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    HELP! Problems with SketchUp + V-Ray textures

    Scheduled Pinned Locked Moved V-Ray
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    • R Offline
      RandG_LT
      last edited by

      @thomthom said:

      What version of VfSU do you use?

      V-Ray 7

      @unknownuser said:

      These gaps between that faces you displace, are they connected?

      that faces are in component. On the 1-2nd images faces are only grouped. On the 3'rd image, only one way to activate displacement was: to make group for every face.

      @unknownuser said:

      Are they facing the same direction?

      Yes, when I enable that view with faces dirrection, all faces are white.

      @unknownuser said:

      Have you ensured the Keep Continuity checkbox under the Displacement in the material?

      I don't know exactly, I dont think so.. How to do this?

      @unknownuser said:

      Do you have a small sample?

      Sample of what?

      Thanks for Your time πŸ˜‰

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      • thomthomT Offline
        thomthom
        last edited by

        @randg_lt said:

        V-Ray 7

        This is not a VFSU version number.
        The very first VfSU had no version number visible in the UI.
        VfSU SR1.0 and SR1.5 had the version number in the About section of the Option window - should say something like; 1.00.74 or 1.05.30
        The latest VfSU has the version number visible in Window -> Preferences -> Extensions -> V-Ray for Sketchup, something like 1.48.66

        @randg_lt said:

        that faces are in component. On the 3'rd image only one way to activate displacement was: to make group for every face.

        If you have multiple faces of the same displaced material you don't need to group each face. You only need to separate faces of different materials.

        @randg_lt said:

        I don't know exactly, I dont think so.. How to do this?

        displacement.png

        @randg_lt said:

        Sample of what?

        A sample model, part of the model, where the problem occurs.

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • R Offline
          RandG_LT
          last edited by

          @unknownuser said:

          The very first VfSU had no version number visible in the UI.
          VfSU SR1.0 and SR1.5 had the version number in the About section of the Option window - should say something like; 1.00.74 or 1.05.30
          The latest VfSU has the version number visible in Window -> Preferences -> Extensions -> V-Ray for Sketchup, something like 1.48.66

          My version is 01.05.30

          @unknownuser said:

          If you have multiple faces of the same displaced material you don't need to group each face. You only need to separate faces of different materials.

          I't still doesnt work.. keep continuety is marked..

          @unknownuser said:

          A sample model, part of the model, where the problem occurs.

          Error 404 (Not Found)!!1

          favicon

          (sketchup.google.com)

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          • thomthomT Offline
            thomthom
            last edited by

            I had a look at your sample.

            There are several issues:

            1. You have not isolated materials with the same material. There was faces connected with different materials. (top left comment in my attachemtn)

            2. Some faces had a displaced texture one the front, but another on its backside. (See the Entity Info window)

            3. Textures needs to line up properly between faces to avoid gaps. (See the circled corner, the map is aligned differently.) Note that you won't be able to merge between different materials.

            4. Your brick texture is very inefficient. It is a low res texture scaled up 2 or three times. You could see the supersized pixels in Photoshop. Which is why it appears blurred.


            displacement_issues.png

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • R Offline
              RandG_LT
              last edited by

              @thomthom said:

              I had a look at your sample.

              There are several issues:

              1. You have not isolated materials with the same material. There was faces connected with different materials. (top left comment in my attachemtn)

              2. Some faces had a displaced texture one the front, but another on its backside. (See the Entity Info window)

              So how I understood, that, theese gaps will be at that places where diferent textures connects?
              And how to remove texture from its backside?it puts automatically

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              • thomthomT Offline
                thomthom
                last edited by

                @randg_lt said:

                So how I understood, that, theese gaps will be at that places where diferent textures connects?

                And where the UV mapping does not line up. If you have two faces connected, with the same material, but on one face the texture is rotated differently you can get gaps.

                @randg_lt said:

                And how to remove texture from its backside?it puts automatically

                Like you do with the front side. Paint the backside with default, or select the faces and use the Entity Info window.

                Note that you can often get away by just using a bump map instead of displacement. Saves you the trouble of gaps. And saves rendering time.

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • R Offline
                  RandG_LT
                  last edited by

                  Finaly I managed to deal with fence textures..
                  Finaly the fence

                  Also, i would like to ask how to make smoth column? when I modelled, it somehow made itself to be with corners.
                  column with corners

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    @randg_lt said:

                    Also, i would like to ask how to make smoth column? when I modelled, it somehow made itself to be with corners.

                    Another bug in 1.05.30 - when there is material applied to outside a group/component, the smooth faces inside will not render smooth.
                    Solution: Only apply material to faces directly, not on any group/component.

                    With 1.05.30 it is always best to apply materials directly to faces, as applying materials to groups/components slows down the parsing immensely.

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • R Offline
                      RandG_LT
                      last edited by

                      And I think the last question πŸ˜„
                      How to make my windows reflect hdri?I made GI from bitmap, but when put same bitmap on "background" (which is down to GI) nothing happens to my render
                      Problems with HDRI background

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        You most probably have to increase the mulitplier. Normally I find that a value between 20-30 is ok. Maybe higher.

                        Taht is - when you are using the physical camera.

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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