no luck.
                                The person solving this will be a Nobel prize prospect... 😉

                                Thx!
                                //Mikael

                                Front 1.5 fix SUC.skp

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                                • pilouP 離線
                                  pilou
                                  最後由 編輯

                                  If you want make 3D Print maybe export in OBJ or STL and use MeshMixer! (it's free)
                                  You will obtain objects more smoothed!

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • S 離線
                                    surfmike
                                    最後由 編輯

                                    Yes, I will export to STL and use Meshmixer for scaling and hollow purposes, but I think Meshmixer can't handle this kind of artifacts. Also this surface will be a part of a bigger solid.
                                    All three curves are perfect beziers ending 90° to each other, which preferably wouldn't give this minor V shape.
                                    Is there any settings or any way to avoid this "V"?
                                    Thx
                                    //Mikael

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                                    • jgbJ 離線
                                      jgb
                                      最後由 編輯

                                      From the image posted, it looks like you have another mesh inside this outer mesh that is poking through, and you are trying to fix the outer mesh instead.

                                      I can't say for sure as your SKP file is SU-2016 and I am using SU-2015 which cannot load your file. If you can post the file in 2015 format I will look at it closely.


                                      jgb

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                                      • gillesG 離線
                                        gilles
                                        最後由 編輯

                                        [a
                                        Hi.
                                        The model consists of two components.
                                        I've done all curves with "Classic bezier curve", and all are "infinite curves" following the green/red/blue axis when placing control points.
                                        Still I got some kind of "V shape" in the front curved panel, see picture and file (concerning file size I had to remove the mesh).

                                        How can I avoid this? I tried to elaborate by changing settings but with no luck.
                                        The person solving this will be a Nobel prize prospect... 😉

                                        Thx!
                                        //Mikael

                                        [attachment=1:ni34c5df]<!-- ia1 -->Front 1.5 fix SUC.skp<!-- ia1 -->[/attachment:ni34c5df][/quote]

                                        [attachment=0:ni34c5df]<!-- ia0 -->tangent.gif<!-- ia0 -->[/attachment:ni34c5df][quote="surfmike"][attachment=2:ni34c5df]<!-- ia2 -->Screen Shot 2016-12-16 at 20.44.08.png<!-- ia2 -->[/attachment:ni34c5df]

                                        Give me the Nobel (don't forget the$ 💚 ).


                                        tangent.gif

                                        " c'est curieux chez les marins ce besoin de faire des phrases "

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                                        • pilouP 離線
                                          pilou
                                          最後由 編輯

                                          Sorry i have forgotten the $$$ ! 💚

                                          http://www.letelegramme.fr/images/2015/10/19/la-medaille-du-prix-nobel-de-la-paix-d-aristide-briand-a-ete_2579693_345x330p.jpg?v=1

                                          Frenchy Pilou
                                          Is beautiful that please without concept!
                                          My Little site :)

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                                          • S 離線
                                            surfmike
                                            最後由 編輯

                                            @jgb said:

                                            From the image posted, it looks like you have another mesh inside this outer mesh that is poking through, and you are trying to fix the outer mesh instead.

                                            I can't say for sure as your SKP file is SU-2016 and I am using SU-2015 which cannot load your file. If you can post the file in 2015 format I will look at it closely.

                                            Thanks, a SU2015 file is attached.

                                            @gilles said:

                                            [a
                                            Give me the Nobel (don't forget the$ 💚 ).

                                            I had exactly the same idea in mind, but it ended up with two "V's" with a flat surface inbetween... 😞
                                            If you look real close in your animation/file you will see the shadow in the upper area telling there's still a "V", right?
                                            In SU when using "soft" and "smooth" it all looks good, but when aiming towards 3D printing soft/smooth just hiding artefacts.
                                            I placed a surface in the middle of the "problem area" to show it more clearly, see attached pics.

                                            Thanks all!
                                            //Mikael

                                            Front 1.5 fix SUC (SU2015).skp

                                            Screen Shot 2016-12-18 at 10.41.34.png
                                            Screen Shot 2016-12-18 at 10.41.53.png

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