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    Flood Light night shot - Maxwell

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    • RichardR Offline
      Richard
      last edited by

      Hey thanks again all for joy and CC! Coremaster I'm sure you've seen better, this is my first attempt at a proper night shot really for the most always trying to show clearly the house. Though now liking the idea more, so more to come!

      @9fly said:

      For me your image look a bit flat on foreground due to strong flash light.

      Do we need to lower light setting and raising film iso to make it softer?

      Mate I think it is actually from not enough flash! Or not enough directed narrow enough! I couldn't be bothered after it rendered to fix that - BTW agree with you totally!!!!! Though one thing noted if I do turn it up too much to enliven the plants - they take over the shot and would cause to rethink the landscape!

      I cant increase ISO as the sky becomes too bright as I'm using the sun as a fake moon I have the power in multilight down to lowest setting!

      Hey ALL!

      Found cool trick when setting this scene, to set a flash at the camera I used SU's create camera feature then added an emitter to the camera and deleted the camera geometry. the result is a flash! I then copied this group around for the other emitters and could see from their cameras where the light would be directed! If you set that cameras FOV to 1 you almost have an exact view of what any foreground objects shadow cast will be as created by that light!

      [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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      • K Offline
        KarinaGM
        last edited by

        Nice image. I really like it
        Instead of a flash you could fake the lights of a car arriving home.
        That is the feeling I get when I see the image.
        I almost expect to see the front of a car apearing from the right

        **"Aquel que sacrifica un poco de libertad por seguridad, no se merece ninguna y terminará perdiendo ambas"

        -Benjamín Franklin.**

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        • olisheaO Offline
          olishea
          last edited by

          great work as always richard 👍 very polished

          oli

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          • RichardR Offline
            Richard
            last edited by

            @olishea said:

            great work as always richard 👍 very polished

            Need to start using that fur plug for the grass though!

            [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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            • R Offline
              Roger
              last edited by

              It feels like a movie scene just before the SWAT team fires tear gas through the window. Skillful as always, but dramatically sinister.

              http://www.azcreative.com

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              • FrederikF Offline
                Frederik
                last edited by

                Have to agree with Roger...
                I know you're very talented, Richard, but this just doesn't appeal to me...

                Cheers
                Kim Frederik

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                • Bryan KB Offline
                  Bryan K
                  last edited by

                  Very nice.

                  See my portfolio at https://delphiscousin.blogspot.com/

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                  • RichardR Offline
                    Richard
                    last edited by

                    @frederik said:

                    Have to agree with Roger...
                    I know you're very talented, Richard, but this just doesn't appeal to me...

                    Mate same for me, not at all what I like! I like calm, inviting - the need to be almost daylight descriptive of the material finish (as demanded) sort of overdoes it, I even actually prefer a loss af materials on a "don't know what the colours are" outcome, leaves to imagination!

                    [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                    • daleD Offline
                      dale
                      last edited by

                      @richard said:

                      Hey ALL!

                      Found cool trick when setting this scene, to set a flash at the camera I used SU's create camera feature then added an emitter to the camera and deleted the camera geometry. the result is a flash! I then copied this group around for the other emitters and could see from their cameras where the light would be directed! If you set that cameras FOV to 1 you almost have an exact view of what any foreground objects shadow cast will be as created by that light!

                      Wow Richard if this works as you say, it's a great trick.

                      Just monkeying around....like Monsanto

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                      • RichardR Offline
                        Richard
                        last edited by

                        @dale said:

                        @richard said:

                        Hey ALL!

                        Found cool trick when setting this scene, to set a flash at the camera I used SU's create camera feature then added an emitter to the camera and deleted the camera geometry. the result is a flash! I then copied this group around for the other emitters and could see from their cameras where the light would be directed! If you set that cameras FOV to 1 you almost have an exact view of what any foreground objects shadow cast will be as created by that light!

                        Wow Richard if this works as you say, it's a great trick.

                        Yes mate works perfectly, there is a bit of buggering around to get the FOV 1 thing working though!

                        I'm now going try and set up a test so I can workout the light falloff (I think it's called - the cone effect of the light) created by my side blinker things around my emitter panels, then I can just use the scale tool to effect this aspect. Using the camera guides as demonstrating the bounds of the effect so this camera / emitter setup will allow easy location / alignment and near perfect visual assessment of the results. Without realtime feedback of lighting this is currently SO hit and miss and time consumptive!

                        [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                        • artysmediaA Offline
                          artysmedia
                          last edited by

                          Like the render but a little sinister! 💚 👍

                          Working with: Win7 64 bit OS - Core i5 - 2,27GHz and 8GB RAM

                          Blog: Artysmedia

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