Flood Light night shot - Maxwell
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Oh WOW thats realy good best night shot i have ever seen
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For me your image look a bit flat on foreground due to strong flash light.
Do we need to lower light setting and raising film iso to make it softer?
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Wow! Great idea Richard. Moon looks perfect!
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Hey thanks again all for joy and CC! Coremaster I'm sure you've seen better, this is my first attempt at a proper night shot really for the most always trying to show clearly the house. Though now liking the idea more, so more to come!
@9fly said:
For me your image look a bit flat on foreground due to strong flash light.
Do we need to lower light setting and raising film iso to make it softer?
Mate I think it is actually from not enough flash! Or not enough directed narrow enough! I couldn't be bothered after it rendered to fix that - BTW agree with you totally!!!!! Though one thing noted if I do turn it up too much to enliven the plants - they take over the shot and would cause to rethink the landscape!
I cant increase ISO as the sky becomes too bright as I'm using the sun as a fake moon I have the power in multilight down to lowest setting!
Hey ALL!
Found cool trick when setting this scene, to set a flash at the camera I used SU's create camera feature then added an emitter to the camera and deleted the camera geometry. the result is a flash! I then copied this group around for the other emitters and could see from their cameras where the light would be directed! If you set that cameras FOV to 1 you almost have an exact view of what any foreground objects shadow cast will be as created by that light!
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Nice image. I really like it
Instead of a flash you could fake the lights of a car arriving home.
That is the feeling I get when I see the image.
I almost expect to see the front of a car apearing from the right -
great work as always richard very polished
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@olishea said:
great work as always richard very polished
Need to start using that fur plug for the grass though!
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It feels like a movie scene just before the SWAT team fires tear gas through the window. Skillful as always, but dramatically sinister.
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Have to agree with Roger...
I know you're very talented, Richard, but this just doesn't appeal to me... -
Very nice.
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@frederik said:
Have to agree with Roger...
I know you're very talented, Richard, but this just doesn't appeal to me...Mate same for me, not at all what I like! I like calm, inviting - the need to be almost daylight descriptive of the material finish (as demanded) sort of overdoes it, I even actually prefer a loss af materials on a "don't know what the colours are" outcome, leaves to imagination!
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@richard said:
Hey ALL!
Found cool trick when setting this scene, to set a flash at the camera I used SU's create camera feature then added an emitter to the camera and deleted the camera geometry. the result is a flash! I then copied this group around for the other emitters and could see from their cameras where the light would be directed! If you set that cameras FOV to 1 you almost have an exact view of what any foreground objects shadow cast will be as created by that light!
Wow Richard if this works as you say, it's a great trick.
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@dale said:
@richard said:
Hey ALL!
Found cool trick when setting this scene, to set a flash at the camera I used SU's create camera feature then added an emitter to the camera and deleted the camera geometry. the result is a flash! I then copied this group around for the other emitters and could see from their cameras where the light would be directed! If you set that cameras FOV to 1 you almost have an exact view of what any foreground objects shadow cast will be as created by that light!
Wow Richard if this works as you say, it's a great trick.
Yes mate works perfectly, there is a bit of buggering around to get the FOV 1 thing working though!
I'm now going try and set up a test so I can workout the light falloff (I think it's called - the cone effect of the light) created by my side blinker things around my emitter panels, then I can just use the scale tool to effect this aspect. Using the camera guides as demonstrating the bounds of the effect so this camera / emitter setup will allow easy location / alignment and near perfect visual assessment of the results. Without realtime feedback of lighting this is currently SO hit and miss and time consumptive!
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Like the render but a little sinister!
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