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    Flood Light night shot - Maxwell

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    • A Offline
      Aidus
      last edited by

      Wow! Great idea Richard. Moon looks perfect!

      CPU: Intel Core i7 Extreme Edition 965
      RAM: OCZ Gold DDR3 1600MHz 12Gb
      Video: Asus Radeon HD4870 X2 2Gb
      Mobo: Asus P6T Deluxe 1366 Intel X58

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      • RichardR Offline
        Richard
        last edited by

        Hey thanks again all for joy and CC! Coremaster I'm sure you've seen better, this is my first attempt at a proper night shot really for the most always trying to show clearly the house. Though now liking the idea more, so more to come!

        @9fly said:

        For me your image look a bit flat on foreground due to strong flash light.

        Do we need to lower light setting and raising film iso to make it softer?

        Mate I think it is actually from not enough flash! Or not enough directed narrow enough! I couldn't be bothered after it rendered to fix that - BTW agree with you totally!!!!! Though one thing noted if I do turn it up too much to enliven the plants - they take over the shot and would cause to rethink the landscape!

        I cant increase ISO as the sky becomes too bright as I'm using the sun as a fake moon I have the power in multilight down to lowest setting!

        Hey ALL!

        Found cool trick when setting this scene, to set a flash at the camera I used SU's create camera feature then added an emitter to the camera and deleted the camera geometry. the result is a flash! I then copied this group around for the other emitters and could see from their cameras where the light would be directed! If you set that cameras FOV to 1 you almost have an exact view of what any foreground objects shadow cast will be as created by that light!

        [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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        • K Offline
          KarinaGM
          last edited by

          Nice image. I really like it
          Instead of a flash you could fake the lights of a car arriving home.
          That is the feeling I get when I see the image.
          I almost expect to see the front of a car apearing from the right

          **"Aquel que sacrifica un poco de libertad por seguridad, no se merece ninguna y terminará perdiendo ambas"

          -Benjamín Franklin.**

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          • olisheaO Offline
            olishea
            last edited by

            great work as always richard 👍 very polished

            oli

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            • RichardR Offline
              Richard
              last edited by

              @olishea said:

              great work as always richard 👍 very polished

              Need to start using that fur plug for the grass though!

              [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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              • R Offline
                Roger
                last edited by

                It feels like a movie scene just before the SWAT team fires tear gas through the window. Skillful as always, but dramatically sinister.

                http://www.azcreative.com

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                • FrederikF Offline
                  Frederik
                  last edited by

                  Have to agree with Roger...
                  I know you're very talented, Richard, but this just doesn't appeal to me...

                  Cheers
                  Kim Frederik

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                  • Bryan KB Offline
                    Bryan K
                    last edited by

                    Very nice.

                    See my portfolio at https://delphiscousin.blogspot.com/

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                    • RichardR Offline
                      Richard
                      last edited by

                      @frederik said:

                      Have to agree with Roger...
                      I know you're very talented, Richard, but this just doesn't appeal to me...

                      Mate same for me, not at all what I like! I like calm, inviting - the need to be almost daylight descriptive of the material finish (as demanded) sort of overdoes it, I even actually prefer a loss af materials on a "don't know what the colours are" outcome, leaves to imagination!

                      [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                      • daleD Offline
                        dale
                        last edited by

                        @richard said:

                        Hey ALL!

                        Found cool trick when setting this scene, to set a flash at the camera I used SU's create camera feature then added an emitter to the camera and deleted the camera geometry. the result is a flash! I then copied this group around for the other emitters and could see from their cameras where the light would be directed! If you set that cameras FOV to 1 you almost have an exact view of what any foreground objects shadow cast will be as created by that light!

                        Wow Richard if this works as you say, it's a great trick.

                        Just monkeying around....like Monsanto

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                        • RichardR Offline
                          Richard
                          last edited by

                          @dale said:

                          @richard said:

                          Hey ALL!

                          Found cool trick when setting this scene, to set a flash at the camera I used SU's create camera feature then added an emitter to the camera and deleted the camera geometry. the result is a flash! I then copied this group around for the other emitters and could see from their cameras where the light would be directed! If you set that cameras FOV to 1 you almost have an exact view of what any foreground objects shadow cast will be as created by that light!

                          Wow Richard if this works as you say, it's a great trick.

                          Yes mate works perfectly, there is a bit of buggering around to get the FOV 1 thing working though!

                          I'm now going try and set up a test so I can workout the light falloff (I think it's called - the cone effect of the light) created by my side blinker things around my emitter panels, then I can just use the scale tool to effect this aspect. Using the camera guides as demonstrating the bounds of the effect so this camera / emitter setup will allow easy location / alignment and near perfect visual assessment of the results. Without realtime feedback of lighting this is currently SO hit and miss and time consumptive!

                          [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                          • artysmediaA Offline
                            artysmedia
                            last edited by

                            Like the render but a little sinister! 💚 👍

                            Working with: Win7 64 bit OS - Core i5 - 2,27GHz and 8GB RAM

                            Blog: Artysmedia

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